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Viewing changes to source/Irrlicht/CTriangleBBSelector.cpp

  • Committer: Mantas Kriaučiūnas
  • Date: 2011-07-18 13:06:25 UTC
  • Revision ID: mantas@akl.lt-20110718130625-c5pvifp61e7kj1ol
Included whole irrlicht SVN libraries to work around launchpad recipe issue with quilt, see https://answers.launchpad.net/launchpad/+question/165193

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// Copyright (C) 2002-2011 Nikolaus Gebhardt
 
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// This file is part of the "Irrlicht Engine".
 
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// For conditions of distribution and use, see copyright notice in irrlicht.h
 
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#include "CTriangleBBSelector.h"
 
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#include "ISceneNode.h"
 
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namespace irr
 
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{
 
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namespace scene
 
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{
 
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//! constructor
 
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CTriangleBBSelector::CTriangleBBSelector(ISceneNode* node)
 
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: CTriangleSelector(node)
 
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{
 
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        #ifdef _DEBUG
 
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        setDebugName("CTriangleBBSelector");
 
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        #endif
 
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        Triangles.set_used(12); // a box has 12 triangles.
 
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}
 
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//! Gets all triangles.
 
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void CTriangleBBSelector::getTriangles(core::triangle3df* triangles,
 
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                                        s32 arraySize, s32& outTriangleCount,
 
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                                        const core::matrix4* transform) const
 
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{
 
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        if (!SceneNode)
 
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                return;
 
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        // construct triangles
 
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        const core::aabbox3d<f32>& box = SceneNode->getBoundingBox();
 
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        core::vector3df edges[8];
 
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        box.getEdges(edges);
 
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        Triangles[0].set( edges[3], edges[0], edges[2]);
 
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        Triangles[1].set( edges[3], edges[1], edges[0]);
 
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        Triangles[2].set( edges[3], edges[2], edges[7]);
 
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        Triangles[3].set( edges[7], edges[2], edges[6]);
 
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        Triangles[4].set( edges[7], edges[6], edges[4]);
 
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        Triangles[5].set( edges[5], edges[7], edges[4]);
 
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        Triangles[6].set( edges[5], edges[4], edges[0]);
 
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        Triangles[7].set( edges[5], edges[0], edges[1]);
 
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        Triangles[8].set( edges[1], edges[3], edges[7]);
 
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        Triangles[9].set( edges[1], edges[7], edges[5]);
 
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        Triangles[10].set(edges[0], edges[6], edges[2]);
 
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        Triangles[11].set(edges[0], edges[4], edges[6]);
 
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        // call parent
 
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        CTriangleSelector::getTriangles(triangles, arraySize, outTriangleCount, transform);
 
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}
 
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} // end namespace scene
 
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} // end namespace irr
 
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