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  • Committer: Mantas Kriaučiūnas
  • Date: 2011-07-18 13:06:25 UTC
  • Revision ID: mantas@akl.lt-20110718130625-c5pvifp61e7kj1ol
Included whole irrlicht SVN libraries to work around launchpad recipe issue with quilt, see https://answers.launchpad.net/launchpad/+question/165193

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// Copyright (C) 2002-2011 Nikolaus Gebhardt
 
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// This file is part of the "Irrlicht Engine".
 
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// For conditions of distribution and use, see copyright notice in irrlicht.h
 
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#ifndef __IRR_I_MESH_WRITER_H_INCLUDED__
 
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#define __IRR_I_MESH_WRITER_H_INCLUDED__
 
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#include "IReferenceCounted.h"
 
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#include "EMeshWriterEnums.h"
 
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namespace irr
 
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{
 
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namespace io
 
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{
 
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        class IWriteFile;
 
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} // end namespace io
 
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namespace scene
 
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{
 
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        class IMesh;
 
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        //! Interface for writing meshes
 
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        class IMeshWriter : public virtual IReferenceCounted
 
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        {
 
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        public:
 
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                //! Destructor
 
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                virtual ~IMeshWriter() {}
 
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                //! Get the type of the mesh writer
 
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                /** For own implementations, use MAKE_IRR_ID as shown in the
 
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                EMESH_WRITER_TYPE enumeration to return your own unique mesh
 
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                type id.
 
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                \return Type of the mesh writer. */
 
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                virtual EMESH_WRITER_TYPE getType() const = 0;
 
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                //! Write a static mesh.
 
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                /** \param file File handle to write the mesh to.
 
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                \param mesh Pointer to mesh to be written.
 
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                \param flags Optional flags to set properties of the writer.
 
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                \return True if sucessful */
 
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                virtual bool writeMesh(io::IWriteFile* file, scene::IMesh* mesh,
 
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                                                        s32 flags=EMWF_NONE) = 0;
 
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                // Writes an animated mesh
 
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                // for future use, no writer is able to write animated meshes currently
 
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                /* \return Returns true if sucessful */
 
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                //virtual bool writeAnimatedMesh(io::IWriteFile* file,
 
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                // scene::IAnimatedMesh* mesh,
 
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                // s32 flags=EMWF_NONE) = 0;
 
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        };
 
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} // end namespace
 
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} // end namespace
 
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#endif
 
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