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// Copyright (C) 2002-2011 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __T_MESH_BUFFER_H_INCLUDED__
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#define __T_MESH_BUFFER_H_INCLUDED__
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#include "IMeshBuffer.h"
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//! Template implementation of the IMeshBuffer interface
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class CMeshBuffer : public IMeshBuffer
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//! Default constructor for empty meshbuffer
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CMeshBuffer():ChangedID_Vertex(1),ChangedID_Index(1),MappingHint_Vertex(EHM_NEVER), MappingHint_Index(EHM_NEVER)
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setDebugName("SMeshBuffer");
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//! Get material of this meshbuffer
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/** \return Material of this buffer */
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virtual const video::SMaterial& getMaterial() const
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//! Get material of this meshbuffer
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/** \return Material of this buffer */
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virtual video::SMaterial& getMaterial()
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//! Get pointer to vertices
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/** \return Pointer to vertices. */
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virtual const void* getVertices() const
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return Vertices.const_pointer();
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//! Get pointer to vertices
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/** \return Pointer to vertices. */
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virtual void* getVertices()
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return Vertices.pointer();
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//! Get number of vertices
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/** \return Number of vertices. */
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virtual u32 getVertexCount() const
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return Vertices.size();
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//! Get type of index data which is stored in this meshbuffer.
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/** \return Index type of this buffer. */
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virtual video::E_INDEX_TYPE getIndexType() const
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return video::EIT_16BIT;
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//! Get pointer to indices
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/** \return Pointer to indices. */
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virtual const u16* getIndices() const
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return Indices.const_pointer();
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//! Get pointer to indices
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/** \return Pointer to indices. */
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virtual u16* getIndices()
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return Indices.pointer();
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//! Get number of indices
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/** \return Number of indices. */
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virtual u32 getIndexCount() const
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return Indices.size();
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//! Get the axis aligned bounding box
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/** \return Axis aligned bounding box of this buffer. */
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virtual const core::aabbox3d<f32>& getBoundingBox() const
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//! Set the axis aligned bounding box
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/** \param box New axis aligned bounding box for this buffer. */
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//! set user axis aligned bounding box
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virtual void setBoundingBox(const core::aabbox3df& box)
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//! Recalculate the bounding box.
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/** should be called if the mesh changed. */
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virtual void recalculateBoundingBox()
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if (Vertices.empty())
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BoundingBox.reset(0,0,0);
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BoundingBox.reset(Vertices[0].Pos);
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for (u32 i=1; i<Vertices.size(); ++i)
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BoundingBox.addInternalPoint(Vertices[i].Pos);
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//! Get type of vertex data stored in this buffer.
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/** \return Type of vertex data. */
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virtual video::E_VERTEX_TYPE getVertexType() const
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return T().getType();
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//! returns position of vertex i
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virtual const core::vector3df& getPosition(u32 i) const
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return Vertices[i].Pos;
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//! returns position of vertex i
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virtual core::vector3df& getPosition(u32 i)
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return Vertices[i].Pos;
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//! returns normal of vertex i
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virtual const core::vector3df& getNormal(u32 i) const
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return Vertices[i].Normal;
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//! returns normal of vertex i
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virtual core::vector3df& getNormal(u32 i)
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return Vertices[i].Normal;
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//! returns texture coord of vertex i
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virtual const core::vector2df& getTCoords(u32 i) const
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return Vertices[i].TCoords;
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//! returns texture coord of vertex i
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virtual core::vector2df& getTCoords(u32 i)
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return Vertices[i].TCoords;
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//! Append the vertices and indices to the current buffer
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/** Only works for compatible types, i.e. either the same type
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or the main buffer is of standard type. Otherwise, behavior is
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virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices)
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if (vertices == getVertices())
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const u32 vertexCount = getVertexCount();
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Vertices.reallocate(vertexCount+numVertices);
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for (i=0; i<numVertices; ++i)
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Vertices.push_back(reinterpret_cast<const T*>(vertices)[i]);
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BoundingBox.addInternalPoint(reinterpret_cast<const T*>(vertices)[i].Pos);
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Indices.reallocate(getIndexCount()+numIndices);
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for (i=0; i<numIndices; ++i)
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Indices.push_back(indices[i]+vertexCount);
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//! Append the meshbuffer to the current buffer
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/** Only works for compatible types, i.e. either the same type
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or the main buffer is of standard type. Otherwise, behavior is
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\param other Meshbuffer to be appended to this one.
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virtual void append(const IMeshBuffer* const other)
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const u32 vertexCount = getVertexCount();
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Vertices.reallocate(vertexCount+other->getVertexCount());
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for (i=0; i<other->getVertexCount(); ++i)
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Vertices.push_back(reinterpret_cast<const T*>(other->getVertices())[i]);
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Indices.reallocate(getIndexCount()+other->getIndexCount());
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for (i=0; i<other->getIndexCount(); ++i)
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Indices.push_back(other->getIndices()[i]+vertexCount);
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BoundingBox.addInternalBox(other->getBoundingBox());
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//! get the current hardware mapping hint
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virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const
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return MappingHint_Vertex;
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//! get the current hardware mapping hint
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virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const
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return MappingHint_Index;
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//! set the hardware mapping hint, for driver
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virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX )
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if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX)
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MappingHint_Vertex=NewMappingHint;
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if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX)
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MappingHint_Index=NewMappingHint;
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//! flags the mesh as changed, reloads hardware buffers
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virtual void setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX)
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if (Buffer==EBT_VERTEX_AND_INDEX ||Buffer==EBT_VERTEX)
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if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX)
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//! Get the currently used ID for identification of changes.
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/** This shouldn't be used for anything outside the VideoDriver. */
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virtual u32 getChangedID_Vertex() const {return ChangedID_Vertex;}
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//! Get the currently used ID for identification of changes.
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/** This shouldn't be used for anything outside the VideoDriver. */
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virtual u32 getChangedID_Index() const {return ChangedID_Index;}
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u32 ChangedID_Vertex;
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//! hardware mapping hint
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E_HARDWARE_MAPPING MappingHint_Vertex;
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E_HARDWARE_MAPPING MappingHint_Index;
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//! Material for this meshbuffer.
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video::SMaterial Material;
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//! Vertices of this buffer
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core::array<T> Vertices;
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//! Indices into the vertices of this buffer.
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core::array<u16> Indices;
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//! Bounding box of this meshbuffer.
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core::aabbox3d<f32> BoundingBox;
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//! Standard meshbuffer
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typedef CMeshBuffer<video::S3DVertex> SMeshBuffer;
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//! Meshbuffer with two texture coords per vertex, e.g. for lightmaps
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typedef CMeshBuffer<video::S3DVertex2TCoords> SMeshBufferLightMap;
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//! Meshbuffer with vertices having tangents stored, e.g. for normal mapping
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typedef CMeshBuffer<video::S3DVertexTangents> SMeshBufferTangents;
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} // end namespace scene
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} // end namespace irr