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Viewing changes to include/CVertexBuffer.h

  • Committer: Mantas Kriaučiūnas
  • Date: 2011-07-18 13:06:25 UTC
  • Revision ID: mantas@akl.lt-20110718130625-c5pvifp61e7kj1ol
Included whole irrlicht SVN libraries to work around launchpad recipe issue with quilt, see https://answers.launchpad.net/launchpad/+question/165193

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// Copyright (C) 2008-2011 Nikolaus Gebhardt
 
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// This file is part of the "Irrlicht Engine".
 
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// For conditions of distribution and use, see copyright notice in irrlicht.h
 
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#ifndef __C_VERTEX_BUFFER_H_INCLUDED__
 
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#define __C_VERTEX_BUFFER_H_INCLUDED__
 
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#include "IVertexBuffer.h"
 
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namespace irr
 
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{
 
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namespace scene
 
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{
 
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        class CVertexBuffer : public IVertexBuffer
 
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        {
 
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                class IVertexList
 
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                {
 
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                public:
 
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                        virtual ~IVertexList(){};
 
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                        virtual u32 stride() const =0;
 
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                        virtual u32 size() const =0;
 
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                        virtual void push_back (const video::S3DVertex &element) =0;
 
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                        virtual video::S3DVertex& operator [](const u32 index) const =0;
 
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                        virtual video::S3DVertex& getLast() =0;
 
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                        virtual void set_used(u32 usedNow) =0;
 
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                        virtual void reallocate(u32 new_size) =0;
 
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                        virtual u32 allocated_size() const =0;
 
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                        virtual video::S3DVertex* pointer() =0;
 
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                        virtual video::E_VERTEX_TYPE getType() const =0;
 
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                };
 
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                template <class T>
 
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                class CSpecificVertexList : public IVertexList
 
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                {
 
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                public:
 
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                        core::array<T> Vertices;
 
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                        virtual u32 stride() const {return sizeof(T);}
 
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                        virtual u32 size() const {return Vertices.size();}
 
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                        virtual void push_back (const video::S3DVertex &element)
 
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                        {Vertices.push_back((T&)element);}
 
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                        virtual video::S3DVertex& operator [](const u32 index) const
 
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                        {return (video::S3DVertex&)Vertices[index];}
 
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                        virtual video::S3DVertex& getLast()
 
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                        {return (video::S3DVertex&)Vertices.getLast();}
 
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                        virtual void set_used(u32 usedNow)
 
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                        {Vertices.set_used(usedNow);}
 
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                        virtual void reallocate(u32 new_size)
 
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                        {Vertices.reallocate(new_size);}
 
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                        virtual u32 allocated_size() const
 
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                        {
 
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                                return Vertices.allocated_size();
 
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                        }
 
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                        virtual video::S3DVertex* pointer() {return Vertices.pointer();}
 
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                        virtual video::E_VERTEX_TYPE getType() const {return T().getType();}
 
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                };
 
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        public:
 
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                IVertexList *Vertices;
 
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                CVertexBuffer(video::E_VERTEX_TYPE vertexType) : Vertices(0),
 
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                                MappingHint(EHM_NEVER), ChangedID(1)
 
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                {
 
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                        setType(vertexType);
 
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                }
 
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                CVertexBuffer(const IVertexBuffer &VertexBufferCopy) :
 
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                                Vertices(0), MappingHint(EHM_NEVER),
 
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                                ChangedID(1)
 
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                {
 
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                        setType(VertexBufferCopy.getType());
 
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                        reallocate(VertexBufferCopy.size());
 
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                        for (u32 n=0;n<VertexBufferCopy.size();++n)
 
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                                push_back(VertexBufferCopy[n]);
 
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                }
 
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                virtual ~CVertexBuffer()
 
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                {
 
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                        delete Vertices;
 
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                }
 
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                virtual void setType(video::E_VERTEX_TYPE vertexType)
 
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                {
 
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                        IVertexList *NewVertices=0;
 
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                        switch (vertexType)
 
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                        {
 
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                                case video::EVT_STANDARD:
 
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                                {
 
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                                        NewVertices=new CSpecificVertexList<video::S3DVertex>;
 
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                                        break;
 
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                                }
 
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                                case video::EVT_2TCOORDS:
 
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                                {
 
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                                        NewVertices=new CSpecificVertexList<video::S3DVertex2TCoords>;
 
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                                        break;
 
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                                }
 
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                                case video::EVT_TANGENTS:
 
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                                {
 
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                                        NewVertices=new CSpecificVertexList<video::S3DVertexTangents>;
 
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                                        break;
 
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                                }
 
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                        }
 
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                        if (Vertices)
 
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                        {
 
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                                NewVertices->reallocate( Vertices->size() );
 
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                                for(u32 n=0;n<Vertices->size();++n)
 
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                                        NewVertices->push_back((*Vertices)[n]);
 
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                                delete Vertices;
 
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                        }
 
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                        Vertices=NewVertices;
 
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                }
 
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                virtual void* getData() {return Vertices->pointer();}
 
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                virtual video::E_VERTEX_TYPE getType() const {return Vertices->getType();}
 
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                virtual u32 stride() const {return Vertices->stride();}
 
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                virtual u32 size() const
 
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                {
 
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                        return Vertices->size();
 
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                }
 
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                virtual void push_back (const video::S3DVertex &element)
 
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                {
 
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                        Vertices->push_back(element);
 
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                }
 
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                virtual video::S3DVertex& operator [](const u32 index) const
 
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                {
 
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                        return (*Vertices)[index];
 
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                }
 
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                virtual video::S3DVertex& getLast()
 
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                {
 
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                        return Vertices->getLast();
 
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                }
 
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                virtual void set_used(u32 usedNow)
 
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                {
 
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                        Vertices->set_used(usedNow);
 
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                }
 
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                virtual void reallocate(u32 new_size)
 
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                {
 
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                        Vertices->reallocate(new_size);
 
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                }
 
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                virtual u32 allocated_size() const
 
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                {
 
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                        return Vertices->allocated_size();
 
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                }
 
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                virtual video::S3DVertex* pointer()
 
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                {
 
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                        return Vertices->pointer();
 
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                }
 
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                //! get the current hardware mapping hint
 
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                virtual E_HARDWARE_MAPPING getHardwareMappingHint() const
 
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                {
 
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                        return MappingHint;
 
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                }
 
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                //! set the hardware mapping hint, for driver
 
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                virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint )
 
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                {
 
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                        MappingHint=NewMappingHint;
 
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                }
 
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                //! flags the mesh as changed, reloads hardware buffers
 
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                virtual void setDirty()
 
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                {
 
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                        ++ChangedID;
 
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                }
 
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                //! Get the currently used ID for identification of changes.
 
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                /** This shouldn't be used for anything outside the VideoDriver. */
 
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                virtual u32 getChangedID() const {return ChangedID;}
 
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                E_HARDWARE_MAPPING MappingHint;
 
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                u32 ChangedID;
 
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        };
 
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} // end namespace scene
 
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} // end namespace irr
 
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#endif
 
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