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// Copyright (C) 2002-2011 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __E_PRIMITIVE_TYPES_H_INCLUDED__
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#define __E_PRIMITIVE_TYPES_H_INCLUDED__
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//! Enumeration for all primitive types there are.
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//! All vertices are non-connected points.
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//! All vertices form a single connected line.
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//! Just as LINE_STRIP, but the last and the first vertex is also connected.
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//! Every two vertices are connected creating n/2 lines.
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//! After the first two vertices each vertex defines a new triangle.
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//! Always the two last and the new one form a new triangle.
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//! After the first two vertices each vertex defines a new triangle.
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//! All around the common first vertex.
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//! Explicitly set all vertices for each triangle.
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//! After the first two vertices each further tw vetices create a quad with the preceding two.
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//! Every four vertices create a quad.
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//! Just as LINE_LOOP, but filled.
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//! The single vertices are expanded to quad billboards on the GPU.
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} // end namespace scene
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} // end namespace irr