3
enigma.ConserveLevel = FALSE
7
draw_checkerboard_floor( "fl-rough-blue", "fl-rough-red",
8
0, 0, level_width, level_height )
10
draw_border( WALL, 2, 2, level_width-4, level_height-4 )
12
set_stone( "st-rotator-left", 3, 2 )
13
set_stone( "st-rotator-left", level_width-3, 3 )
14
set_stone( "st-rotator-left", level_width-4, level_height-3 )
15
set_stone( "st-rotator-left", 2, level_height-4 )
18
set_stone( WALL, 1, 2 )
19
set_stone( "st-scissors", level_width-5, 0 )
20
set_stone( "st-oneway_white-n", level_width-5, 2 )
21
draw_floor( "fl-gradient", {3,1}, {1,0}, level_width-6,
24
oxyd( 1, level_height-2 )
25
set_stone( WALL, 2, level_height-2 )
26
set_stone( "st-scissors", 0, 4 )
27
set_stone( "st-oneway_white-w", 2, 4)
28
draw_floor( "fl-gradient", {1,3}, {0,1}, level_height-6,
31
oxyd( level_width-2, level_height-2 )
32
set_stone( WALL, level_width-2, level_height-3 )
33
set_stone( "st-scissors", 4, level_height-1 )
34
set_stone( "st-oneway_white-s", 4, level_height-3 )
35
draw_floor( "fl-gradient", {3,level_height-2}, {1,0}, level_width-6,
38
oxyd( level_width-2, 1 )
39
set_stone( WALL, level_width-3, 1 )
40
set_stone( "st-scissors", level_width-1, level_height-5 )
41
set_stone( "st-oneway_white", level_width-3, level_height-5,
43
draw_floor( "fl-gradient", {level_width-2,3}, {0,1}, level_height-5,
47
bolder1 = set_stone( "st-bolder-e", 3, 3)
48
ball1 = set_actor( "ac-whiteball", 3.5, 5.5,
49
{player=1,controllers=0} )
50
if options.Difficulty == 1 then -- easy
51
AddRubberBand( ball1, bolder1, 10, 1 )
53
killer1 = set_actor( "ac-killerball", 3.5, 5, {controllers=0} )
54
AddRubberBand( killer1, bolder1, 20, 0.5 )
55
AddRubberBand( ball1, killer1, 10, 0.5 )
58
bolder2 = set_stone( "st-bolder-s", level_width-4, 3)
59
ball2 = set_actor( "ac-whiteball", level_width-5.5, 3.5,
60
{player=1,controllers=0} )
61
if options.Difficulty == 1 then -- easy
62
AddRubberBand( ball2, bolder2, 10, 1 )
64
killer2 = set_actor( "ac-killerball", level_width-5, 3.5, {controllers=0} )
65
AddRubberBand( killer2, bolder2, 20, 0.5 )
66
AddRubberBand( ball2, killer2, 10, 0.5 )
69
bolder3 = set_stone( "st-bolder-w", level_width-4, level_height-4)
70
ball3 = set_actor( "ac-whiteball", level_width-3.5, level_height-5.5,
71
{player=1,controllers=0} )
72
if options.Difficulty == 1 then -- easy
73
AddRubberBand( ball3, bolder3, 10, 1 )
75
killer3 = set_actor( "ac-killerball", level_width-3.5, level_height-5, {controllers=0} )
76
AddRubberBand( killer3, bolder3, 20, 0.5 )
77
AddRubberBand( ball3, killer3, 10, 0.5 )
80
bolder4 = set_stone( "st-bolder-n", 3, level_height-4)
81
ball4 = set_actor( "ac-whiteball", 5.5, level_height-3.5,
82
{player=1,controllers=0} )
83
if options.Difficulty == 1 then -- easy
84
AddRubberBand( ball4, bolder4, 10, 1 )
86
killer4 = set_actor( "ac-killerball", 5, level_height-3.5, {controllers=0} )
87
AddRubberBand( killer4, bolder4, 20, 0.5 )
88
AddRubberBand( ball4, killer4, 10, 0.5 )
91
set_actor( "ac-blackball", level_width/2, 8,
92
{player=0,controllers=1} )