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// Copyright (C) 2002-2011 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__
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#define __I_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__
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#include "IParticleAffector.h"
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//! A particle affector which fades out the particles.
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class IParticleFadeOutAffector : public IParticleAffector
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//! Sets the targetColor, i.e. the color the particles will interpolate to over time.
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virtual void setTargetColor( const video::SColor& targetColor ) = 0;
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//! Sets the time in milliseconds it takes for each particle to fade out (minimal 1 ms)
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virtual void setFadeOutTime( u32 fadeOutTime ) = 0;
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//! Gets the targetColor, i.e. the color the particles will interpolate to over time.
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virtual const video::SColor& getTargetColor() const = 0;
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//! Gets the time in milliseconds it takes for each particle to fade out.
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virtual u32 getFadeOutTime() const = 0;
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virtual E_PARTICLE_AFFECTOR_TYPE getType() const { return EPAT_FADE_OUT; }
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} // end namespace scene
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} // end namespace irr
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#endif // __I_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__