4
hour = enigma.date("%H")
6
create_world(levelw, levelh)
8
oxyd_default_flavor = "d"
9
fill_floor("fl-wood", 0, 0, levelw,levelh)
11
function renderLine( line, pattern)
12
for i=1, strlen(pattern) do
13
local c = strsub( pattern, i, i)
15
set_stone("st-rock3",i-1,line)
17
set_stone("st-rock3_hole",i-1,line)
19
set_stone("st-rock3_break",i-1,line)
21
set_stone("st-rock3_move",i-1,line)
25
set_item("it-extralife",i-1,line)
27
set_item("it-hollow",i-1,line)
29
set_item("it-key_b",i-1,line)
31
set_stone("st-death",i-1,line)
33
set_stone("st-grate1",i-1,line)
35
set_item("it-coin1", i-1,line)
37
set_item("it-hill",i-1,line)
39
set_item("it-tinyhill",i-1,line)
41
set_floor("fl-ice_001",i-1,line)
43
set_floor("fl-ice_001",i-1,line)
44
set_item("it-crack0",i-1,line)
46
set_floor("fl-normal", i-1, line)
48
set_floor("fl-gradient", i-1, line, {type=4})
50
set_floor("fl-gradient", i-1, line, {type=3})
52
set_stone("st-rock3_break",i-1,line)
53
document(i-1,line, "Business hours from 8am to 4pm")
55
set_stone("st-rock3",i-1,line)
56
if (hour >= "08") and (hour < "16") then -- only open between 8-16
57
set_stone("st-rock3_break",i-1,line) end
58
if difficult == false then -- and while easy mode
59
set_stone("st-rock3_break",i-1,line) end
61
set_item("it-vortex-closed", i-1,line, {name="vortex1", targetx = 33.5, targety = 43.5})
63
set_stone("st-timeswitch",i-1,line,{target = "vortex1", action = "open"})
65
set_item("it-vortex-closed", i-1,line, {name="vortex2", targetx = 1.5, targety = 5.5})
66
set_floor("fl-ice_001",i-1,line)
68
set_stone("st-timeswitch",i-1,line,{target = "vortex2", action = "open"})
70
set_item("it-vortex-closed", i-1,line, {name="vortex3", targetx = 1.5, targety = 59.5})
72
set_stone("st-timeswitch",i-1,line,{target = "vortex3", action = "open"})
74
set_item("it-vortex-closed", i-1,line, {name="vortex4", targetx = 59.5, targety = 1.5})
76
set_stone("st-timeswitch",i-1,line,{target = "vortex4", action = "open"})
80
set_actor("ac-blackball", i-.5,line+.5)
85
renderLine(00, "###########################################################y#")
86
renderLine(01, "#a H 3#")
87
renderLine(02, "# ######D ########################################### ##### #")
88
renderLine(03, "# # # # # # #")
89
renderLine(04, "# ####D # ######################### # ############# # # O # #")
90
renderLine(05, "#1 # >nnn<>nnnnnnn< # # # #")
91
renderLine(06, "#w #D # #####################c############### ########## ## #")
92
renderLine(07, "# # # # cccccccccc # # # # #")
93
renderLine(08, "# # # # # ###########################c####### # # # # # ### #")
94
renderLine(09, "# # # # # # # #c# # # # # # # # #")
95
renderLine(10, "# # # # ## ###### # ### # # # #######c# # # # # # # # # # # #")
96
renderLine(11, "# # # # # # # # #c# # # # # # # # # #")
97
renderLine(12, "# # # ######### # ##### # # # ##### ### # # # ##### # # # #")
98
renderLine(13, "# # # # # # # # # # # # ### # # #")
99
renderLine(14, "# # # ########### ### ### # # # O ####### # # ##### # # # # #")
100
renderLine(15, "# # # # # # # # # # # # # # # #")
101
renderLine(16, "# # # ######### # # ### ### # ## ## ##### # # # # # # ### # #")
102
renderLine(17, "# # # # # # # # # # # # # # # #")
103
renderLine(18, "# # # # # ##### # ######### # # ### ### # # ### # ##### ### #")
104
renderLine(19, "# # # # # # .# # # # # # # # # # # # # # #")
105
renderLine(20, "# # # # # # # # ####### # # # # # ### # # # ##### # # # # # #")
106
renderLine(21, "# # # # # # # # # # # # # # # # # # # # #")
107
renderLine(22, "# # ##### # # # # # # # # # # # # # # ######### # # # # # # #")
108
renderLine(23, "# # # # # # # # # # # # # # #")
109
renderLine(24, "# ##### # # # # # # ############# # ########### # # ####### #")
110
renderLine(25, "# # # # # # # # # # #")
111
renderLine(26, "####### # ##### #k####### ##### # ########### ##### ####### #")
112
renderLine(27, "# # ##### 0 # # # # # #")
113
renderLine(28, "# ##### # ##### ############# # ######### # ##### ####### # #")
114
renderLine(29, "# # # ### # # # # # # #")
115
renderLine(30, "### # # ####### # ######### # #################### ######## #")
116
renderLine(31, "# # # ####### # hhhhhhhhh # #")
117
renderLine(32, "# # # # ####### # #h####### # ###### ###################### #")
118
renderLine(33, "# # # # # #hhhhh* # # #")
119
renderLine(34, "# # # # ############# # ################################# # #")
120
renderLine(35, "# # # D # # # # # # #")
121
renderLine(36, "# # # ### # # ##### # # # ################################# #")
122
renderLine(37, "# # # # # ++++++++++ O# #")
123
renderLine(38, "#######g### # ### # ### ################################### #")
124
renderLine(39, "# # g # M # # # # #")
125
renderLine(40, "# # #m#g # # ##### # ################# ##### # #######D# D #")
126
renderLine(41, "# # #g # # # IIIIIIIIIjIIIIIIIIII# # # # # #")
127
renderLine(42, "# ### #g # ### ### # # #################I# # # ### # # # #")
128
renderLine(43, "# #ggggg# # # # #IIIIIIII2IIIIIIIIII# # # # # # # #")
129
renderLine(44, "# #########g# # ### ### # #######x########### # # # # # # # #")
130
renderLine(45, "# #ggggg # # # # # # # # # # #")
131
renderLine(46, "##### # ######### # # # # # ######### # ##### # # # # # # # #")
132
renderLine(47, "# # # # # # # # # # # # # # # # # #")
133
renderLine(48, "# # # # # ########### # # # # ##### # # ### # ### # # # # # #")
134
renderLine(49, "# # # # # # # # # # # # #+++++# # # #")
135
renderLine(50, "# # # # ############### # # # # # # # # # # ### ##### # # # #")
136
renderLine(51, "# # # # # # # # # # # # # # # # # # #")
137
renderLine(52, "# ### # # ########### # # # # # # # # ### # # ####### # # # #")
138
renderLine(53, "# # # # # # # D # # # D # #H#")
139
renderLine(54, "##### # ########### # # # # D # # # ### # ### ### #########c#")
140
renderLine(55, "# # # # # # # # # # # # # # # #ccc#c#")
141
renderLine(56, "# # ############# # # # # # # # # # # ##### # # ##### #cOc#c#")
142
renderLine(57, "# # # # # # # # # # # # # #ccc#c#")
143
renderLine(58, "# ############ #### # ### ##### # # D # # # # ##########T##c#")
144
renderLine(59, "z4 # # # # # ccCccc#")
145
renderLine(60, "#############################################################")