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  • Committer: Mantas Kriaučiūnas
  • Date: 2011-07-18 13:06:25 UTC
  • Revision ID: mantas@akl.lt-20110718130625-c5pvifp61e7kj1ol
Included whole irrlicht SVN libraries to work around launchpad recipe issue with quilt, see https://answers.launchpad.net/launchpad/+question/165193

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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
 
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<CodeBlocks_project_file>
 
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        <FileVersion major="1" minor="6" />
 
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        <Project>
 
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                <Option title="tests" />
 
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                <Option pch_mode="2" />
 
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                <Option compiler="gcc" />
 
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                <Build>
 
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                        <Target title="Debug">
 
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                                <Option output="..\bin\gcc\tests" prefix_auto="1" extension_auto="1" />
 
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                                <Option object_output=".\Debug\" />
 
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                                <Option type="1" />
 
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                                <Option compiler="gcc" />
 
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                                <Compiler>
 
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                                        <Add option="-g" />
 
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                                </Compiler>
 
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                                <Linker>
 
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                                        <Add directory="..\lib\Win32-gcc\" />
 
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                                </Linker>
 
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                        </Target>
 
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                        <Target title="Release">
 
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                                <Option output="..\bin\gcc\tests" prefix_auto="1" extension_auto="1" />
 
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                                <Option object_output=".\Release\" />
 
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                                <Option type="1" />
 
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                                <Option compiler="gcc" />
 
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                                <Compiler>
 
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                                        <Add option="-O3" />
 
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                                </Compiler>
 
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                                <Linker>
 
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                                        <Add option="-s" />
 
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                                </Linker>
 
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                        </Target>
 
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                </Build>
 
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                <Compiler>
 
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                        <Add option="-Wall" />
 
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                        <Add option="-fexceptions" />
 
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                        <Add directory="..\include" />
 
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                </Compiler>
 
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                <Linker>
 
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                        <Add library="Irrlicht" />
 
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                        <Add directory="..\lib\gcc" />
 
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                </Linker>
 
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                <Unit filename="2dmaterial.cpp" />
 
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                <Unit filename="anti-aliasing.cpp" />
 
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                <Unit filename="archiveReader.cpp" />
 
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                <Unit filename="b3dAnimation.cpp" />
 
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                <Unit filename="burningsVideo.cpp" />
 
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                <Unit filename="collisionResponseAnimator.cpp" />
 
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                <Unit filename="color.cpp" />
 
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                <Unit filename="createImage.cpp" />
 
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                <Unit filename="cursorSetVisible.cpp" />
 
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                <Unit filename="disambiguateTextures.cpp" />
 
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                <Unit filename="draw2DImage.cpp" />
 
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                <Unit filename="drawPixel.cpp" />
 
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                <Unit filename="drawRectOutline.cpp" />
 
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                <Unit filename="enumerateImageManipulators.cpp" />
 
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                <Unit filename="exports.cpp" />
 
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                <Unit filename="fast_atof.cpp" />
 
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                <Unit filename="filesystem.cpp" />
 
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                <Unit filename="flyCircleAnimator.cpp" />
 
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                <Unit filename="guiDisabledMenu.cpp" />
 
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                <Unit filename="irrArray.cpp" />
 
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                <Unit filename="irrCoreEquals.cpp" />
 
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                <Unit filename="irrList.cpp" />
 
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                <Unit filename="irrMap.cpp" />
 
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                <Unit filename="irrString.cpp" />
 
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                <Unit filename="lightMaps.cpp" />
 
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                <Unit filename="lights.cpp" />
 
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                <Unit filename="line2dIntersectWith.cpp" />
 
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                <Unit filename="loadTextures.cpp" />
 
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                <Unit filename="main.cpp" />
 
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                <Unit filename="makeColorKeyTexture.cpp" />
 
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                <Unit filename="material.cpp" />
 
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                <Unit filename="matrixOps.cpp" />
 
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                <Unit filename="md2Animation.cpp" />
 
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                <Unit filename="meshLoaders.cpp" />
 
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                <Unit filename="meshTransform.cpp" />
 
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                <Unit filename="mrt.cpp" />
 
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                <Unit filename="orthocam.cpp" />
 
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                <Unit filename="planeMatrix.cpp" />
 
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                <Unit filename="projectionMatrix.cpp" />
 
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                <Unit filename="removeCustomAnimator.cpp" />
 
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                <Unit filename="renderTargetTexture.cpp" />
 
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                <Unit filename="sceneCollisionManager.cpp" />
 
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                <Unit filename="sceneNodeAnimator.cpp" />
 
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                <Unit filename="screenshot.cpp" />
 
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                <Unit filename="serializeAttributes.cpp" />
 
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                <Unit filename="skinnedMesh.cpp" />
 
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                <Unit filename="softwareDevice.cpp" />
 
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                <Unit filename="stencilShadow.cpp" />
 
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                <Unit filename="terrainSceneNode.cpp" />
 
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                <Unit filename="testaabbox.cpp" />
 
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                <Unit filename="testDimension2d.cpp" />
 
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                <Unit filename="testGeometryCreator.cpp" />
 
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                <Unit filename="testQuaternion.cpp" />
 
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                <Unit filename="testS3DVertex.cpp" />
 
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                <Unit filename="testUtils.cpp" />
 
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                <Unit filename="testVector2d.cpp" />
 
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                <Unit filename="testVector3d.cpp" />
 
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                <Unit filename="testXML.cpp" />
 
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                <Unit filename="textureFeatures.cpp" />
 
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                <Unit filename="textureRenderStates.cpp" />
 
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                <Unit filename="timer.cpp" />
 
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                <Unit filename="transparentMaterials.cpp" />
 
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                <Unit filename="vectorPositionDimension2d.cpp" />
 
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                <Unit filename="videoDriver.cpp" />
 
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                <Unit filename="viewPort.cpp" />
 
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                <Unit filename="writeImageToFile.cpp" />
 
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                <Extensions>
 
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                        <code_completion />
 
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                        <debugger />
 
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                        <envvars />
 
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                </Extensions>
 
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        </Project>
 
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</CodeBlocks_project_file>