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// Copyright (C) 2002-2011 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#include "IrrCompileConfig.h"
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#ifdef _IRR_COMPILE_WITH_STL_WRITER_
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#include "CSTLMeshWriter.h"
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#include "IMeshBuffer.h"
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#include "IAttributes.h"
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#include "ISceneManager.h"
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#include "IMeshCache.h"
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#include "IWriteFile.h"
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CSTLMeshWriter::CSTLMeshWriter(scene::ISceneManager* smgr)
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setDebugName("CSTLMeshWriter");
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CSTLMeshWriter::~CSTLMeshWriter()
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//! Returns the type of the mesh writer
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EMESH_WRITER_TYPE CSTLMeshWriter::getType() const
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bool CSTLMeshWriter::writeMesh(io::IWriteFile* file, scene::IMesh* mesh, s32 flags)
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os::Printer::log("Writing mesh", file->getFileName());
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if (flags & scene::EMWF_WRITE_COMPRESSED)
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return writeMeshBinary(file, mesh, flags);
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return writeMeshASCII(file, mesh, flags);
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bool CSTLMeshWriter::writeMeshBinary(io::IWriteFile* file, scene::IMesh* mesh, s32 flags)
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// write STL MESH header
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file->write("binary ",7);
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const core::stringc name(SceneManager->getMeshCache()->getMeshName(mesh));
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const s32 sizeleft = 73-name.size(); // 80 byte header
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file->write(name.c_str(),73);
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char* buf = new char[80];
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file->write(name.c_str(),name.size());
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file->write(buf,sizeleft);
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for (u32 j=0; j<mesh->getMeshBufferCount(); ++j)
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facenum += mesh->getMeshBuffer(j)->getIndexCount()/3;
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file->write(&facenum,4);
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for (u32 i=0; i<mesh->getMeshBufferCount(); ++i)
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IMeshBuffer* buffer = mesh->getMeshBuffer(i);
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const u32 indexCount = buffer->getIndexCount();
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const u16 attributes = 0;
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for (u32 j=0; j<indexCount; j+=3)
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const core::vector3df& v1 = buffer->getPosition(buffer->getIndices()[j]);
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const core::vector3df& v2 = buffer->getPosition(buffer->getIndices()[j+1]);
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const core::vector3df& v3 = buffer->getPosition(buffer->getIndices()[j+2]);
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const core::plane3df tmpplane(v1,v2,v3);
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file->write(&tmpplane.Normal, 12);
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file->write(&v1, 12);
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file->write(&v2, 12);
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file->write(&v3, 12);
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file->write(&attributes, 2);
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bool CSTLMeshWriter::writeMeshASCII(io::IWriteFile* file, scene::IMesh* mesh, s32 flags)
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// write STL MESH header
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file->write("solid ",6);
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const core::stringc name(SceneManager->getMeshCache()->getMeshName(mesh));
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file->write(name.c_str(),name.size());
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file->write("\n\n",2);
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// write mesh buffers
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for (u32 i=0; i<mesh->getMeshBufferCount(); ++i)
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IMeshBuffer* buffer = mesh->getMeshBuffer(i);
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const u32 indexCount = buffer->getIndexCount();
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for (u32 j=0; j<indexCount; j+=3)
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buffer->getPosition(buffer->getIndices()[j]),
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buffer->getPosition(buffer->getIndices()[j+1]),
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buffer->getPosition(buffer->getIndices()[j+2]));
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file->write("endsolid ",9);
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file->write(name.c_str(),name.size());
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void CSTLMeshWriter::getVectorAsStringLine(const core::vector3df& v, core::stringc& s) const
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s = core::stringc(v.X);
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s += core::stringc(v.Y);
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s += core::stringc(v.Z);
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void CSTLMeshWriter::writeFace(io::IWriteFile* file,
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const core::vector3df& v1,
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const core::vector3df& v2,
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const core::vector3df& v3)
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file->write("facet normal ",13);
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getVectorAsStringLine(core::plane3df(v1,v2,v3).Normal, tmp);
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file->write(tmp.c_str(),tmp.size());
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file->write(" outer loop\n",13);
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file->write(" vertex ",11);
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getVectorAsStringLine(v1, tmp);
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file->write(tmp.c_str(),tmp.size());
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file->write(" vertex ",11);
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getVectorAsStringLine(v2, tmp);
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file->write(tmp.c_str(),tmp.size());
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file->write(" vertex ",11);
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getVectorAsStringLine(v3, tmp);
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file->write(tmp.c_str(),tmp.size());
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file->write(" endloop\n",10);
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file->write("endfacet\n",9);