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<Option title="tests" />
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<Option compiler="gcc" />
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<Option output="..\bin\gcc\tests" prefix_auto="1" extension_auto="1" />
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<Option object_output=".\Debug\" />
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<Option compiler="gcc" />
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<Add directory="..\lib\Win32-gcc\" />
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<Target title="Release">
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<Option output="..\bin\gcc\tests" prefix_auto="1" extension_auto="1" />
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<Option object_output=".\Release\" />
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<Option compiler="gcc" />
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<Add option="-Wall" />
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<Add option="-fexceptions" />
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<Add library="Irrlicht" />
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<Add directory="..\lib\gcc" />
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<Unit filename="2dmaterial.cpp" />
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<Unit filename="burningsVideo.cpp" />
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<Unit filename="sceneNodeAnimator.cpp" />
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<Unit filename="screenshot.cpp" />
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<Unit filename="serializeAttributes.cpp" />
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<Unit filename="skinnedMesh.cpp" />
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<Unit filename="softwareDevice.cpp" />
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<Unit filename="stencilShadow.cpp" />
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<Unit filename="terrainSceneNode.cpp" />
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<Unit filename="testaabbox.cpp" />
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<Unit filename="testDimension2d.cpp" />
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<Unit filename="testGeometryCreator.cpp" />
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<Unit filename="testQuaternion.cpp" />
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<Unit filename="testS3DVertex.cpp" />
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<Unit filename="testUtils.cpp" />
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<Unit filename="testVector2d.cpp" />
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<Unit filename="testVector3d.cpp" />
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<Unit filename="testXML.cpp" />
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<Unit filename="textureFeatures.cpp" />
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