7
create_world(levelw, levelh)
8
draw_border("st-rock4")
9
fill_floor("fl-normal")
11
oxyd_default_flavor = "d"
22
fill_floor("fl-abyss", 1, 1,18, 1)
23
fill_floor("fl-abyss", 1, 2, 3, 1)
24
fill_floor("fl-abyss", 3, 4, 1, 3)
25
fill_floor("fl-abyss", 3, 7, 6, 1)
26
fill_floor("fl-abyss", 8, 4, 1, 3)
27
fill_floor("fl-abyss", 9, 4, 2, 1)
28
fill_floor("fl-abyss",10, 5, 2, 1)
29
fill_floor("fl-abyss",12, 4, 1, 2)
30
fill_floor("fl-abyss",12, 2, 5, 1)
31
fill_floor("fl-abyss",17, 2, 1, 3)
32
fill_floor("fl-abyss",16, 4, 1, 4)
33
fill_floor("fl-abyss", 1, 2, 3, 1)
34
fill_floor("fl-abyss", 9, 9, 6, 1)
35
fill_floor("fl-abyss",14, 8, 3, 1)
36
fill_floor("fl-abyss",17,10, 2, 1)
37
fill_floor("fl-abyss", 5,10, 2, 1)
38
fill_floor("fl-abyss", 7, 9, 1, 2)
39
fill_floor("fl-abyss", 1,11,18, 1)
41
set_stone("st-oneway-w", 3, 3)
42
set_stone("st-oneway-w",12, 3)
44
set_item("it-hollow", 4, 3)
45
set_item("it-hollow",10,10)
46
set_item("it-hollow",17, 8)
47
set_item("it-hill", 2, 5)
48
set_item("it-hill", 5, 9)
49
set_item("it-hill", 7, 5)
50
set_item("it-hill",11, 3)
51
set_item("it-hill",12, 8)
52
set_item("it-hill",15,10)
53
set_item("it-hill",16, 3)
54
set_item("it-tinyhollow", 1,10)
55
set_item("it-tinyhollow", 7, 8)
56
set_item("it-tinyhollow", 9, 2)
57
set_item("it-tinyhollow",11, 4)
58
set_item("it-tinyhollow",18, 7)
59
set_item("it-tinyhill", 1, 7)
60
set_item("it-tinyhill", 8, 3)
61
set_item("it-tinyhill", 8, 9)
62
set_item("it-tinyhill", 9, 6)
63
set_item("it-tinyhill",15, 7)
64
set_item("it-tinyhill",17, 5)
65
set_item("it-tinyhill",18, 9)
66
set_item("it-crack3", 2, 3)
67
set_item("it-crack1", 1, 3)
68
set_item("it-crack2", 1, 4)
69
set_item("it-crack1", 1, 5)
70
set_item("it-crack1", 2, 4)
71
set_item("it-spade",12, 3)
73
SetDefaultAttribs("it-wormhole", {range=1.0, strength=5})
74
set_item("it-wormhole", 3, 3, {targetx="1.5",targety="10.5"})
77
set_floor("fl-gradient", x, y, {type=12})
78
set_floor("fl-gradient", x+1, y, {type=10})
79
set_floor("fl-gradient", x, y+1, {type=11})
80
set_floor("fl-gradient", x+1, y+1, {type=9})
88
set_actor("ac-blackball",11.5,7.5)