3
oxyd_default_flavor = "a"
4
set_actor("ac-blackball", 10.5, 6.5)
5
fill_floor("fl-concrete")
6
enigma.ConserveLevel=FALSE
8
function renderLine( line, pattern)
9
for i=1, strlen(pattern) do
10
local c = strsub( pattern, i, i)
12
set_stone("st-brick",i-1,line)
14
set_item("it-coin1", i-1,line)
16
set_stone("st-rock1_move",i-1,line)
18
set_stone("st-rock1_move",i-1,line)
19
set_item("it-spade", i-1,line)
21
set_item("it-hollow",i-1,line)
23
set_item("it-hill",i-1,line)
25
set_stone("st-coinslot", i-1,line,{target="s1", action="callback"})
27
set_stone("st-door_c", i-1,line, {name="door1", type="v"})
29
set_stone("st-door_c", i-1,line, {name="door2", type="v"})
31
set_actor("ac-rotor", i-1+0.5,line+0.5, {mouseforce=1, range=25, force=40})
37
renderLine(00, "####################")
38
renderLine(01, "#O 1***o****o******#")
39
renderLine(02, "# R2o*o***o**o**o**#")
40
renderLine(03, "####C############*o#")
41
renderLine(04, "#################o*#")
42
renderLine(05, "# oo#")
43
renderLine(06, "# M M o #")
44
renderLine(07, "# M o #")
45
renderLine(08, "# c cc oo #")
46
renderLine(09, "# c cc m M ooo #")
47
renderLine(10, "# c c c ooo #")
48
renderLine(11, "# o O#")
49
renderLine(12, "####################")
54
SendMessage("door1", "openclose")
55
SendMessage("door2", "openclose")