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// Copyright (C) 2002-2011 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __E_TERRAIN_ELEMENTS_H__
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#define __E_TERRAIN_ELEMENTS_H__
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//! enumeration for patch sizes specifying the size of patches in the TerrainSceneNode
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enum E_TERRAIN_PATCH_SIZE
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//! patch size of 9, at most, use 4 levels of detail with this patch size.
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//! patch size of 17, at most, use 5 levels of detail with this patch size.
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//! patch size of 33, at most, use 6 levels of detail with this patch size.
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//! patch size of 65, at most, use 7 levels of detail with this patch size.
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//! patch size of 129, at most, use 8 levels of detail with this patch size.
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} // end namespace scene
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} // end namespace irr