7
create_world( levelw, levelh)
9
draw_border( "st-death")
10
draw_stones( "st-death", {6,6}, {1,0}, 8)
12
draw_floor("fl-gradient", { 2, 1}, {1,0}, 16, {type=2})
13
draw_floor("fl-gradient", { 3, 2}, {1,0}, 14, {type=2})
14
draw_floor("fl-gradient", { 4, 3}, {1,0}, 12, {type=2})
15
draw_floor("fl-gradient", { 5, 4}, {1,0}, 10, {type=2})
16
draw_floor("fl-gradient", { 6, 5}, {1,0}, 8, {type=2})
18
draw_floor("fl-gradient", { 2,11}, {1,0}, 16, {type=1})
19
draw_floor("fl-gradient", { 3,10}, {1,0}, 14, {type=1})
20
draw_floor("fl-gradient", { 4, 9}, {1,0}, 12, {type=1})
21
draw_floor("fl-gradient", { 5, 8}, {1,0}, 10, {type=1})
22
draw_floor("fl-gradient", { 6, 7}, {1,0}, 8, {type=1})
24
draw_floor("fl-gradient", { 1, 2}, {0,1}, 9, {type=4})
25
draw_floor("fl-gradient", { 2, 3}, {0,1}, 7, {type=4})
26
draw_floor("fl-gradient", { 3, 4}, {0,1}, 5, {type=4})
27
draw_floor("fl-gradient", { 4, 5}, {0,1}, 3, {type=4})
29
draw_floor("fl-gradient", {18, 2}, {0,1}, 9, {type=3})
30
draw_floor("fl-gradient", {17, 3}, {0,1}, 7, {type=3})
31
draw_floor("fl-gradient", {16, 4}, {0,1}, 5, {type=3})
32
draw_floor("fl-gradient", {15, 5}, {0,1}, 3, {type=3})
34
draw_floor("fl-gradient", { 1, 1}, { 1, 1}, 5, {type=12})
36
draw_floor("fl-gradient", {18, 1}, {-1, 1}, 5, {type=10})
38
draw_floor("fl-gradient", { 1,11}, { 1,-1}, 5, {type=11})
40
draw_floor("fl-gradient", {18,11}, {-1,-1}, 5, {type=9})
52
set_actor("ac-blackball", 5.5, 7.5)