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Viewing changes to source/Irrlicht/Irrlicht_xbox.vcproj

  • Committer: Mantas Kriaučiūnas
  • Date: 2011-07-18 13:06:25 UTC
  • Revision ID: mantas@akl.lt-20110718130625-c5pvifp61e7kj1ol
Included whole irrlicht SVN libraries to work around launchpad recipe issue with quilt, see https://answers.launchpad.net/launchpad/+question/165193

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<?xml version="1.0" encoding="Windows-1252"?>
 
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<VisualStudioProject
 
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        ProjectType="Visual C++"
 
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        Version="7.10"
 
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        Name="Irrlicht_xbox"
 
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        ProjectGUID="{2440E601-7438-4C6B-B4AF-BBFE9735875E}"
 
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        Keyword="XboxProj">
 
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        <Platforms>
 
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                <Platform
 
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                        Name="Xbox"/>
 
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        </Platforms>
 
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        <Configurations>
 
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                <Configuration
 
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                        Name="Debug|Xbox"
 
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                        OutputDirectory="Debug"
 
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                        IntermediateDirectory="Debug"
 
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                        ConfigurationType="4"
 
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                        CharacterSet="2">
 
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                        <Tool
 
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                                Name="VCCLCompilerTool"
 
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                                Optimization="0"
 
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                                OptimizeForProcessor="2"
 
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                                AdditionalIncludeDirectories="..\..\include;zlib"
 
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                                PreprocessorDefinitions="_DEBUG;_XBOX;_LIB;_IRR_STATIC_LIB_"
 
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                                MinimalRebuild="TRUE"
 
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                                BasicRuntimeChecks="3"
 
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                                RuntimeLibrary="1"
 
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                                EnableEnhancedInstructionSet="1"
 
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                                UsePrecompiledHeader="0"
 
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                                PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
 
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                                WarningLevel="3"
 
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                                Detect64BitPortabilityProblems="FALSE"
 
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                                DebugInformationFormat="4"/>
 
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                        <Tool
 
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                                Name="VCCustomBuildTool"/>
 
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                        <Tool
 
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                                Name="VCLibrarianTool"
 
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                                OutputFile="$(OutDir)/$(ProjectName).lib"/>
 
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                        <Tool
 
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                                Name="VCPostBuildEventTool"/>
 
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                        <Tool
 
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                                Name="VCPreBuildEventTool"/>
 
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                        <Tool
 
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                                Name="VCPreLinkEventTool"/>
 
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                </Configuration>
 
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                <Configuration
 
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                        Name="Profile|Xbox"
 
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                        OutputDirectory="Profile"
 
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                        IntermediateDirectory="Profile"
 
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                        ConfigurationType="4"
 
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                        CharacterSet="2">
 
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                        <Tool
 
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                                Name="VCCLCompilerTool"
 
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                                Optimization="3"
 
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                                OmitFramePointers="TRUE"
 
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                                OptimizeForProcessor="2"
 
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                                AdditionalIncludeDirectories="..\..\include;zlib"
 
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                                PreprocessorDefinitions="NDEBUG;_XBOX;PROFILE;_LIB;_IRR_STATIC_LIB_"
 
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                                StringPooling="TRUE"
 
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                                RuntimeLibrary="0"
 
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                                BufferSecurityCheck="TRUE"
 
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                                EnableFunctionLevelLinking="TRUE"
 
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                                EnableEnhancedInstructionSet="1"
 
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                                UsePrecompiledHeader="0"
 
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                                PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
 
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                                WarningLevel="3"
 
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                                Detect64BitPortabilityProblems="FALSE"
 
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                                DebugInformationFormat="3"/>
 
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                        <Tool
 
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                                Name="VCCustomBuildTool"/>
 
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                        <Tool
 
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                                Name="VCLibrarianTool"
 
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                                OutputFile="$(OutDir)/$(ProjectName).lib"/>
 
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                        <Tool
 
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                                Name="VCPostBuildEventTool"/>
 
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                        <Tool
 
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                                Name="VCPreBuildEventTool"/>
 
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                        <Tool
 
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                                Name="VCPreLinkEventTool"/>
 
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                </Configuration>
 
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                <Configuration
 
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                        Name="Profile_FastCap|Xbox"
 
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                        OutputDirectory="Profile_FastCap"
 
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                        IntermediateDirectory="Profile_FastCap"
 
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                        ConfigurationType="4"
 
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                        CharacterSet="2">
 
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                        <Tool
 
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                                Name="VCCLCompilerTool"
 
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                                Optimization="3"
 
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                                OmitFramePointers="TRUE"
 
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                                OptimizeForProcessor="2"
 
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                                AdditionalIncludeDirectories="..\..\include;zlib"
 
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                                PreprocessorDefinitions="NDEBUG;_XBOX;PROFILE;FASTCAP;_LIB;_IRR_STATIC_LIB_"
 
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                                StringPooling="TRUE"
 
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                                RuntimeLibrary="0"
 
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                                BufferSecurityCheck="TRUE"
 
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                                EnableFunctionLevelLinking="TRUE"
 
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                                EnableEnhancedInstructionSet="1"
 
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                                UsePrecompiledHeader="0"
 
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                                PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
 
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                                WarningLevel="3"
 
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                                Detect64BitPortabilityProblems="FALSE"
 
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                                DebugInformationFormat="3"
 
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                                FastCAP="TRUE"/>
 
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                        <Tool
 
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                                Name="VCCustomBuildTool"/>
 
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                        <Tool
 
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                                Name="VCLibrarianTool"
 
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                                OutputFile="$(OutDir)/$(ProjectName).lib"/>
 
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                        <Tool
 
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                                Name="VCPostBuildEventTool"/>
 
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                        <Tool
 
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                                Name="VCPreBuildEventTool"/>
 
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                        <Tool
 
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                                Name="VCPreLinkEventTool"/>
 
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                </Configuration>
 
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                <Configuration
 
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                        Name="Release|Xbox"
 
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                        OutputDirectory="Release"
 
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                        IntermediateDirectory="Release"
 
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                        ConfigurationType="4"
 
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                        CharacterSet="2">
 
123
                        <Tool
 
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                                Name="VCCLCompilerTool"
 
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                                Optimization="3"
 
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                                OmitFramePointers="TRUE"
 
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                                OptimizeForProcessor="2"
 
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                                AdditionalIncludeDirectories="..\..\include;zlib"
 
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                                PreprocessorDefinitions="NDEBUG;_XBOX;_LIB;_IRR_STATIC_LIB_"
 
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                                StringPooling="TRUE"
 
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                                RuntimeLibrary="0"
 
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                                BufferSecurityCheck="TRUE"
 
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                                EnableFunctionLevelLinking="TRUE"
 
134
                                EnableEnhancedInstructionSet="1"
 
135
                                UsePrecompiledHeader="0"
 
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                                PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
 
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                                WarningLevel="3"
 
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                                Detect64BitPortabilityProblems="FALSE"
 
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                                DebugInformationFormat="3"/>
 
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                        <Tool
 
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                                Name="VCCustomBuildTool"/>
 
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                        <Tool
 
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                                Name="VCLibrarianTool"
 
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                                OutputFile="$(OutDir)/$(ProjectName).lib"/>
 
145
                        <Tool
 
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                                Name="VCPostBuildEventTool"/>
 
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                        <Tool
 
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                                Name="VCPreBuildEventTool"/>
 
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                        <Tool
 
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                                Name="VCPreLinkEventTool"/>
 
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                </Configuration>
 
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                <Configuration
 
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                        Name="Release_LTCG|Xbox"
 
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                        OutputDirectory="Release_LTCG"
 
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                        IntermediateDirectory="Release_LTCG"
 
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                        ConfigurationType="4"
 
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                        CharacterSet="2"
 
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                        WholeProgramOptimization="TRUE">
 
159
                        <Tool
 
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                                Name="VCCLCompilerTool"
 
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                                Optimization="3"
 
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                                OmitFramePointers="TRUE"
 
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                                OptimizeForProcessor="2"
 
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                                AdditionalIncludeDirectories="..\..\include;zlib"
 
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                                PreprocessorDefinitions="NDEBUG;_XBOX;LTCG;_LIB;_IRR_STATIC_LIB_"
 
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                                StringPooling="TRUE"
 
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                                RuntimeLibrary="0"
 
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                                BufferSecurityCheck="TRUE"
 
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                                EnableFunctionLevelLinking="TRUE"
 
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                                EnableEnhancedInstructionSet="1"
 
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                                UsePrecompiledHeader="0"
 
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                                PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
 
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                                WarningLevel="3"
 
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                                Detect64BitPortabilityProblems="FALSE"
 
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                                DebugInformationFormat="3"/>
 
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                        <Tool
 
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                                Name="VCCustomBuildTool"/>
 
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                        <Tool
 
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                                Name="VCLibrarianTool"
 
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                                OutputFile="$(OutDir)/$(ProjectName).lib"/>
 
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                        <Tool
 
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                                Name="VCPostBuildEventTool"/>
 
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                        <Tool
 
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                                Name="VCPreBuildEventTool"/>
 
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                        <Tool
 
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                                Name="VCPreLinkEventTool"/>
 
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                </Configuration>
 
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        </Configurations>
 
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        <References>
 
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        </References>
 
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        <Files>
 
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                <Filter
 
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                        Name="include"
 
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                        Filter="">
 
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                        <File
 
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                                RelativePath="..\..\include\aabbox3d.h">
 
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                        </File>
 
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                        <File
 
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                                RelativePath="..\..\include\CDynamicMeshBuffer.h">
 
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                        </File>
 
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                        <File
 
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                                RelativePath="..\..\include\CIndexBuffer.h">
 
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                        </File>
 
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                        <File
 
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                                RelativePath="..\..\include\CMeshBuffer.h">
 
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                        </File>
 
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                        <File
 
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                                RelativePath="..\..\include\coreutil.h">
 
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                        </File>
 
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                        <File
 
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                                RelativePath="..\..\include\CVertexBuffer.h">
 
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                        </File>
 
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                        <File
 
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                                RelativePath="..\..\include\dimension2d.h">
 
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                        </File>
 
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                        <File
 
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                                RelativePath="..\..\include\ECullingTypes.h">
 
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                        </File>
 
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                        <File
 
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                                RelativePath="..\..\include\EDebugSceneTypes.h">
 
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                        </File>
 
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                        <File
 
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                                RelativePath="..\..\include\EDriverFeatures.h">
 
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                        </File>
 
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                        <File
 
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                                RelativePath="..\..\include\EDriverTypes.h">
 
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                        </File>
 
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                        <File
 
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                                RelativePath="..\..\include\EGUIAlignment.h">
 
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                        </File>
 
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                        <File
 
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                                RelativePath="..\..\include\EGUIElementTypes.h">
 
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                        </File>
 
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                        <File
 
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                                RelativePath="..\..\include\EHardwareBufferFlags.h">
 
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                        </File>
 
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                        <File
 
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                                RelativePath="..\..\include\EMaterialFlags.h">
 
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                        </File>
 
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                        <File
 
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                                RelativePath="..\..\include\EMaterialTypes.h">
 
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                        </File>
 
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                        <File
 
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                                RelativePath="..\..\include\EMeshWriterEnums.h">
 
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                        </File>
 
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                        <File
 
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                                RelativePath="..\..\include\EMessageBoxFlags.h">
 
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                        </File>
 
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                        <File
 
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                                RelativePath="..\..\include\ESceneNodeAnimatorTypes.h">
 
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                        </File>
 
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                        <File
 
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                                RelativePath="..\..\include\ESceneNodeTypes.h">
 
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                        </File>
 
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                        <File
 
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                                RelativePath="..\..\include\ETerrainElements.h">
 
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                        </File>
 
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                        <File
 
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                                RelativePath="..\..\include\fast_atof.h">
 
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                        </File>
 
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                        <File
 
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                                RelativePath="..\..\include\heapsort.h">
 
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                        </File>
 
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                        <File
 
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                                RelativePath="..\..\include\IAnimatedMesh.h">
 
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                        </File>
 
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                        <File
 
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                                RelativePath="..\..\include\IAnimatedMeshMD2.h">
 
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                        </File>
 
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                        <File
 
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                                RelativePath="..\..\include\IAnimatedMeshMD3.h">
 
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                        </File>
 
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                        <File
 
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                                RelativePath="..\..\include\IAnimatedMeshSceneNode.h">
 
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                        </File>
 
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                        <File
 
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                                RelativePath="..\..\include\EAttributes.h">
 
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                        </File>
 
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                        <File
 
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                                RelativePath="..\..\include\IAttributeExchangingObject.h">
 
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                        </File>
 
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                        <File
 
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                                RelativePath="..\..\include\IAttributes.h">
 
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                        </File>
 
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                        <File
 
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                                RelativePath="..\..\include\IBillboardSceneNode.h">
 
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                        </File>
 
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                        <File
 
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                                RelativePath="..\..\include\IBillboardTextSceneNode.h">
 
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                        </File>
 
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                        <File
 
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                                RelativePath="..\..\include\IBoneSceneNode.h">
 
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                        </File>
 
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                        <File
 
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                                RelativePath="..\..\include\ICameraSceneNode.h">
 
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                        </File>
 
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                        <File
 
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                                RelativePath="..\..\include\ICursorControl.h">
 
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                        </File>
 
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                        <File
 
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                                RelativePath="..\..\include\IDummyTransformationSceneNode.h">
 
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                        </File>
 
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                        <File
 
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                                RelativePath="..\..\include\IDynamicMeshBuffer.h">
 
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                        </File>
 
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                        <File
 
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                                RelativePath="..\..\include\IEventReceiver.h">
 
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                        </File>
 
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                        <File
 
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                                RelativePath="..\..\include\IFileArchive.h">
 
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                        </File>
 
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                        <File
 
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                                RelativePath="..\..\include\IFileList.h">
 
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                        </File>
 
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                        <File
 
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                                RelativePath="..\..\include\IFileSystem.h">
 
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                        </File>
 
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                        <File
 
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                                RelativePath="..\..\include\IGPUProgrammingServices.h">
 
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                        </File>
 
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                        <File
 
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                                RelativePath="..\..\include\IGUIButton.h">
 
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                        </File>
 
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                        <File
 
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                                RelativePath="..\..\include\IGUICheckBox.h">
 
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                        </File>
 
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                        <File
 
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                                RelativePath="..\..\include\IGUIColorSelectDialog.h">
 
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                        </File>
 
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                        <File
 
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                                RelativePath="..\..\include\IGUIComboBox.h">
 
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                        </File>
 
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                        <File
 
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                                RelativePath="..\..\include\IGUIContextMenu.h">
 
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                        </File>
 
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                        <File
 
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                                RelativePath="..\..\include\IGUIEditBox.h">
 
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                        </File>
 
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                        <File
 
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                                RelativePath="..\..\include\IGUIElement.h">
 
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                        </File>
 
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                        <File
 
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                                RelativePath="..\..\include\IGUIElementFactory.h">
 
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                        </File>
 
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                        <File
 
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                                RelativePath="..\..\include\IGUIEnvironment.h">
 
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                        </File>
 
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                        <File
 
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                                RelativePath="..\..\include\IGUIFileOpenDialog.h">
 
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                        </File>
 
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                        <File
 
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                                RelativePath="..\..\include\IGUIFont.h">
 
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                        </File>
 
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                        <File
 
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                                RelativePath="..\..\include\IGUIFontBitmap.h">
 
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                        </File>
 
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                        <File
 
358
                                RelativePath="..\..\include\IGUIImage.h">
 
359
                        </File>
 
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                        <File
 
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                                RelativePath="..\..\include\IGUIImageList.h">
 
362
                        </File>
 
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                        <File
 
364
                                RelativePath="..\..\include\IGUIInOutFader.h">
 
365
                        </File>
 
366
                        <File
 
367
                                RelativePath="..\..\include\IGUIListBox.h">
 
368
                        </File>
 
369
                        <File
 
370
                                RelativePath="..\..\include\IGUIMeshViewer.h">
 
371
                        </File>
 
372
                        <File
 
373
                                RelativePath="..\..\include\IGUIScrollBar.h">
 
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                        </File>
 
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                        <File
 
376
                                RelativePath="..\..\include\IGUISkin.h">
 
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                        </File>
 
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                        <File
 
379
                                RelativePath="..\..\include\IGUISpinBox.h">
 
380
                        </File>
 
381
                        <File
 
382
                                RelativePath="..\..\include\IGUISpriteBank.h">
 
383
                        </File>
 
384
                        <File
 
385
                                RelativePath="..\..\include\IGUIStaticText.h">
 
386
                        </File>
 
387
                        <File
 
388
                                RelativePath="..\..\include\IGUITabControl.h">
 
389
                        </File>
 
390
                        <File
 
391
                                RelativePath="..\..\include\IGUITable.h">
 
392
                        </File>
 
393
                        <File
 
394
                                RelativePath="..\..\include\IGUIToolbar.h">
 
395
                        </File>
 
396
                        <File
 
397
                                RelativePath="..\..\include\IGUITreeView.h">
 
398
                        </File>
 
399
                        <File
 
400
                                RelativePath="..\..\include\IGUIWindow.h">
 
401
                        </File>
 
402
                        <File
 
403
                                RelativePath="..\..\include\IImage.h">
 
404
                        </File>
 
405
                        <File
 
406
                                RelativePath="..\..\include\IImageLoader.h">
 
407
                        </File>
 
408
                        <File
 
409
                                RelativePath="..\..\include\IImageWriter.h">
 
410
                        </File>
 
411
                        <File
 
412
                                RelativePath="..\..\include\IIndexBuffer.h">
 
413
                        </File>
 
414
                        <File
 
415
                                RelativePath="..\..\include\ILightManager.h">
 
416
                        </File>
 
417
                        <File
 
418
                                RelativePath="..\..\include\ILightSceneNode.h">
 
419
                        </File>
 
420
                        <File
 
421
                                RelativePath="..\..\include\ILogger.h">
 
422
                        </File>
 
423
                        <File
 
424
                                RelativePath="..\..\include\IMaterialRenderer.h">
 
425
                        </File>
 
426
                        <File
 
427
                                RelativePath="..\..\include\IMaterialRendererServices.h">
 
428
                        </File>
 
429
                        <File
 
430
                                RelativePath="..\..\include\IMesh.h">
 
431
                        </File>
 
432
                        <File
 
433
                                RelativePath="..\..\include\IMeshBuffer.h">
 
434
                        </File>
 
435
                        <File
 
436
                                RelativePath="..\..\include\IMeshCache.h">
 
437
                        </File>
 
438
                        <File
 
439
                                RelativePath="..\..\include\IMeshLoader.h">
 
440
                        </File>
 
441
                        <File
 
442
                                RelativePath="..\..\include\IMeshManipulator.h">
 
443
                        </File>
 
444
                        <File
 
445
                                RelativePath="..\..\include\IMeshSceneNode.h">
 
446
                        </File>
 
447
                        <File
 
448
                                RelativePath="..\..\include\IMeshWriter.h">
 
449
                        </File>
 
450
                        <File
 
451
                                RelativePath="..\..\include\IMetaTriangleSelector.h">
 
452
                        </File>
 
453
                        <File
 
454
                                RelativePath="..\..\include\IOSOperator.h">
 
455
                        </File>
 
456
                        <File
 
457
                                RelativePath="..\..\include\IParticleAffector.h">
 
458
                        </File>
 
459
                        <File
 
460
                                RelativePath="..\..\include\IParticleAnimatedMeshSceneNodeEmitter.h">
 
461
                        </File>
 
462
                        <File
 
463
                                RelativePath="..\..\include\IParticleAttractionAffector.h">
 
464
                        </File>
 
465
                        <File
 
466
                                RelativePath="..\..\include\IParticleBoxEmitter.h">
 
467
                        </File>
 
468
                        <File
 
469
                                RelativePath="..\..\include\IParticleCylinderEmitter.h">
 
470
                        </File>
 
471
                        <File
 
472
                                RelativePath="..\..\include\IParticleEmitter.h">
 
473
                        </File>
 
474
                        <File
 
475
                                RelativePath="..\..\include\IParticleFadeOutAffector.h">
 
476
                        </File>
 
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                        <File
 
1948
                                RelativePath=".\CD3D9Driver.h">
 
1949
                        </File>
 
1950
                        <File
 
1951
                                RelativePath=".\CD3D9HLSLMaterialRenderer.cpp">
 
1952
                        </File>
 
1953
                        <File
 
1954
                                RelativePath=".\CD3D9HLSLMaterialRenderer.h">
 
1955
                        </File>
 
1956
                        <File
 
1957
                                RelativePath=".\CD3D9MaterialRenderer.h">
 
1958
                        </File>
 
1959
                        <File
 
1960
                                RelativePath=".\CD3D9NormalMapRenderer.cpp">
 
1961
                        </File>
 
1962
                        <File
 
1963
                                RelativePath=".\CD3D9NormalMapRenderer.h">
 
1964
                        </File>
 
1965
                        <File
 
1966
                                RelativePath=".\CD3D9ParallaxMapRenderer.cpp">
 
1967
                        </File>
 
1968
                        <File
 
1969
                                RelativePath=".\CD3D9ParallaxMapRenderer.h">
 
1970
                        </File>
 
1971
                        <File
 
1972
                                RelativePath=".\CD3D9ShaderMaterialRenderer.cpp">
 
1973
                        </File>
 
1974
                        <File
 
1975
                                RelativePath=".\CD3D9ShaderMaterialRenderer.h">
 
1976
                        </File>
 
1977
                        <File
 
1978
                                RelativePath=".\CD3D9Texture.cpp">
 
1979
                        </File>
 
1980
                        <File
 
1981
                                RelativePath=".\CD3D9Texture.h">
 
1982
                        </File>
 
1983
                </Filter>
 
1984
        </Files>
 
1985
        <Globals>
 
1986
        </Globals>
 
1987
</VisualStudioProject>