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# Irrlicht Engine Demo Makefile
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Sources = CDemo.cpp CMainMenu.cpp main.cpp
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CPPFLAGS = -I../../include -I/usr/X11R6/include
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CXXFLAGS = -Wall -O3 -ffast-math
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ifeq ($(HOSTTYPE), x86_64)
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# target specific settings
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all_linux: SYSTEM=Linux
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all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/$(SYSTEM) -lIrrlicht -lGL -lXxf86vm -lXext -lX11 -lXcursor
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all_win32 clean_win32: SYSTEM=Win32-gcc
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all_win32: LDFLAGS = -L../../lib/$(SYSTEM) -lIrrlicht -lopengl32 -lm
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# if you enable sound add the proper library for linking
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#LDFLAGS += -lIrrKlang
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#LDFLAGS += -lSDL_mixer -lSDL
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all_win32 clean_win32: SUF=.exe
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# name of the binary - only valid for targets which set SYSTEM
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DESTPATH = ../../bin/$(SYSTEM)/$(Target)$(SUF)
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OBJ = $(Sources:.cpp=.o)
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all_linux all_win32: $(OBJ)
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$(warning Building...)
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$(CXX) $(CPPFLAGS) $(CXXFLAGS) $^ -o $(DESTPATH) $(LDFLAGS)
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clean: clean_linux clean_win32
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$(warning Cleaning...)
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clean_linux clean_win32:
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.PHONY: all all_win32 clean clean_linux clean_win32