4
display.SetFollowMode(display.FOLLOW_SCROLLING)
5
create_world(levelw, levelh)
6
oxyd_default_flavor = "c"
7
set_actor("ac-blackball", 2.5,6.5)
9
fill_floor("fl-black", 0,0, levelw,levelh)
10
fill_items( "it-burnable", 0, 0, 24, 13)
11
draw_floor("fl-metal",{24,0},{0,1},13)
13
function renderLine( line, pattern)
14
for i=1, strlen(pattern) do
15
local c = strsub( pattern, i, i)
17
set_stone("st-plain", i-1,line)
19
set_stone("st-grate2", i-1,line)
21
set_item("it-brush", i-1,line)
23
set_item("it-spade", i-1,line)
25
set_item("it-dynamite", i-1,line)
27
set_item("it-extinguisher", i-1,line)
29
set_item("it-burnable", i-1,line, {name="burnable1"})
31
set_item("it-burnable", i-1,line, {name="burnable2"})
33
set_item("it-trigger", i-1,line, {invisible=1, action="callback", target="s1"})
35
set_item("it-key_a", i-1,line)
37
set_stone("st-key_a", i-1, line, {action="openclose", target="door1"})
39
set_stone("st-key_a", i-1, line, {action="openclose", target="door2"})
41
set_stone("st-door_c", i-1, line, {name="door1"})
43
set_stone("st-door_c", i-1, line, {name="door2"})
45
set_stone("st-door_c", i-1, line, {name="door3"})
47
set_stone("st-coinslot", i-1,line, {action="openclose", target="door3"})
49
set_item("it-coin2", i-1,line,{value=3})
51
set_item("it-extralife", i-1,line)
53
set_item("it-magicwand", i-1,line)
55
set_item("it-document", i-1,line)
57
set_item("it-cherry", i-1,line)
59
set_item("it-weight", i-1,line)
61
set_item("it-hammer", i-1,line)
63
set_item("it-sword", i-1,line)
65
set_item("it-wrench", i-1,line)
67
set_item("it-seed", i-1,line)
69
set_item("it-brake", i-1,line)
71
set_item("it-umbrella", i-1,line)
78
renderLine(00 , "#######################################")
79
renderLine(01 , "#bbb#uuuu#ffff#12 3#76 3# #")
80
renderLine(02 , "#bbb#uuuu#ffff#4564#2 18# O O O #")
81
renderLine(03 , "#bbb#uuuu#ffff#8907#8907# #")
82
renderLine(04 , "#bbb#uuuu#ffff# 4mm# 666# #")
83
renderLine(05 , "# #AB###CD###GGGG#GGGG# #")
84
renderLine(06 , "# t ~ E #")
85
renderLine(07 , "#k #GGGG#GGGG# e #")
86
renderLine(08 , "#sss#dddd# # # #")
87
renderLine(09 , "#sss#dddd# # # #")
88
renderLine(10 , "#sss#dddd# # # O O O #")
89
renderLine(11 , "#sss#dddd# # +# #")
90
renderLine(12 , "#######################################")
93
SendMessage("burnable1", "ignite")
94
SendMessage("burnable2", "ignite")