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  • Committer: Bazaar Package Importer
  • Author(s): Erich Schubert
  • Date: 2005-08-28 15:30:09 UTC
  • mfrom: (1.1.1 upstream)
  • Revision ID: james.westby@ubuntu.com-20050828153009-sky64kb6tcq37xt5
Tags: 0.92.1-1
* New upstream subversion checkout
* Remove menu.s3m, which we are allowed to distributed but not to modify
  also copyright notice is confusing... (Closes: #321669)
* Rebuild with new libzipios (Closes: #325405)
  I hope this works without a versioned build-dependency
* Added "enigma replaces enigma-data" for upgrades (Closes: #308558)
* Added notes about the fonts copyright.
* updated to policy 3.6.2.1 (no changes)

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--
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enigma.ConserveLevel = FALSE
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WALL = "st-rock5"
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create_world( 20, 25 )
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draw_checkerboard_floor( "fl-rough-blue", "fl-rough-red", 
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                         0, 0, level_width, level_height )
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draw_border( WALL )
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draw_border( WALL, 2, 2, level_width-4, level_height-4 )
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set_stone( "st-rotator-left", 3, 2 )
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set_stone( "st-rotator-left", level_width-3, 3 )
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set_stone( "st-rotator-left", level_width-4, level_height-3 )
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set_stone( "st-rotator-left", 2, level_height-4 )
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oxyd( 1, 1 )
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set_stone( WALL, 1, 2 )
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set_stone( "st-scissors", level_width-5, 0 )
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set_stone( "st-oneway_white-n", level_width-5, 2 )
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draw_floor( "fl-gradient", {3,1}, {1,0}, level_width-6, 
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            {type=FLAT_FORCE_W} )
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oxyd( 1, level_height-2 )
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set_stone( WALL, 2, level_height-2 )
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set_stone( "st-scissors", 0, 4 )
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set_stone( "st-oneway_white-w", 2, 4)
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draw_floor( "fl-gradient", {1,3}, {0,1}, level_height-6, 
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            {type=FLAT_FORCE_S} )
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oxyd( level_width-2, level_height-2 )
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set_stone( WALL, level_width-2, level_height-3 )
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set_stone( "st-scissors", 4, level_height-1 )
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set_stone( "st-oneway_white-s", 4, level_height-3 )
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draw_floor( "fl-gradient", {3,level_height-2}, {1,0}, level_width-6,
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            {type=FLAT_FORCE_E} )
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oxyd( level_width-2, 1 )
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set_stone( WALL, level_width-3, 1 )
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set_stone( "st-scissors", level_width-1, level_height-5 )
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set_stone( "st-oneway_white", level_width-3, level_height-5,
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           {orientation=EAST} )
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draw_floor( "fl-gradient", {level_width-2,3}, {0,1}, level_height-5,
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            {type=FLAT_FORCE_N} )
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bolder1 = set_stone( "st-bolder-e", 3, 3)
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ball1 = set_actor( "ac-whiteball", 3.5, 5.5, 
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                   {player=1,controllers=0} )
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if options.Difficulty == 1 then -- easy
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    AddRubberBand( ball1, bolder1, 10, 1 )
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else
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    killer1 = set_actor( "ac-killerball", 3.5, 5, {controllers=0} )
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    AddRubberBand( killer1, bolder1, 20, 0.5 )
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    AddRubberBand( ball1, killer1, 10, 0.5 )
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end
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bolder2 = set_stone( "st-bolder-s", level_width-4, 3)
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ball2 = set_actor( "ac-whiteball", level_width-5.5, 3.5, 
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                   {player=1,controllers=0} )
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if options.Difficulty == 1 then -- easy
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    AddRubberBand( ball2, bolder2, 10, 1 )
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else
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    killer2 = set_actor( "ac-killerball", level_width-5, 3.5, {controllers=0} )
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    AddRubberBand( killer2, bolder2, 20, 0.5 )
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    AddRubberBand( ball2, killer2, 10, 0.5 )
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end
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bolder3 = set_stone( "st-bolder-w", level_width-4, level_height-4)
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ball3 = set_actor( "ac-whiteball", level_width-3.5, level_height-5.5, 
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                   {player=1,controllers=0} )
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if options.Difficulty == 1 then -- easy
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    AddRubberBand( ball3, bolder3, 10, 1 )
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else
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    killer3 = set_actor( "ac-killerball", level_width-3.5, level_height-5, {controllers=0} )
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    AddRubberBand( killer3, bolder3, 20, 0.5 )
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    AddRubberBand( ball3, killer3, 10, 0.5 )
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end
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bolder4 = set_stone( "st-bolder-n", 3, level_height-4)
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ball4 = set_actor( "ac-whiteball", 5.5, level_height-3.5, 
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                   {player=1,controllers=0} )
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if options.Difficulty == 1 then -- easy
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    AddRubberBand( ball4, bolder4, 10, 1 )
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else
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    killer4 = set_actor( "ac-killerball", 5, level_height-3.5, {controllers=0} )
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    AddRubberBand( killer4, bolder4, 20, 0.5 )
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    AddRubberBand( ball4, killer4, 10, 0.5 )
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end
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set_actor( "ac-blackball", level_width/2, 8, 
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           {player=0,controllers=1} )
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