1
// Copyright (C) 2002-2011 Nikolaus Gebhardt
2
// This file is part of the "Irrlicht Engine".
3
// For conditions of distribution and use, see copyright notice in irrlicht.h
5
#include "CSceneNodeAnimatorFlyCircle.h"
14
CSceneNodeAnimatorFlyCircle::CSceneNodeAnimatorFlyCircle(u32 time,
15
const core::vector3df& center, f32 radius, f32 speed,
16
const core::vector3df& direction, f32 radiusEllipsoid)
17
: Center(center), Direction(direction), Radius(radius),
18
RadiusEllipsoid(radiusEllipsoid), Speed(speed), StartTime(time)
21
setDebugName("CSceneNodeAnimatorFlyCircle");
27
void CSceneNodeAnimatorFlyCircle::init()
29
Direction.normalize();
32
VecV = core::vector3df(50,0,0).crossProduct(Direction).normalize();
34
VecV = core::vector3df(0,50,0).crossProduct(Direction).normalize();
35
VecU = VecV.crossProduct(Direction).normalize();
39
//! animates a scene node
40
void CSceneNodeAnimatorFlyCircle::animateNode(ISceneNode* node, u32 timeMs)
47
// Check for the condition where the StartTime is in the future.
48
if(StartTime > timeMs)
49
time = ((s32)timeMs - (s32)StartTime) * Speed;
51
time = (timeMs-StartTime) * Speed;
53
// node->setPosition(Center + Radius * ((VecU*cosf(time)) + (VecV*sinf(time))));
54
f32 r2 = RadiusEllipsoid == 0.f ? Radius : RadiusEllipsoid;
55
node->setPosition(Center + (Radius*cosf(time)*VecU) + (r2*sinf(time)*VecV ) );
59
//! Writes attributes of the scene node animator.
60
void CSceneNodeAnimatorFlyCircle::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const
62
out->addVector3d("Center", Center);
63
out->addFloat("Radius", Radius);
64
out->addFloat("Speed", Speed);
65
out->addVector3d("Direction", Direction);
66
out->addFloat("RadiusEllipsoid", Radius);
70
//! Reads attributes of the scene node animator.
71
void CSceneNodeAnimatorFlyCircle::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options)
73
Center = in->getAttributeAsVector3d("Center");
74
Radius = in->getAttributeAsFloat("Radius");
75
Speed = in->getAttributeAsFloat("Speed");
76
Direction = in->getAttributeAsVector3d("Direction");
79
if (Direction.equals(core::vector3df(0,0,0)))
80
Direction.set(0,1,0); // irrlicht 1.1 backwards compatibility
82
Direction.normalize();
84
RadiusEllipsoid = in->getAttributeAsFloat("RadiusEllipsoid");
89
ISceneNodeAnimator* CSceneNodeAnimatorFlyCircle::createClone(ISceneNode* node, ISceneManager* newManager)
91
CSceneNodeAnimatorFlyCircle * newAnimator =
92
new CSceneNodeAnimatorFlyCircle(StartTime, Center, Radius, Speed, Direction, RadiusEllipsoid);
98
} // end namespace scene
99
} // end namespace irr