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Viewing changes to tools/GUIEditor/CGUIEditWindow.h

  • Committer: Mantas Kriaučiūnas
  • Date: 2011-07-18 13:06:25 UTC
  • Revision ID: mantas@akl.lt-20110718130625-c5pvifp61e7kj1ol
Included whole irrlicht SVN libraries to work around launchpad recipe issue with quilt, see https://answers.launchpad.net/launchpad/+question/165193

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#ifndef __C_GUI_EDITOR_H_INCLUDED__
 
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#define __C_GUI_EDITOR_H_INCLUDED__
 
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#include "IGUIWindow.h"
 
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#include "CGUIAttributeEditor.h"
 
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//#include "IGUIStaticText.h"
 
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#include "IGUIButton.h"
 
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#include "IGUITreeView.h"
 
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#include "irrArray.h"
 
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#include "IAttributes.h"
 
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#include "EGUIEditTypes.h"
 
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namespace irr
 
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{
 
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namespace gui
 
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{
 
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        class CGUIEditWindow : public IGUIWindow
 
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        {
 
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        public:
 
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                //! constructor
 
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                CGUIEditWindow(IGUIEnvironment* environment, core::rect<s32> rectangle, IGUIElement *parent);
 
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                //! destructor
 
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                ~CGUIEditWindow();
 
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                //! this part draws the window
 
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                virtual void draw();
 
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                //! handles events
 
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                virtual bool OnEvent(const SEvent &event);
 
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                //! change selection
 
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                virtual void setSelectedElement(IGUIElement *sel);
 
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                //! get draggable
 
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                virtual bool isDraggable() const;
 
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                //! get draggable
 
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                virtual void setDraggable(bool draggable);
 
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                // not used
 
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                virtual core::rect<s32> getClientRect() const;
 
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                virtual IGUIButton* getCloseButton() const;
 
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                virtual IGUIButton* getMinimizeButton() const;
 
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                virtual IGUIButton* getMaximizeButton() const;
 
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        virtual void setDrawBackground(bool draw)  { }
 
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                virtual bool getDrawBackground() const { return true; }
 
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                virtual void setDrawTitlebar(bool draw) { }
 
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                virtual bool getDrawTitlebar() const { return true; }
 
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        IGUITreeView* getTreeView() const;
 
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                CGUIAttributeEditor* getAttributeEditor() const;
 
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                CGUIAttributeEditor* getOptionEditor() const;
 
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                CGUIAttributeEditor* getEnvironmentEditor() const;
 
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                //! Returns the type name of the gui element.
 
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                virtual const c8* getTypeName() const
 
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                {
 
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                        return GUIEditElementTypeNames[EGUIEDIT_GUIEDITWINDOW];
 
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                }
 
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        void updateTree();
 
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        private:
 
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        void addChildrenToTree(IGUIElement* parentElement, IGUITreeViewNode* treenode);
 
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        IGUITreeViewNode* getTreeNode(IGUIElement* element, IGUITreeViewNode* searchnode);
 
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                // for dragging the window
 
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                bool                    Dragging;
 
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                bool                    IsDraggable;
 
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                bool                    Resizing;
 
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                core::position2d<s32>   DragStart;
 
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                IGUIElement*            SelectedElement; // current selected element
 
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                CGUIAttributeEditor*    AttribEditor;   // edits the current attribute
 
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                CGUIAttributeEditor*    OptionEditor;   // edits the options for the window
 
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                CGUIAttributeEditor*    EnvEditor;              // edits attributes for the environment
 
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                IGUITreeView*           TreeView;       // tree view of all elements in scene
 
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                IGUIButton*             ResizeButton;
 
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        };
 
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} // end namespace gui
 
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} // end namespace irr
 
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#endif // __C_GUI_EDITOR_H_INCLUDED__
 
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