1
// Copyright (C) 2002-2011 Nikolaus Gebhardt
2
// This file is part of the "Irrlicht Engine".
3
// For conditions of distribution and use, see copyright notice in irrlicht.h
5
#ifndef __E_SCENE_NODE_ANIMATOR_TYPES_H_INCLUDED__
6
#define __E_SCENE_NODE_ANIMATOR_TYPES_H_INCLUDED__
13
//! An enumeration for all types of built-in scene node animators
14
enum ESCENE_NODE_ANIMATOR_TYPE
16
//! Fly circle scene node animator
19
//! Fly straight scene node animator
22
//! Follow spline scene node animator
25
//! Rotation scene node animator
28
//! Texture scene node animator
31
//! Deletion scene node animator
34
//! Collision respose scene node animator
35
ESNAT_COLLISION_RESPONSE,
37
//! FPS camera animator
40
//! Maya camera animator
43
//! Amount of built-in scene node animators
46
//! Unknown scene node animator
49
//! This enum is never used, it only forces the compiler to compile this enumeration to 32 bit.
50
ESNAT_FORCE_32_BIT = 0x7fffffff
53
} // end namespace scene
54
} // end namespace irr