1
// This is a Demo of the Irrlicht Engine (c) 2005-2009 by N.Gebhardt.
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// This file is not documented.
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CDemo::CDemo(bool f, bool m, bool s, bool a, bool v, bool fsaa, video::E_DRIVER_TYPE d)
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: fullscreen(f), music(m), shadows(s), additive(a), vsync(v), aa(fsaa),
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driverType(d), device(0),
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irrKlang(0), ballSound(0), impactSound(0),
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stream(0), ballSound(0), impactSound(0),
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currentScene(-2), backColor(0), statusText(0), inOutFader(0),
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quakeLevelMesh(0), quakeLevelNode(0), skyboxNode(0), model1(0), model2(0),
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campFire(0), metaSelector(0), mapSelector(0), sceneStartTime(0),
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core::dimension2d<u32> resolution ( 800, 600 );
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if ( driverType == video::EDT_BURNINGSVIDEO || driverType == video::EDT_SOFTWARE )
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resolution.Width = 640;
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resolution.Height = 480;
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irr::SIrrlichtCreationParameters params;
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params.DriverType=driverType;
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params.WindowSize=resolution;
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params.Fullscreen=fullscreen;
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params.Stencilbuffer=shadows;
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params.EventReceiver=this;
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device = createDeviceEx(params);
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if (device->getFileSystem()->existFile("irrlicht.dat"))
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device->getFileSystem()->addFileArchive("irrlicht.dat");
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device->getFileSystem()->addFileArchive("../../media/irrlicht.dat");
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if (device->getFileSystem()->existFile("map-20kdm2.pk3"))
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device->getFileSystem()->addFileArchive("map-20kdm2.pk3");
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device->getFileSystem()->addFileArchive("../../media/map-20kdm2.pk3");
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video::IVideoDriver* driver = device->getVideoDriver();
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scene::ISceneManager* smgr = device->getSceneManager();
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gui::IGUIEnvironment* guienv = device->getGUIEnvironment();
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device->setWindowCaption(L"Irrlicht Engine Demo");
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smgr->setAmbientLight ( video::SColorf ( 0x00c0c0c0 ) );
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sceneStartTime = device->getTimer()->getTime();
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while(device->run() && driver)
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if (device->isWindowActive())
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// update 3D position for sound engine
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scene::ICameraSceneNode* cam = smgr->getActiveCamera();
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irrKlang->setListenerPosition(cam->getAbsolutePosition(), cam->getTarget());
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// load next scene if necessary
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now = device->getTimer()->getTime();
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if (now - sceneStartTime > timeForThisScene && timeForThisScene!=-1)
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createParticleImpacts();
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driver->beginScene(timeForThisScene != -1, true, backColor);
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const s32 nowfps = driver->getFPS();
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swprintf(tmp, 255, L"%ls fps:%3d triangles:%0.3f mio/s",
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driver->getName(), driver->getFPS(),
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driver->getPrimitiveCountDrawn(1) * (1.f / 1000000.f));
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statusText->setText(tmp);
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if ( nowfps != lastfps )
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device->setWindowCaption(tmp);
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bool CDemo::OnEvent(const SEvent& event)
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if (event.EventType == EET_KEY_INPUT_EVENT &&
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event.KeyInput.Key == KEY_ESCAPE &&
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event.KeyInput.PressedDown == false)
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// user wants to quit.
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if (currentScene < 3)
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timeForThisScene = 0;
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device->closeDevice();
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if (((event.EventType == EET_KEY_INPUT_EVENT &&
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event.KeyInput.Key == KEY_SPACE &&
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event.KeyInput.PressedDown == false) ||
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(event.EventType == EET_MOUSE_INPUT_EVENT &&
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event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP)) &&
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if (event.EventType == EET_KEY_INPUT_EVENT &&
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event.KeyInput.Key == KEY_F9 &&
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event.KeyInput.PressedDown == false)
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video::IImage* image = device->getVideoDriver()->createScreenShot();
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device->getVideoDriver()->writeImageToFile(image, "screenshot.bmp");
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device->getVideoDriver()->writeImageToFile(image, "screenshot.png");
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device->getVideoDriver()->writeImageToFile(image, "screenshot.tga");
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device->getVideoDriver()->writeImageToFile(image, "screenshot.ppm");
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device->getVideoDriver()->writeImageToFile(image, "screenshot.jpg");
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device->getVideoDriver()->writeImageToFile(image, "screenshot.pcx");
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if (device->getSceneManager()->getActiveCamera())
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device->getSceneManager()->getActiveCamera()->OnEvent(event);
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void CDemo::switchToNextScene()
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if (currentScene > 3)
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scene::ISceneManager* sm = device->getSceneManager();
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scene::ISceneNodeAnimator* sa = 0;
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scene::ICameraSceneNode* camera = 0;
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camera = sm->getActiveCamera();
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sm->setActiveCamera(0);
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case -1: // loading screen
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timeForThisScene = 0;
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createLoadingScreen();
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case 0: // load scene
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timeForThisScene = 0;
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case 1: // panorama camera
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//camera = sm->addCameraSceneNode(0, core::vector3df(0,0,0), core::vector3df(-586,708,52));
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//camera->setTarget(core::vector3df(0,400,0));
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core::array<core::vector3df> points;
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points.push_back(core::vector3df(-931.473755f, 138.300003f, 987.279114f)); // -49873
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points.push_back(core::vector3df(-847.902222f, 136.757553f, 915.792725f)); // -50559
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points.push_back(core::vector3df(-748.680420f, 152.254501f, 826.418945f)); // -51964
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points.push_back(core::vector3df(-708.428406f, 213.569580f, 784.466675f)); // -53251
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points.push_back(core::vector3df(-686.217651f, 288.141174f, 762.965576f)); // -54015
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points.push_back(core::vector3df(-679.685059f, 365.095612f, 756.551453f)); // -54733
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points.push_back(core::vector3df(-671.317871f, 447.360107f, 749.394592f)); // -55588
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points.push_back(core::vector3df(-669.468445f, 583.335632f, 747.711853f)); // -56178
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points.push_back(core::vector3df(-667.611267f, 727.313232f, 746.018250f)); // -56757
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points.push_back(core::vector3df(-665.853210f, 862.791931f, 744.436096f)); // -57859
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points.push_back(core::vector3df(-642.649597f, 1026.047607f, 724.259827f)); // -59705
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points.push_back(core::vector3df(-517.793884f, 838.396790f, 490.326050f)); // -60983
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points.push_back(core::vector3df(-474.387299f, 715.691467f, 344.639984f)); // -61629
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points.push_back(core::vector3df(-444.600250f, 601.155701f, 180.938095f)); // -62319
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points.push_back(core::vector3df(-414.808899f, 479.691406f, 4.866660f)); // -63048
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points.push_back(core::vector3df(-410.418945f, 429.642242f, -134.332687f)); // -63757
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points.push_back(core::vector3df(-399.837585f, 411.498383f, -349.350983f)); // -64418
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points.push_back(core::vector3df(-390.756653f, 403.970093f, -524.454407f)); // -65005
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points.push_back(core::vector3df(-334.864227f, 350.065491f, -732.397400f)); // -65701
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points.push_back(core::vector3df(-195.253387f, 349.577209f, -812.475891f)); // -66335
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points.push_back(core::vector3df(16.255573f, 363.743134f, -833.800415f)); // -67170
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points.push_back(core::vector3df(234.940964f, 352.957825f, -820.150696f)); // -67939
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points.push_back(core::vector3df(436.797668f, 349.236450f, -816.914185f)); // -68596
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points.push_back(core::vector3df(575.236206f, 356.244812f, -719.788513f)); // -69166
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points.push_back(core::vector3df(594.131042f, 387.173828f, -609.675598f)); // -69744
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points.push_back(core::vector3df(617.615234f, 412.002899f, -326.174072f)); // -70640
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points.push_back(core::vector3df(606.456848f, 403.221954f, -104.179291f)); // -71390
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points.push_back(core::vector3df(610.958252f, 407.037750f, 117.209778f)); // -72085
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points.push_back(core::vector3df(597.956909f, 395.167877f, 345.942200f)); // -72817
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points.push_back(core::vector3df(587.383118f, 391.444519f, 566.098633f)); // -73477
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points.push_back(core::vector3df(559.572449f, 371.991333f, 777.689453f)); // -74124
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points.push_back(core::vector3df(423.753204f, 329.990051f, 925.859741f)); // -74941
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points.push_back(core::vector3df(247.520050f, 252.818954f, 935.311829f)); // -75651
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points.push_back(core::vector3df(114.756012f, 199.799759f, 805.014160f));
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points.push_back(core::vector3df(96.783348f, 181.639481f, 648.188110f));
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points.push_back(core::vector3df(97.865623f, 138.905975f, 484.812561f));
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points.push_back(core::vector3df(99.612457f, 102.463669f, 347.603210f));
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points.push_back(core::vector3df(99.612457f, 102.463669f, 347.603210f));
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points.push_back(core::vector3df(99.612457f, 102.463669f, 347.603210f));
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timeForThisScene = (points.size()-3)* 1000;
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camera = sm->addCameraSceneNode(0, points[0], core::vector3df(0 ,400,0));
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//camera->setTarget(core::vector3df(0,400,0));
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sa = sm->createFollowSplineAnimator(device->getTimer()->getTime(),
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camera->addAnimator(sa);
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model1->setVisible(false);
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model2->setVisible(false);
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campFire->setVisible(false);
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inOutFader->fadeIn(7000);
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case 2: // down fly anim camera
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camera = sm->addCameraSceneNode(0, core::vector3df(100,40,-80), core::vector3df(844,670,-885));
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sa = sm->createFlyStraightAnimator(core::vector3df(94, 1002, 127),
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core::vector3df(108, 15, -60), 10000, true);
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camera->addAnimator(sa);
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timeForThisScene = 9900;
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model1->setVisible(true);
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model2->setVisible(false);
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campFire->setVisible(false);
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case 3: // interactive, go around
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model1->setVisible(true);
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model2->setVisible(true);
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campFire->setVisible(true);
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timeForThisScene = -1;
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keyMap[0].Action = EKA_MOVE_FORWARD;
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keyMap[0].KeyCode = KEY_UP;
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keyMap[1].Action = EKA_MOVE_FORWARD;
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keyMap[1].KeyCode = KEY_KEY_W;
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keyMap[2].Action = EKA_MOVE_BACKWARD;
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keyMap[2].KeyCode = KEY_DOWN;
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keyMap[3].Action = EKA_MOVE_BACKWARD;
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keyMap[3].KeyCode = KEY_KEY_S;
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keyMap[4].Action = EKA_STRAFE_LEFT;
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keyMap[4].KeyCode = KEY_LEFT;
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keyMap[5].Action = EKA_STRAFE_LEFT;
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keyMap[5].KeyCode = KEY_KEY_A;
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keyMap[6].Action = EKA_STRAFE_RIGHT;
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keyMap[6].KeyCode = KEY_RIGHT;
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keyMap[7].Action = EKA_STRAFE_RIGHT;
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keyMap[7].KeyCode = KEY_KEY_D;
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keyMap[8].Action = EKA_JUMP_UP;
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keyMap[8].KeyCode = KEY_KEY_J;
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camera = sm->addCameraSceneNodeFPS(0, 100.0f, .4f, -1, keyMap, 9, false, 3.f);
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camera->setPosition(core::vector3df(108,140,-140));
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scene::ISceneNodeAnimatorCollisionResponse* collider =
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sm->createCollisionResponseAnimator(
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metaSelector, camera, core::vector3df(25,50,25),
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core::vector3df(0, quakeLevelMesh ? -10.f : 0.0f,0),
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core::vector3df(0,45,0), 0.005f);
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camera->addAnimator(collider);
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sceneStartTime = device->getTimer()->getTime();
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void CDemo::loadSceneData()
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video::IVideoDriver* driver = device->getVideoDriver();
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scene::ISceneManager* sm = device->getSceneManager();
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// Quake3 Shader controls Z-Writing
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sm->getParameters()->setAttribute(scene::ALLOW_ZWRITE_ON_TRANSPARENT, true);
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quakeLevelMesh = (scene::IQ3LevelMesh*) sm->getMesh("maps/20kdm2.bsp");
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//move all quake level meshes (non-realtime)
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m.setTranslation(core::vector3df(-1300,-70,-1249));
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for ( i = 0; i != scene::quake3::E_Q3_MESH_SIZE; ++i )
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sm->getMeshManipulator()->transform(quakeLevelMesh->getMesh(i), m);
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quakeLevelNode = sm->addOctreeSceneNode(
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quakeLevelMesh->getMesh( scene::quake3::E_Q3_MESH_GEOMETRY));
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//quakeLevelNode->setPosition(core::vector3df(-1300,-70,-1249));
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quakeLevelNode->setVisible(true);
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// create map triangle selector
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mapSelector = sm->createOctreeTriangleSelector(quakeLevelMesh->getMesh(0),
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quakeLevelNode, 128);
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// if not using shader and no gamma it's better to use more lighting, because
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// quake3 level are usually dark
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quakeLevelNode->setMaterialType ( video::EMT_LIGHTMAP_M4 );
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// set additive blending if wanted
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quakeLevelNode->setMaterialType(video::EMT_LIGHTMAP_ADD);
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// the additional mesh can be quite huge and is unoptimized
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scene::IMesh * additional_mesh = quakeLevelMesh->getMesh ( scene::quake3::E_Q3_MESH_ITEMS );
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for ( i = 0; i!= additional_mesh->getMeshBufferCount (); ++i )
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scene::IMeshBuffer *meshBuffer = additional_mesh->getMeshBuffer ( i );
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const video::SMaterial &material = meshBuffer->getMaterial();
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//! The ShaderIndex is stored in the material parameter
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s32 shaderIndex = (s32) material.MaterialTypeParam2;
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// the meshbuffer can be rendered without additional support, or it has no shader
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const scene::quake3::IShader *shader = quakeLevelMesh->getShader ( shaderIndex );
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// Now add the MeshBuffer(s) with the current Shader to the Manager
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sm->addQuake3SceneNode ( meshBuffer, shader );
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// load sydney model and create 2 instances
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scene::IAnimatedMesh* mesh = 0;
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mesh = sm->getMesh("../../media/sydney.md2");
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model1 = sm->addAnimatedMeshSceneNode(mesh);
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model1->setMaterialTexture(0, driver->getTexture("../../media/spheremap.jpg"));
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model1->setPosition(core::vector3df(100,40,-80));
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model1->setScale(core::vector3df(2,2,2));
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model1->setMD2Animation(scene::EMAT_STAND);
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model1->setMaterialFlag(video::EMF_LIGHTING, false);
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model1->setMaterialFlag(video::EMF_NORMALIZE_NORMALS, true);
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model1->setMaterialType(video::EMT_SPHERE_MAP);
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model1->addShadowVolumeSceneNode();
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model2 = sm->addAnimatedMeshSceneNode(mesh);
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model2->setPosition(core::vector3df(180,15,-60));
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model2->setScale(core::vector3df(2,2,2));
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model2->setMD2Animation(scene::EMAT_RUN);
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model2->setMaterialTexture(0, device->getVideoDriver()->getTexture("../../media/sydney.bmp"));
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model2->setMaterialFlag(video::EMF_LIGHTING, true);
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model1->setMaterialFlag(video::EMF_NORMALIZE_NORMALS, true);
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model2->addShadowVolumeSceneNode();
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scene::ISceneNodeAnimator* anim = 0;
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driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false);
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skyboxNode = sm->addSkyBoxSceneNode(
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driver->getTexture("../../media/irrlicht2_up.jpg"),
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driver->getTexture("../../media/irrlicht2_dn.jpg"),
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driver->getTexture("../../media/irrlicht2_lf.jpg"),
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driver->getTexture("../../media/irrlicht2_rt.jpg"),
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driver->getTexture("../../media/irrlicht2_ft.jpg"),
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driver->getTexture("../../media/irrlicht2_bk.jpg"));
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driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, true);
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// create walk-between-portals animation
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core::vector3df waypoint[2];
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waypoint[0].set(-150,40,100);
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waypoint[1].set(350,40,100);
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anim = device->getSceneManager()->createFlyStraightAnimator(
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waypoint[0], waypoint[1], 2000, true);
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model2->addAnimator(anim);
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// create animation for portals;
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core::array<video::ITexture*> textures;
469
for (s32 g=1; g<8; ++g)
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core::stringc tmp("../../media/portal");
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video::ITexture* t = driver->getTexture( tmp );
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textures.push_back(t);
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anim = sm->createTextureAnimator(textures, 100);
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scene::IBillboardSceneNode* bill = 0;
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for (int r=0; r<2; ++r)
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bill = sm->addBillboardSceneNode(0, core::dimension2d<f32>(100,100),
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waypoint[r]+ core::vector3df(0,20,0));
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bill->setMaterialFlag(video::EMF_LIGHTING, false);
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bill->setMaterialTexture(0, driver->getTexture("../../media/portal1.bmp"));
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bill->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR);
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bill->addAnimator(anim);
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// create cirlce flying dynamic light with transparent billboard attached
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scene::ILightSceneNode* light = 0;
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light = sm->addLightSceneNode(0,
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core::vector3df(0,0,0), video::SColorf(1.0f, 1.0f, 1.f, 1.0f), 500.f);
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anim = sm->createFlyCircleAnimator(
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core::vector3df(100,150,80), 80.0f, 0.0005f);
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light->addAnimator(anim);
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bill = device->getSceneManager()->addBillboardSceneNode(
510
light, core::dimension2d<f32>(40,40));
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bill->setMaterialFlag(video::EMF_LIGHTING, false);
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bill->setMaterialTexture(0, driver->getTexture("../../media/particlewhite.bmp"));
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bill->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR);
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// create meta triangle selector with all triangles selectors in it.
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metaSelector = sm->createMetaTriangleSelector();
517
metaSelector->addTriangleSelector(mapSelector);
521
campFire = sm->addParticleSystemSceneNode(false);
522
campFire->setPosition(core::vector3df(100,120,600));
523
campFire->setScale(core::vector3df(2,2,2));
525
scene::IParticleEmitter* em = campFire->createBoxEmitter(
526
core::aabbox3d<f32>(-7,0,-7,7,1,7),
527
core::vector3df(0.0f,0.06f,0.0f),
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80,100, video::SColor(1,255,255,255),video::SColor(1,255,255,255), 800,2000);
530
em->setMinStartSize(core::dimension2d<f32>(20.0f, 10.0f));
531
em->setMaxStartSize(core::dimension2d<f32>(20.0f, 10.0f));
532
campFire->setEmitter(em);
535
scene::IParticleAffector* paf = campFire->createFadeOutParticleAffector();
536
campFire->addAffector(paf);
539
campFire->setMaterialFlag(video::EMF_LIGHTING, false);
540
campFire->setMaterialFlag(video::EMF_ZWRITE_ENABLE, false);
541
campFire->setMaterialTexture(0, driver->getTexture("../../media/fireball.bmp"));
542
campFire->setMaterialType(video::EMT_ONETEXTURE_BLEND);
543
campFire->getMaterial(0).MaterialTypeParam=video::pack_texureBlendFunc(video::EBF_ONE, video::EBF_ONE_MINUS_SRC_ALPHA, video::EMFN_MODULATE_1X, video::EAS_VERTEX_COLOR);
558
void CDemo::createLoadingScreen()
560
core::dimension2d<u32> size = device->getVideoDriver()->getScreenSize();
562
device->getCursorControl()->setVisible(false);
564
// setup loading screen
566
backColor.set(255,90,90,156);
570
inOutFader = device->getGUIEnvironment()->addInOutFader();
571
inOutFader->setColor(backColor, video::SColor ( 0, 230, 230, 230 ));
574
device->getGUIEnvironment()->addImage(device->getVideoDriver()->getTexture("../../media/irrlichtlogo2.png"),
575
core::position2d<s32>(5,5));
579
const int lwidth = size.Width - 20;
580
const int lheight = 16;
582
core::rect<int> pos(10, size.Height-lheight-10, 10+lwidth, size.Height-10);
584
device->getGUIEnvironment()->addImage(pos);
585
statusText = device->getGUIEnvironment()->addStaticText(L"Loading...", pos, true);
586
statusText->setOverrideColor(video::SColor(255,205,200,200));
590
device->getGUIEnvironment()->getSkin()->setFont(
591
device->getGUIEnvironment()->getFont("../../media/fonthaettenschweiler.bmp"));
593
// set new font color
595
device->getGUIEnvironment()->getSkin()->setColor(gui::EGDC_BUTTON_TEXT,
596
video::SColor(255,100,100,100));
602
scene::ISceneManager* sm = device->getSceneManager();
603
scene::ICameraSceneNode* camera = sm->getActiveCamera();
605
if (!camera || !mapSelector)
611
// get line of camera
613
core::vector3df start = camera->getPosition();
614
core::vector3df end = (camera->getTarget() - start);
617
end = start + (end * camera->getFarValue());
619
core::triangle3df triangle;
621
core::line3d<f32> line(start, end);
623
// get intersection point with map
624
scene::ISceneNode* hitNode;
625
if (sm->getSceneCollisionManager()->getCollisionPoint(
626
line, mapSelector, end, triangle, hitNode))
628
// collides with wall
629
core::vector3df out = triangle.getNormal();
630
out.setLength(0.03f);
638
// doesnt collide with wall
639
core::vector3df start = camera->getPosition();
640
core::vector3df end = (camera->getTarget() - start);
643
end = start + (end * camera->getFarValue());
647
scene::ISceneNode* node = 0;
648
node = sm->addBillboardSceneNode(0,
649
core::dimension2d<f32>(25,25), start);
651
node->setMaterialFlag(video::EMF_LIGHTING, false);
652
node->setMaterialTexture(0, device->getVideoDriver()->getTexture("../../media/fireball.bmp"));
653
node->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR);
655
f32 length = (f32)(end - start).getLength();
656
const f32 speed = 0.6f;
657
u32 time = (u32)(length / speed);
659
scene::ISceneNodeAnimator* anim = 0;
663
anim = sm->createFlyStraightAnimator(start, end, time);
664
node->addAnimator(anim);
667
anim = sm->createDeleteAnimator(time);
668
node->addAnimator(anim);
673
// create impact note
674
imp.when = device->getTimer()->getTime() + (time - 100);
675
Impacts.push_back(imp);
681
irrKlang->play2D(ballSound);
685
playSound(ballSound);
690
void CDemo::createParticleImpacts()
692
u32 now = device->getTimer()->getTime();
693
scene::ISceneManager* sm = device->getSceneManager();
695
for (s32 i=0; i<(s32)Impacts.size(); ++i)
696
if (now > Impacts[i].when)
698
// create smoke particle system
699
scene::IParticleSystemSceneNode* pas = 0;
701
pas = sm->addParticleSystemSceneNode(false, 0, -1, Impacts[i].pos);
703
pas->setParticleSize(core::dimension2d<f32>(10.0f, 10.0f));
705
scene::IParticleEmitter* em = pas->createBoxEmitter(
706
core::aabbox3d<f32>(-5,-5,-5,5,5,5),
707
Impacts[i].outVector, 20,40, video::SColor(0,255,255,255),video::SColor(0,255,255,255),
713
scene::IParticleAffector* paf = campFire->createFadeOutParticleAffector();
714
pas->addAffector(paf);
717
pas->setMaterialFlag(video::EMF_LIGHTING, false);
718
pas->setMaterialFlag(video::EMF_ZWRITE_ENABLE, false);
719
pas->setMaterialTexture(0, device->getVideoDriver()->getTexture("../../media/smoke.bmp"));
720
pas->setMaterialType(video::EMT_TRANSPARENT_VERTEX_ALPHA);
722
scene::ISceneNodeAnimator* anim = sm->createDeleteAnimator(2000);
723
pas->addAnimator(anim);
730
irrklang::ISound* sound =
731
irrKlang->play3D(impactSound, Impacts[i].pos, false, false, true);
735
// adjust max value a bit to make to sound of an impact louder
736
sound->setMinDistance(400);
744
playSound(impactSound);
755
void CDemo::startIrrKlang()
757
irrKlang = irrklang::createIrrKlangDevice();
764
irrklang::ISound* snd = irrKlang->play2D("../../media/IrrlichtTheme.ogg", true, false, true);
766
snd = irrKlang->play2D("IrrlichtTheme.ogg", true, false, true);
770
snd->setVolume(0.5f); // 50% volume
774
// preload both sound effects
776
ballSound = irrKlang->getSoundSource("../../media/ball.wav");
777
impactSound = irrKlang->getSoundSource("../../media/impact.wav");
783
void CDemo::startSound()
789
SDL_Init(SDL_INIT_AUDIO);
791
if (Mix_OpenAudio(22050, AUDIO_S16, 2, 128))
794
stream = Mix_LoadMUS("../../media/IrrlichtTheme.ogg");
796
Mix_PlayMusic(stream, -1);
798
ballSound = Mix_LoadWAV("../../media/ball.wav");
799
impactSound = Mix_LoadWAV("../../media/impact.wav");
802
void CDemo::playSound(Mix_Chunk *sample)
805
Mix_PlayChannel(-1, sample, 0);
808
void CDemo::pollSound(void)
812
while (SDL_PollEvent(&event))