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Viewing changes to source/Irrlicht/CGUIWindow.h

  • Committer: Mantas Kriaučiūnas
  • Date: 2011-07-18 13:06:25 UTC
  • Revision ID: mantas@akl.lt-20110718130625-c5pvifp61e7kj1ol
Included whole irrlicht SVN libraries to work around launchpad recipe issue with quilt, see https://answers.launchpad.net/launchpad/+question/165193

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// Copyright (C) 2002-2011 Nikolaus Gebhardt
 
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// This file is part of the "Irrlicht Engine".
 
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// For conditions of distribution and use, see copyright notice in irrlicht.h
 
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#ifndef __C_GUI_WINDOW_H_INCLUDED__
 
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#define __C_GUI_WINDOW_H_INCLUDED__
 
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#include "IrrCompileConfig.h"
 
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#ifdef _IRR_COMPILE_WITH_GUI_
 
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#include "IGUIWindow.h"
 
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namespace irr
 
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{
 
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namespace gui
 
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{
 
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        class IGUIButton;
 
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        class CGUIWindow : public IGUIWindow
 
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        {
 
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        public:
 
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                //! constructor
 
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                CGUIWindow(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle);
 
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                //! destructor
 
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                virtual ~CGUIWindow();
 
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                //! called if an event happened.
 
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                virtual bool OnEvent(const SEvent& event);
 
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                //! update absolute position
 
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                virtual void updateAbsolutePosition();
 
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                //! draws the element and its children
 
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                virtual void draw();
 
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                //! Returns pointer to the close button
 
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                virtual IGUIButton* getCloseButton() const;
 
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                //! Returns pointer to the minimize button
 
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                virtual IGUIButton* getMinimizeButton() const;
 
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                //! Returns pointer to the maximize button
 
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                virtual IGUIButton* getMaximizeButton() const;
 
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                //! Returns true if the window is draggable, false if not
 
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                virtual bool isDraggable() const;
 
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                //! Sets whether the window is draggable
 
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                virtual void setDraggable(bool draggable);
 
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        //! Set if the window background will be drawn
 
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        virtual void setDrawBackground(bool draw);
 
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        //! Get if the window background will be drawn
 
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        virtual bool getDrawBackground() const;
 
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        //! Set if the window titlebar will be drawn
 
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        //! Note: If the background is not drawn, then the titlebar is automatically also not drawn
 
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        virtual void setDrawTitlebar(bool draw);
 
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        //! Get if the window titlebar will be drawn
 
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        virtual bool getDrawTitlebar() const;
 
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                //! Returns the rectangle of the drawable area (without border and without titlebar)
 
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                virtual core::rect<s32> getClientRect() const;
 
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                //! Writes attributes of the element.
 
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                virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const;
 
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                //! Reads attributes of the element
 
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                virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options);
 
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        protected:
 
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                void updateClientRect();
 
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                void refreshSprites();
 
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                IGUIButton* CloseButton;
 
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                IGUIButton* MinButton;
 
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                IGUIButton* RestoreButton;
 
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                core::rect<s32> ClientRect;
 
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                video::SColor CurrentIconColor;
 
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                core::position2d<s32> DragStart;
 
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                bool Dragging, IsDraggable;
 
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        bool DrawBackground;
 
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        bool DrawTitlebar;
 
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                bool IsActive;
 
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        };
 
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} // end namespace gui
 
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} // end namespace irr
 
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#endif // _IRR_COMPILE_WITH_GUI_
 
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#endif
 
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