874
874
"kavereineen. Radoissa käytetään KGoldrunnerin sääntöjä. Viholliset juoksevat "
875
875
"lujaa ja etsivät agressiivisesti. Nauti! .... :-) ...."
877
#: gamedata/game_MAZ.txt:2
881
#: gamedata/game_MAZ.txt:3
883
"Mazes, mazes, mazes. Some with enemies, some without. While occasionally "
884
"you will need to kill an enemy, as a general rule it is best not to kill "
885
"them, because they reappear at the top and block your exit.\n"
887
"Another great set of Championship levels from Steve Mann <smann at cgl "
888
"uwaterloo ca>. The levels are named after dwarves in myths and stories "
889
"(with a few named after elves), beginning with the seven dwarves from "
890
"Disney's version of Snow White."
893
#: gamedata/game_MAZ.txt:8
899
#: gamedata/game_MAZ.txt:9
901
"Fairly simple, just avoid falling off the ladders. There are several ways "
902
"to get past the two enemies at the end. One of the quickest is to wait on a "
903
"tall vertical ladder, just below the second highest horizontal ladder, until "
904
"the path to the exit is clear."
907
#: gamedata/game_MAZ.txt:12
913
#: gamedata/game_MAZ.txt:13
914
msgid "A lot of backtracking, but nothing too difficult here."
917
#: gamedata/game_MAZ.txt:16
921
#: gamedata/game_MAZ.txt:17
922
msgid "A few tricks to figure out how to get the gold, but nothing too hard."
925
#: gamedata/game_MAZ.txt:20
929
#: gamedata/game_MAZ.txt:21
930
msgid "Visually confusing, but otherwise a simple maze."
933
#: gamedata/game_MAZ.txt:24
939
#: gamedata/game_MAZ.txt:25
941
"Mostly straightforward, the only trick here is how to draw off the enemies "
942
"so as to get past them. In the beginning, try to lure the top two enemies "
943
"into the top-center pit. This gives you enough time to slip past them. The "
944
"enemy on the bottom is relatively easy to avoid (twice). To get past the "
945
"top two enemies on your way back, lure the first one deep into the maze "
946
"until you find a way back past him, then lure the second one to the section "
947
"with the pole near the top."
950
#: gamedata/game_MAZ.txt:28
954
#: gamedata/game_MAZ.txt:29
956
"To reach the two pieces of gold stacked one above the other, you have to "
957
"drop through a trap below one of the ladders above that section.\n"
959
"Leave the piece of gold at the upper left until the very last."
962
#: gamedata/game_MAZ.txt:34
966
#: gamedata/game_MAZ.txt:35
968
"There are two tricks to this level. First, if you want gold that is high, "
969
"move low to draw the enemies down, then move up to get the gold - and vice-"
970
"versa. Second, at times you will need to use the ladder trick: if you are "
971
"on a vertical ladder with an enemy above you, sometimes the enemy will run "
975
#: gamedata/game_MAZ.txt:38
979
#: gamedata/game_MAZ.txt:39
981
"To get the piece of gold at mid-left, you will need to lure the enemy across "
982
"the pole and run across him as he gets to the end of the pole. The same "
983
"trick will be needed to get back, unless he follows you back across the "
984
"pole; then you will need to find another place to dodge past him."
987
#: gamedata/game_MAZ.txt:42
991
#: gamedata/game_MAZ.txt:43
993
"Be careful not to let the enemies get the gold - it is hard to get it away "
994
"from them! Otherwise, by moving into the middle section, you can get most "
995
"of the enemies to move up and to the right. This allows you to get the gold "
996
"on the bottom level. Some of the bricks on the bottom level are traps. "
997
"When an enemy gets close, you can drop into the trap, step to the side and "
998
"move over the enemy. But it is better to maneuver the enemies so that they "
999
"stay away from the bottom section while you are down there getting the gold."
1002
#: gamedata/game_MAZ.txt:46
1006
#: gamedata/game_MAZ.txt:47
1008
"A straightforward maze: the false brick underneath the ladder near the "
1009
"bottom center may prove useful."
1012
#: gamedata/game_MAZ.txt:50
1018
#: gamedata/game_MAZ.txt:51
1020
"The hardest part is when two enemies get in the center of the maze and you "
1021
"need to pass them. Try to move down and to their left, lure one down, trap "
1022
"it and then go up to trap the other. Otherwise, clever digging should deal "
1026
#: gamedata/game_MAZ.txt:54
1032
#: gamedata/game_MAZ.txt:55
1034
"The only trick to this level is using the hidden passages and enticing the "
1035
"enemies to use them."
1038
#: gamedata/game_MAZ.txt:58
1044
#: gamedata/game_MAZ.txt:59
1046
"There are several ways to get past an enemy who is in the ladder-trap loop. "
1047
"One is to wait next to the trap and when the enemy is half-way up the "
1048
"ladder, step into the trap and move immediately to the left and down. "
1049
"However, at the start, you might get three enemies in the ladder-trap loop. "
1050
"Avoid this. One of the three can break out of the loop, but the other two "
1051
"remain trapped, leaving you no way to get past them."
1054
#: gamedata/game_MAZ.txt:62
1058
#: gamedata/game_MAZ.txt:63
1060
"After dodging the first enemy you come to, try not to jump off and grab the "
1061
"floating piece of gold in the center too soon. If you do, the enemy you "
1062
"just dodged will drop to the lower level, grab a piece of gold and head for "
1063
"the floor where you can not get the gold away from him."
1066
#: gamedata/game_MAZ.txt:66
1072
#: gamedata/game_MAZ.txt:67
1074
"If you have two or more enemies between you and where you want to go, you "
1075
"may find the diggable columns useful. Dig two layers, wait one from the top "
1076
"to trap the first enemy and then move to the top to trap the second enemy."
1079
#: gamedata/game_MAZ.txt:70
1083
#: gamedata/game_MAZ.txt:71
1085
"Lots of gold, only one enemy and he is trapped! It should be a cake walk!\n"
1087
"The first part just involves digging (at most) to collect the gold. But "
1088
"then there is no obvious way to get the gold on the bottom and on the left. "
1089
"Look for a trap under the bottom of a ladder to get to it. The only other "
1090
"trick is to get all the other gold and leave the enemy and its piece of gold "
1091
"to the last. And watch out - since there is only one enemy, it is pretty "
1095
#: gamedata/game_MAZ.txt:76
1099
#: gamedata/game_MAZ.txt:77
1101
"The pit in the upper right is tricky. To leave the maze, you need an enemy "
1102
"in the pit. But you would rather not have him there before you have taken "
1103
"the gold out. And if two enemies get in the pit before you get the gold, "
1107
#: gamedata/game_MAZ.txt:80
1111
#: gamedata/game_MAZ.txt:81
1113
"Look for false floors to get to places that are otherwise inaccessible. You "
1114
"have to dig to find a couple of them."
1117
#: gamedata/game_MAZ.txt:84
1121
#: gamedata/game_MAZ.txt:85
1123
"Get the gold in the middle and on the top before getting the gold on the "
1124
"bottom or lower left. That way, if you have to kill an enemy (the one at "
1125
"the left is just asking for it) then they only block your way to the exit "
1126
"rather than make it impossible to gather the remaining gold."
1129
#: gamedata/game_MAZ.txt:88
1133
#: gamedata/game_MAZ.txt:89
1135
"Lots of false bricks to trap you, or give you access to different parts of "
1136
"the maze. Test below the ladders and other places.\n"
1138
"The four high trap in the middle is a show stopper: you can only get back "
1139
"past it once you have gathered all the gold. So stay out of the lower right "
1140
"until you have cleared the rest of the gold. Then drop through the trap "
1141
"below the top right ladder - there is no other way to get the piece of gold "
1142
"below it. Once you are down here, there is no getting back to the top right "
1143
"until you have cleared all the gold. After getting the piece of gold at "
1144
"center right, dig down to get the left of the two adjacent pieces. The "
1145
"escape from the lower right comes when all the gold is gathered and a small "
1146
"section of ladder appears in the center."
1149
#: gamedata/game_MAZ.txt:94
1153
#: gamedata/game_MAZ.txt:95
1155
"A maze, but you can not see the path out. You have to use the false "
1156
"floors. Trial and error is your only hope - try mapping it on paper if you "
1157
"are having trouble."
1160
#: gamedata/game_MAZ.txt:98 gamedata/game_MAZ.txt:184
1164
#: gamedata/game_MAZ.txt:99
1166
"This diagonal maze is not too hard, except there is the occasional pit to "
1167
"get trapped in and that lone enemy is fast. Try to lure the enemy down and "
1168
"into one of the pits. Then the rest is almost a cake walk."
1171
#: gamedata/game_MAZ.txt:102
1175
#: gamedata/game_MAZ.txt:103
1177
"There are too many enemies to fight up on the top level (there are not many "
1178
"bricks there for a reason). Instead, wait on the level below and let them "
1179
"come to you. Dig to escape and get the gold at bottom left.\n"
1181
"On the way back, stand on the top level and use the same trick to draw the "
1182
"enemies up there. Dig a brick leading down and head for the exit.\n"
1184
"The only tricky parts come when two enemies end up in the lower left, in the "
1185
"center (on your way back) or at the upper right. Except for the last case, "
1186
"you should be able to complete the level without intentionally trapping any "
1187
"enemies, but some may inadvertently fall into your two pits."
1190
#: gamedata/game_MAZ.txt:110
1194
#: gamedata/game_MAZ.txt:111
1196
"A maze without walls or enemies - how hard can it be? But the traps act as "
1197
"walls, and the enemies would just fill the traps, so perhaps this is another "
1198
"one where you will want to draw a map. Note that you can probe for traps by "
1199
"digging, but that can lead to a rather slow game while you wait for the "
1200
"bricks you dig to refill."
1203
#: gamedata/game_MAZ.txt:114
1207
#: gamedata/game_MAZ.txt:115
1209
"To get through the center, you will have to clear it of enemies, but there "
1210
"is only one diggable brick. Use it to drop through, race to the right and "
1211
"go up to the row above the dug brick. There is just enough time to entice "
1212
"the enemy into the closing hole. Repeat as necessary.\n"
1214
"To leave the maze, you need to find a way through the long diagonal barrier "
1215
"of ladders. Beneath one of them is a false floor to use for your escape "
1219
#: gamedata/game_MAZ.txt:120
1223
#: gamedata/game_MAZ.txt:121
1225
"The enemies are paper tigers, although you need a trick to get past the "
1226
"first one. Stand on top of the ladder to the left of the false brick. When "
1227
"the enemy moves over the ladder to the right of the false brick, move down "
1228
"your ladder, enticing the enemy to move down into the false brick. Quickly "
1229
"move up and over the enemy's head.\n"
1231
"Otherwise, it is just a matter of maneuvering the enemies to a place where "
1232
"you can trap them or pass by them. The only real problem occurs if an enemy "
1233
"grabs a piece of gold and gets stuck somewhere and you can not dig him out. "
1234
"Oh, well, sometimes you lose.\n"
1236
"To get out of the center section, search for the double trap on the left."
1239
#: gamedata/game_MAZ.txt:128
1243
#: gamedata/game_MAZ.txt:129
1245
"Leave the piece of gold just down and to your right until last. To get back "
1246
"to this section of the maze, you will need to dig through the wall a bit "
1247
"further down and to the right. The easiest way to handle most of the "
1248
"enemies is to lure them along until they fall into a pit. But beware, the "
1249
"pits fill with ladders once you have all the gold, allowing the trapped "
1250
"enemies to escape."
1253
#: gamedata/game_MAZ.txt:132 gamedata/game_MAZ.txt:168
1259
#: gamedata/game_MAZ.txt:133
1261
"Mostly straightforward, but beware of a couple of one-way gates, in "
1262
"particular in the section at the top, right of center. Be sure to clear out "
1263
"all the gold before freeing the trapped enemy at top right, who has a piece "
1264
"of gold. You will also need to use the false floor on the far right at the "
1268
#: gamedata/game_MAZ.txt:136
1272
#: gamedata/game_MAZ.txt:137
1274
"In the beginning, rush to the top of the pyramid-like structure, dig off the "
1275
"top, go down and get two pieces of gold. Then lure the enemies into the "
1276
"area under the pyramid and move down and to the left. This can cause an "
1277
"enemy to be trapped and others to move into areas where they are harmless. "
1278
"If any enemies follow you, escape to the bottom left, collecting some gold "
1281
"To get the piece of gold in the upper left, you first have to lure the one "
1282
"enemy out of that section. After collecting the gold, you may find yourself "
1283
"threatened by enemies to your right. If so, go to the lowest level of the "
1284
"section that you can reach without digging. The enemies will go into a side "
1285
"corridor, giving you enough time to run up over the bar and reach the top of "
1286
"the pyramid just ahead of them.\n"
1288
"The rest is just hard work."
1291
#: gamedata/game_MAZ.txt:144
1295
#: gamedata/game_MAZ.txt:145
1297
"False floors are the key to this level. The way into a section is often not "
1298
"the way out. Many of the enemies will get trapped if you move low enough. "
1299
"Save the middle bottom gold for last: you can not get out of this section "
1300
"until a hidden ladder appears."
1303
#: gamedata/game_MAZ.txt:148
1307
#: gamedata/game_MAZ.txt:149
1309
"When you collect the gold at top left, you may have trouble leaving the "
1310
"section. The obvious way out (at the foot of the ladder) does not work "
1311
"because of a false brick. Instead, you need to plan ahead when you dig into "
1312
"this section. Dig out the piece of wall that blocks your exit to the right, "
1313
"then quickly go up and grab the gold, then back down and out through the "
1314
"missing wall before it reappears. There is a false brick here, so be sure "
1315
"to dig as you fall into it.\n"
1317
"After getting the last piece of gold, you can exit through the center, where "
1318
"a new piece of ladder allows you to dig and re-enter the left of the maze."
1321
#: gamedata/game_MAZ.txt:154
1325
#: gamedata/game_MAZ.txt:155
1327
"There is one piece of gold that must be grabbed at the start.\n"
1329
"When you go to the lower part of the maze, the enemies will go down and stay "
1330
"there. This makes it easy to get the gold up high, but it becomes hard to "
1331
"collect the gold in the lower left. Try to get one or two pieces on your "
1332
"first trip down.\n"
1334
"By moving up and down on the bottom right ladder you can persuade the "
1335
"enemies to group on the left or right. Grouping them to the left makes it "
1336
"easy to get the piece of gold just down and to the right of center. Getting "
1337
"one enemy on the left and two on the right gives you a chance to get the "
1338
"remaining gold on the lower left, but consider getting it last after "
1339
"grouping all three enemies on the right, because you will then have more "
1340
"choice of ladders when dodging enemies on your way to the top."
1343
#: gamedata/game_MAZ.txt:162
1347
#: gamedata/game_MAZ.txt:163
1349
"There are two problems. First, in the early part you want to get the enemy "
1350
"just to the right of middle trapped in the bottom of that section. This "
1351
"requires getting the gold on the left and passing through the trap doors at "
1352
"the right time, as well as racing to get the gold on the bottom left. The "
1353
"gold on the bottom right is no big trick: just a small amount of timing and "
1354
"passing through the traps.\n"
1356
"The second problem is that at least one enemy will pick up a piece of gold. "
1357
"Getting him to let go of that piece of gold is tough. You need to lure that "
1358
"enemy into the top right section or the section down and to the left of "
1359
"that. Draw the enemy to the ladder with a gap above it, in the middle of "
1360
"the section. Wait two over to either side of this vacant square, leaving a "
1361
"brick between you and the vacant square. The enemy will move up and down "
1362
"the ladder, in and out of the vacant square. Eventually he will drop the "
1363
"gold on top of the ladder, at which point you have to move down to prevent "
1364
"him from moving back up the ladder and retaking the gold. The timing is "
1365
"tight - good luck! Alternatively, you can run around and trust to luck - "
1366
"the enemy will drop the piece of gold eventually!"
1369
#: gamedata/game_MAZ.txt:169
1370
msgid "Lots of false floors to use and avoid."
1373
#: gamedata/game_MAZ.txt:172
1374
msgid "Rumpelstiltskin"
1377
#: gamedata/game_MAZ.txt:173
1379
"The main trick for this level is luring the enemies so that you can get "
1380
"around them, or in one case, so that you can walk over an enemy to collect a "
1381
"piece of gold. The luring is not so hard, but the distances you have to "
1382
"lure them are long. Maneuvering the enemy so that you can walk over him to "
1383
"get the piece of gold has timing that is a bit tight, but not too bad.\n"
1385
"When you reach the section above your starting point, there are two ways "
1386
"out: one is a false brick under the short ladder. But if you dig the other "
1387
"square and drop down, there is a a path through a false floor that avoids "
1388
"retracing all the early part of the maze."
1391
#: gamedata/game_MAZ.txt:178
1393
#| msgid "The Rosette"
1397
#: gamedata/game_MAZ.txt:179
1399
"The two gold in the lower left are cut off from the rest of the maze. On "
1400
"the right of this section, there is an empty square where you can dig a "
1401
"brick. To visit the isolated section, dig out the brick and move left and "
1402
"down through a false brick. You have to race to get one piece of gold and "
1403
"return through another false brick, just in time to cross the dug brick "
1404
"before it closes.\n"
1406
"The enemy is a bit of a pain. Try luring him to the bottom of the maze, "
1407
"dropping to the floor where you have a ladder to climb back up, but with the "
1408
"enemy above a square without a ladder, thus trapping him."
1411
#: gamedata/game_MAZ.txt:185
1413
"The maze is sparser and harder. The enemies are trickier. The traps are "
1414
"more wicked. The maze changes. May you walk through interesting mazes.\n"
1416
"To get the last few gold pieces, you have to enter a section of maze at the "
1417
"left and lower left that is walled off from the rest. This section is "
1418
"shaped like a large letter 'L'. Dig two bricks on the right edge of the L "
1419
"(at left of center) and jump in - there is a false brick that lets you "
1422
"After you have gathered all the gold, the maze changes. You have to drop "
1423
"down to somewhere near the beginning and make your way back through. At the "
1424
"upper right the exit seems to be blocked. Dig down two bricks and fall for "
1425
"a while, then you will find the way out."
877
1428
#: gamedata/game_plws.txt:2
878
1429
msgid "Initiation"
879
1430
msgstr "Aloitus"
2763
3314
"is a steady hand."
2766
#: src/kgoldrunner.cpp:201 src/kgrgame.cpp:631
3317
#: src/kgoldrunner.cpp:203 src/kgrgame.cpp:632
2767
3318
msgid "&New Game..."
2768
3319
msgstr "&Uusi peli..."
2770
#: src/kgoldrunner.cpp:204
3321
#: src/kgoldrunner.cpp:206
2772
3323
#| msgid "Play &Next Level..."
2773
3324
msgid "Pla&y Next Level"
2774
3325
msgstr "Pelaa &seuraava taso..."
2776
#: src/kgoldrunner.cpp:205
3327
#: src/kgoldrunner.cpp:207
2778
3329
#| msgid "Play &Next Level..."
2779
3330
msgid "Play next level."
2780
3331
msgstr "Pelaa &seuraava taso..."
2782
#: src/kgoldrunner.cpp:206
3333
#: src/kgoldrunner.cpp:208
2783
3334
msgid "Try the next level in the game you are playing."
2786
#: src/kgoldrunner.cpp:213
3337
#: src/kgoldrunner.cpp:215
2787
3338
msgid "&Load Saved Game..."
2788
3339
msgstr "&Lataa tallennettu peli..."
2790
#: src/kgoldrunner.cpp:222
3341
#: src/kgoldrunner.cpp:224
2791
3342
msgid "&Save Game..."
2792
3343
msgstr "&Tallenna peli..."
2794
#: src/kgoldrunner.cpp:255
3345
#: src/kgoldrunner.cpp:257
2796
3347
#| msgid "Show Positions"
2797
3348
msgid "&Show A Solution"
2798
3349
msgstr "Näytä sijainnit"
2800
#: src/kgoldrunner.cpp:256
3351
#: src/kgoldrunner.cpp:258
2802
3353
#| msgid "Sorry, there is no hint for this level."
2803
3354
msgid "Show how to win this level."
2804
3355
msgstr "Tälle tasolle ei ole vihjettä."
2806
#: src/kgoldrunner.cpp:257
3357
#: src/kgoldrunner.cpp:259
2807
3358
msgid "Play a recording of how to win this level, if there is one available."
2810
#: src/kgoldrunner.cpp:261
3361
#: src/kgoldrunner.cpp:263
2811
3362
msgid "&Instant Replay"
2814
#: src/kgoldrunner.cpp:262
3365
#: src/kgoldrunner.cpp:264
2815
3366
msgid "Instant replay."
2818
#: src/kgoldrunner.cpp:263
3369
#: src/kgoldrunner.cpp:265
2819
3370
msgid "Show a recording of the level you are currently playing."
2822
#: src/kgoldrunner.cpp:268
3373
#: src/kgoldrunner.cpp:270
2824
3375
#| msgid "&Play Any Level..."
2825
3376
msgid "Replay &Last Level"
2826
3377
msgstr "&Pelaa mikä tahansa taso..."
2828
#: src/kgoldrunner.cpp:269
3379
#: src/kgoldrunner.cpp:271
2830
3381
#| msgid "&Play Any Level..."
2831
3382
msgid "Replay last level."
2832
3383
msgstr "&Pelaa mikä tahansa taso..."
2834
#: src/kgoldrunner.cpp:270
3385
#: src/kgoldrunner.cpp:272
2836
3387
"Show a recording of the last level you played and finished, regardless of "
2837
3388
"whether you won or lost."
2840
#: src/kgoldrunner.cpp:276
3391
#: src/kgoldrunner.cpp:278
2842
3393
#| msgid "&Play Any Level..."
2843
3394
msgid "&Replay Any Level"
2844
3395
msgstr "&Pelaa mikä tahansa taso..."
2846
#: src/kgoldrunner.cpp:277
3397
#: src/kgoldrunner.cpp:279
2848
3399
#| msgid "&Play Any Level..."
2849
3400
msgid "Replay any level."
2850
3401
msgstr "&Pelaa mikä tahansa taso..."
2852
#: src/kgoldrunner.cpp:278
3403
#: src/kgoldrunner.cpp:280
2853
3404
msgid "Show a recording of any level you have played so far."
2856
#: src/kgoldrunner.cpp:283
3407
#: src/kgoldrunner.cpp:285
2857
3408
msgid "&Kill Hero"
2858
3409
msgstr "&Tapa sankari"
2860
#: src/kgoldrunner.cpp:284
3411
#: src/kgoldrunner.cpp:286
2862
3413
#| msgid "&Kill Hero"
2863
3414
msgid "Kill Hero."
2864
3415
msgstr "&Tapa sankari"
2866
#: src/kgoldrunner.cpp:285
3417
#: src/kgoldrunner.cpp:287
2868
3419
"Kill the hero, in case he finds himself in a situation from which he cannot "
2872
#: src/kgoldrunner.cpp:307
3423
#: src/kgoldrunner.cpp:309
2873
3424
msgid "&Create Level"
2874
3425
msgstr "&Luo taso"
2876
#: src/kgoldrunner.cpp:308
3427
#: src/kgoldrunner.cpp:310
2878
3429
#| msgid "Create Level"
2879
3430
msgid "Create level."
2880
3431
msgstr "Luo taso"
2882
#: src/kgoldrunner.cpp:309
3433
#: src/kgoldrunner.cpp:311
2883
3434
msgid "Create a completely new level."
2886
#: src/kgoldrunner.cpp:311
3437
#: src/kgoldrunner.cpp:313
2888
3439
#| msgid "Create Game"
2890
3441
msgstr "Luo peli"
2892
#: src/kgoldrunner.cpp:314
3443
#: src/kgoldrunner.cpp:316
2894
3445
#| msgid "&Edit Any Level..."
2895
3446
msgid "&Edit Level..."
2896
3447
msgstr "&Muokkaa jotain tasoa..."
2898
#: src/kgoldrunner.cpp:315
3449
#: src/kgoldrunner.cpp:317
2900
3451
#| msgid "Edit Level"
2901
3452
msgid "Edit level..."
2902
3453
msgstr "Muokkaa tasoa"
2904
#: src/kgoldrunner.cpp:316
3455
#: src/kgoldrunner.cpp:318
2906
3457
#| msgid "&Edit Any Level..."
2907
3458
msgid "Edit any level..."
2908
3459
msgstr "&Muokkaa jotain tasoa..."
2910
#: src/kgoldrunner.cpp:318
3461
#: src/kgoldrunner.cpp:320
2912
3463
#| msgid "Editor"
2914
3465
msgstr "Editori"
2916
#: src/kgoldrunner.cpp:326 src/kgrgame.cpp:1289
3467
#: src/kgoldrunner.cpp:328 src/kgrgame.cpp:1290
2917
3468
msgid "&Save Edits..."
2918
3469
msgstr "Tal&lenna muutokset..."
2920
#: src/kgoldrunner.cpp:327
3471
#: src/kgoldrunner.cpp:329
2922
3473
#| msgid "&Save Edits..."
2923
3474
msgid "Save edits..."
2924
3475
msgstr "Tal&lenna muutokset..."
2926
#: src/kgoldrunner.cpp:328
3477
#: src/kgoldrunner.cpp:330
2927
3478
msgid "Save your level after editing..."
2930
#: src/kgoldrunner.cpp:330
3481
#: src/kgoldrunner.cpp:332
2933
3484
msgstr "&Älä tallenna"
2935
#: src/kgoldrunner.cpp:334
3486
#: src/kgoldrunner.cpp:336
2936
3487
msgid "&Move Level..."
2937
3488
msgstr "&Liikuta tasoa..."
2939
#: src/kgoldrunner.cpp:335
3490
#: src/kgoldrunner.cpp:337
2941
3492
#| msgid "&Move Level..."
2942
3493
msgid "Move level..."
2943
3494
msgstr "&Liikuta tasoa..."
2945
#: src/kgoldrunner.cpp:336
3496
#: src/kgoldrunner.cpp:338
2946
3497
msgid "Change a level's number or move it to another game..."
2949
#: src/kgoldrunner.cpp:340
3500
#: src/kgoldrunner.cpp:342
2950
3501
msgid "&Delete Level..."
2951
3502
msgstr "&Poista taso..."
2953
#: src/kgoldrunner.cpp:341
3504
#: src/kgoldrunner.cpp:343
2955
3506
#| msgid "&Delete Level..."
2956
3507
msgid "Delete level..."
2957
3508
msgstr "&Poista taso..."
2959
#: src/kgoldrunner.cpp:342
3510
#: src/kgoldrunner.cpp:344
2961
3512
#| msgid "&Delete Level..."
2962
3513
msgid "Delete a level..."
2963
3514
msgstr "&Poista taso..."
2965
#: src/kgoldrunner.cpp:349
3516
#: src/kgoldrunner.cpp:351
2967
3518
#| msgid "Create Game..."
2968
3519
msgid "Create &Game..."
2969
3520
msgstr "Luo peli..."
2971
#: src/kgoldrunner.cpp:350
3522
#: src/kgoldrunner.cpp:352
2973
3524
#| msgid "Create Game..."
2974
3525
msgid "Create game..."
2975
3526
msgstr "Luo peli..."
2977
#: src/kgoldrunner.cpp:351
3528
#: src/kgoldrunner.cpp:353
2978
3529
msgid "Create a completely new game..."
2981
#: src/kgoldrunner.cpp:354
3532
#: src/kgoldrunner.cpp:356
2983
3534
#| msgid "Edit Game Info..."
2984
3535
msgid "Edit Game &Info..."
2985
3536
msgstr "Muokkaa pelin tietoja..."
2987
#: src/kgoldrunner.cpp:355
3538
#: src/kgoldrunner.cpp:357
2989
3540
#| msgid "Edit Game Info..."
2990
3541
msgid "Edit game info..."
2991
3542
msgstr "Muokkaa pelin tietoja..."
2993
#: src/kgoldrunner.cpp:356
3544
#: src/kgoldrunner.cpp:358
2994
3545
msgid "Change the name, rules or description of a game..."
2997
#: src/kgoldrunner.cpp:384
3548
#: src/kgoldrunner.cpp:386
2998
3549
msgid "&Play Sounds"
3001
#: src/kgoldrunner.cpp:385
3552
#: src/kgoldrunner.cpp:387
3002
3553
msgid "Play sound effects."
3005
#: src/kgoldrunner.cpp:386
3556
#: src/kgoldrunner.cpp:388
3006
3557
msgid "Play sound effects during the game."
3009
#: src/kgoldrunner.cpp:392
3560
#: src/kgoldrunner.cpp:394
3011
3562
msgid "&Demo At Start"
3012
3563
msgstr "&Älä tallenna"
3014
#: src/kgoldrunner.cpp:393 src/kgoldrunner.cpp:394
3565
#: src/kgoldrunner.cpp:395 src/kgoldrunner.cpp:396
3015
3566
msgid "Run a demo when the game starts."
3018
#: src/kgoldrunner.cpp:405
3569
#: src/kgoldrunner.cpp:407
3019
3570
msgid "&Mouse Controls Hero"
3020
3571
msgstr "&Sankaria hallitaan hiirellä"
3022
#: src/kgoldrunner.cpp:406
3573
#: src/kgoldrunner.cpp:408
3024
3575
#| msgid "&Mouse Controls Hero"
3025
3576
msgid "Mouse controls hero."
3026
3577
msgstr "&Sankaria hallitaan hiirellä"
3028
#: src/kgoldrunner.cpp:407
3579
#: src/kgoldrunner.cpp:409
3029
3580
msgid "Use the mouse to control the hero's moves."
3032
#: src/kgoldrunner.cpp:411
3583
#: src/kgoldrunner.cpp:413
3033
3584
msgid "&Keyboard Controls Hero"
3034
3585
msgstr "Sa&nkaria hallitaan näppäimistöllä"
3036
#: src/kgoldrunner.cpp:412
3587
#: src/kgoldrunner.cpp:414
3038
3589
#| msgid "&Keyboard Controls Hero"
3039
3590
msgid "Keyboard controls hero."
3040
3591
msgstr "Sa&nkaria hallitaan näppäimistöllä"
3042
#: src/kgoldrunner.cpp:413
3593
#: src/kgoldrunner.cpp:415
3043
3594
msgid "Use the keyboard to control the hero's moves."
3046
#: src/kgoldrunner.cpp:417
3597
#: src/kgoldrunner.cpp:419
3048
3599
#| msgid "&Keyboard Controls Hero"
3049
3600
msgid "&Hybrid Control (Laptop)"
3050
3601
msgstr "Sa&nkaria hallitaan näppäimistöllä"
3052
#: src/kgoldrunner.cpp:418
3603
#: src/kgoldrunner.cpp:420
3053
3604
msgid "Pointer controls hero; dig using keyboard."
3056
#: src/kgoldrunner.cpp:420
3607
#: src/kgoldrunner.cpp:422
3058
3609
"Use the laptop's pointer device to control the hero's moves, and use the "
3059
3610
"keyboard to dig left and right."
3062
#: src/kgoldrunner.cpp:439
3613
#: src/kgoldrunner.cpp:441
3063
3614
msgid "Normal Speed"
3064
3615
msgstr "Normaalinopeus"
3066
#: src/kgoldrunner.cpp:440
3617
#: src/kgoldrunner.cpp:442
3068
3619
#| msgid "Normal Speed"
3069
3620
msgid "Set normal speed."
3070
3621
msgstr "Normaalinopeus"
3072
#: src/kgoldrunner.cpp:441
3623
#: src/kgoldrunner.cpp:443
3074
3625
#| msgid "Normal Speed"
3075
3626
msgid "Set normal game speed (12 units)."
3076
3627
msgstr "Normaalinopeus"
3078
#: src/kgoldrunner.cpp:445
3629
#: src/kgoldrunner.cpp:447
3079
3630
msgid "Beginner Speed"
3080
3631
msgstr "Aloittelijanopeus"
3082
#: src/kgoldrunner.cpp:446
3633
#: src/kgoldrunner.cpp:448
3084
3635
#| msgid "Beginner Speed"
3085
3636
msgid "Set beginners' speed."
3086
3637
msgstr "Aloittelijanopeus"
3088
#: src/kgoldrunner.cpp:447
3639
#: src/kgoldrunner.cpp:449
3090
3641
#| msgid "Beginner Speed"
3091
3642
msgid "Set beginners' game speed (6 units)."
3092
3643
msgstr "Aloittelijanopeus"
3094
#: src/kgoldrunner.cpp:451
3645
#: src/kgoldrunner.cpp:453
3095
3646
msgid "Champion Speed"
3096
3647
msgstr "Mestarinopeus"
3098
#: src/kgoldrunner.cpp:452
3649
#: src/kgoldrunner.cpp:454
3100
3651
#| msgid "Champion Speed"
3101
3652
msgid "Set champions' speed."
3102
3653
msgstr "Mestarinopeus"
3104
#: src/kgoldrunner.cpp:453
3655
#: src/kgoldrunner.cpp:455
3106
3657
#| msgid "Champion Speed"
3107
3658
msgid "Set champions' game speed (18 units)."
3108
3659
msgstr "Mestarinopeus"
3110
#: src/kgoldrunner.cpp:457
3661
#: src/kgoldrunner.cpp:459
3111
3662
msgid "Increase Speed"
3112
3663
msgstr "Lisää nopeutta"
3114
#: src/kgoldrunner.cpp:458
3665
#: src/kgoldrunner.cpp:460
3116
3667
#| msgid "Increase Speed"
3117
3668
msgid "Increase speed."
3118
3669
msgstr "Lisää nopeutta"
3120
#: src/kgoldrunner.cpp:459
3671
#: src/kgoldrunner.cpp:461
3121
3672
msgid "Increase the game speed by one unit."
3124
#: src/kgoldrunner.cpp:463
3675
#: src/kgoldrunner.cpp:465
3125
3676
msgid "Decrease Speed"
3126
3677
msgstr "Vähennä nopeutta"
3128
#: src/kgoldrunner.cpp:464
3679
#: src/kgoldrunner.cpp:466
3130
3681
#| msgid "Decrease Speed"
3131
3682
msgid "Decrease speed."
3132
3683
msgstr "Vähennä nopeutta"
3134
#: src/kgoldrunner.cpp:465
3685
#: src/kgoldrunner.cpp:467
3135
3686
msgid "Decrease the game speed by one unit."
3138
#: src/kgoldrunner.cpp:491
3689
#: src/kgoldrunner.cpp:493
3143
#: src/kgoldrunner.cpp:492
3694
#: src/kgoldrunner.cpp:494
3144
3695
msgid "Move Right"
3145
3696
msgstr "Siirrä oikealle"
3147
#: src/kgoldrunner.cpp:493
3698
#: src/kgoldrunner.cpp:495
3148
3699
msgid "Move Left"
3149
3700
msgstr "Siirrä vasemmalle"
3151
#: src/kgoldrunner.cpp:494
3702
#: src/kgoldrunner.cpp:496
3152
3703
msgid "Move Up"
3153
3704
msgstr "Siirrä ylös"
3155
#: src/kgoldrunner.cpp:495
3706
#: src/kgoldrunner.cpp:497
3156
3707
msgid "Move Down"
3157
3708
msgstr "Siirrä alas"
3159
#: src/kgoldrunner.cpp:496
3710
#: src/kgoldrunner.cpp:498
3160
3711
msgid "Dig Right"
3161
3712
msgstr "Kaiva oikealta"
3163
#: src/kgoldrunner.cpp:497
3714
#: src/kgoldrunner.cpp:499
3164
3715
msgid "Dig Left"
3165
3716
msgstr "Kaiva vasemmalta"
3167
#: src/kgoldrunner.cpp:525
3718
#: src/kgoldrunner.cpp:527
3169
3720
#| msgid "Step"
3170
3721
msgid "Do a Step"
3173
#: src/kgoldrunner.cpp:526
3724
#: src/kgoldrunner.cpp:528
3174
3725
msgid "Test Bug Fix"
3175
3726
msgstr "Testaa buginkorjaus"
3177
#: src/kgoldrunner.cpp:527
3728
#: src/kgoldrunner.cpp:529
3178
3729
msgid "Show Positions"
3179
3730
msgstr "Näytä sijainnit"
3181
#: src/kgoldrunner.cpp:528
3732
#: src/kgoldrunner.cpp:530
3182
3733
msgid "Start Logging"
3183
3734
msgstr "Aloita lokittaminen"
3185
#: src/kgoldrunner.cpp:529
3736
#: src/kgoldrunner.cpp:531
3186
3737
msgid "Show Hero"
3187
3738
msgstr "Näytä sankari"
3189
#: src/kgoldrunner.cpp:530
3740
#: src/kgoldrunner.cpp:532
3190
3741
msgid "Show Object"
3191
3742
msgstr "Näytä kohde"
3193
#: src/kgoldrunner.cpp:532 src/kgoldrunner.cpp:533 src/kgoldrunner.cpp:534
3194
#: src/kgoldrunner.cpp:535 src/kgoldrunner.cpp:536 src/kgoldrunner.cpp:537
3195
#: src/kgoldrunner.cpp:538
3744
#: src/kgoldrunner.cpp:534 src/kgoldrunner.cpp:535 src/kgoldrunner.cpp:536
3745
#: src/kgoldrunner.cpp:537 src/kgoldrunner.cpp:538 src/kgoldrunner.cpp:539
3746
#: src/kgoldrunner.cpp:540
3196
3747
msgid "Show Enemy"
3197
3748
msgstr "Näytä vihollinen"
3199
#: src/kgoldrunner.cpp:651
3750
#: src/kgoldrunner.cpp:653
3200
3751
msgid "Missing Name"
3203
#: src/kgoldrunner.cpp:710
3754
#: src/kgoldrunner.cpp:712
3204
3755
msgid " Lives: "
3205
3756
msgstr " Elämät: "
3207
#: src/kgoldrunner.cpp:722
3758
#: src/kgoldrunner.cpp:724
3208
3759
msgid " Score: "
3209
3760
msgstr " Pisteet: "
3211
#: src/kgoldrunner.cpp:734
3762
#: src/kgoldrunner.cpp:736
3212
3763
msgid " Level: "
3213
3764
msgstr " Taso: "
3215
#: src/kgoldrunner.cpp:751
3766
#: src/kgoldrunner.cpp:753
3217
3768
msgid "Press \"%1\" to RESUME"
3218
3769
msgstr "Paina \"%1\" jatkaaksesi"
3220
#: src/kgoldrunner.cpp:753
3771
#: src/kgoldrunner.cpp:755
3221
3772
#, fuzzy, kde-format
3222
3773
#| msgid "Press \"%1\" to RESUME"
3223
3774
msgid "Press \"%1\" or \"%2\" to RESUME"
3224
3775
msgstr "Paina \"%1\" jatkaaksesi"
3226
#: src/kgoldrunner.cpp:759
3777
#: src/kgoldrunner.cpp:761
3228
3779
msgid "Press \"%1\" to PAUSE"
3229
3780
msgstr "Jos haluat pysäyttää, paina \"%1\""
3231
#: src/kgoldrunner.cpp:761
3782
#: src/kgoldrunner.cpp:763
3232
3783
#, fuzzy, kde-format
3233
3784
#| msgid "Press \"%1\" to PAUSE"
3234
3785
msgid "Press \"%1\" or \"%2\" to PAUSE"
3235
3786
msgstr "Jos haluat pysäyttää, paina \"%1\""
3237
#: src/kgoldrunner.cpp:771
3788
#: src/kgoldrunner.cpp:773
3238
3789
msgid " Has hint "
3239
3790
msgstr " Vihje "
3241
#: src/kgoldrunner.cpp:774
3792
#: src/kgoldrunner.cpp:776
3242
3793
msgid " No hint "
3243
3794
msgstr " Ei vihjettä "
3245
#: src/kgoldrunner.cpp:842
3796
#: src/kgoldrunner.cpp:844
3246
3797
msgid "Theme Not Loaded"
3249
#: src/kgoldrunner.cpp:843
3800
#: src/kgoldrunner.cpp:845
3251
3802
"Cannot load the theme you selected. It is not in the required graphics "
3252
3803
"format (SVG)."
3255
#: src/kgoldrunner.cpp:903 src/kgoldrunner.cpp:915 src/kgoldrunner.cpp:928
3256
#: src/kgoldrunner.cpp:937
3806
#: src/kgoldrunner.cpp:905 src/kgoldrunner.cpp:917 src/kgoldrunner.cpp:930
3807
#: src/kgoldrunner.cpp:939
3257
3808
msgid "Get Folders"
3258
3809
msgstr "Hae kansiot"
3260
#: src/kgoldrunner.cpp:904
3811
#: src/kgoldrunner.cpp:906
3263
3814
"Cannot find documentation sub-folder 'en/%1/' in area '%2' of the KDE folder "
3291
3842
"'levels'-kansiota ei voida luoda KDE:n kotikansioon '%1/user/' ($KDEHOME)."
3293
#: src/kgoldrunner.cpp:971
3844
#: src/kgoldrunner.cpp:973
3294
3845
msgid "Edit Name/Hint"
3295
3846
msgstr "Muokkaa nimeä/vihjettä"
3297
#: src/kgoldrunner.cpp:972
3848
#: src/kgoldrunner.cpp:974
3299
3850
#| msgid "Edit Level Name && Hint"
3300
3851
msgid "Edit level name or hint"
3301
3852
msgstr "Muokkaa tason nimeä ja vihjettä"
3303
#: src/kgoldrunner.cpp:973
3854
#: src/kgoldrunner.cpp:975
3304
3855
msgid "Edit text for the name or hint of a level"
3307
#: src/kgoldrunner.cpp:976
3858
#: src/kgoldrunner.cpp:978
3309
3860
#| msgid "Edit Name/Hint"
3310
3861
msgid "Name/Hint"
3311
3862
msgstr "Muokkaa nimeä/vihjettä"
3313
#: src/kgoldrunner.cpp:979
3864
#: src/kgoldrunner.cpp:981
3315
3866
#| msgid "Traps"
3319
#: src/kgoldrunner.cpp:979
3870
#: src/kgoldrunner.cpp:981
3321
3872
#| msgid "Traps"
3322
3873
msgid "Space/Erase"
3325
#: src/kgoldrunner.cpp:980
3876
#: src/kgoldrunner.cpp:982
3326
3877
msgid "Paint empty squares or erase"
3329
#: src/kgoldrunner.cpp:981
3880
#: src/kgoldrunner.cpp:983
3330
3881
msgid "Erase objects or paint empty squares"
3333
#: src/kgoldrunner.cpp:984
3884
#: src/kgoldrunner.cpp:986
3335
3886
msgstr "Sankari"
3337
#: src/kgoldrunner.cpp:985
3888
#: src/kgoldrunner.cpp:987
3339
3890
#| msgid "Move Down"
3340
3891
msgid "Move hero"
3341
3892
msgstr "Siirrä alas"
3343
#: src/kgoldrunner.cpp:986
3894
#: src/kgoldrunner.cpp:988
3344
3895
msgid "Change the hero's starting position"
3347
#: src/kgoldrunner.cpp:989
3898
#: src/kgoldrunner.cpp:991
3349
3900
msgstr "Vihollinen"
3351
#: src/kgoldrunner.cpp:990
3902
#: src/kgoldrunner.cpp:992
3352
3903
msgid "Paint enemies"
3355
#: src/kgoldrunner.cpp:991
3906
#: src/kgoldrunner.cpp:993
3356
3907
msgid "Paint enemies at their starting positions"
3359
#: src/kgoldrunner.cpp:995
3910
#: src/kgoldrunner.cpp:997
3363
#: src/kgoldrunner.cpp:996
3914
#: src/kgoldrunner.cpp:998
3365
3916
#| msgid "Brick (can dig)"
3366
3917
msgid "Paint bricks (can dig)"
3367
3918
msgstr "Tiili (voi kaivaa)"
3369
#: src/kgoldrunner.cpp:997
3920
#: src/kgoldrunner.cpp:999
3370
3921
msgid "Paint bricks (diggable objects)"
3373
#: src/kgoldrunner.cpp:1000
3924
#: src/kgoldrunner.cpp:1002
3374
3925
msgid "Concrete"
3377
#: src/kgoldrunner.cpp:1001
3928
#: src/kgoldrunner.cpp:1003
3379
3930
#| msgid "Concrete (cannot dig)"
3380
3931
msgid "Paint concrete (cannot dig)"
3381
3932
msgstr "Betoni (ei voi kaivaa)"
3383
#: src/kgoldrunner.cpp:1002
3934
#: src/kgoldrunner.cpp:1004
3384
3935
msgid "Paint concrete objects (not diggable)"
3387
#: src/kgoldrunner.cpp:1005
3938
#: src/kgoldrunner.cpp:1007
3389
3940
#| msgid "Traps"
3393
#: src/kgoldrunner.cpp:1005
3944
#: src/kgoldrunner.cpp:1007
3395
3946
#| msgid "False Bricks"
3396
3947
msgid "Trap/False Brick"
3397
3948
msgstr "Väärä palikka"
3399
#: src/kgoldrunner.cpp:1006 src/kgoldrunner.cpp:1008
3950
#: src/kgoldrunner.cpp:1008 src/kgoldrunner.cpp:1010
3401
3952
#| msgid "Trap (can fall through)"
3402
3953
msgid "Paint traps or false bricks (can fall through)"
3403
3954
msgstr "Ansa (voi tipahtaa läpi)"
3405
#: src/kgoldrunner.cpp:1012
3956
#: src/kgoldrunner.cpp:1014
3407
3958
msgstr "Tikkaat"
3409
#: src/kgoldrunner.cpp:1013
3960
#: src/kgoldrunner.cpp:1015
3411
3962
#| msgid "Hidden ladder"
3412
3963
msgid "Paint ladders"
3413
3964
msgstr "Piilotetut tikkaat"
3415
#: src/kgoldrunner.cpp:1014
3966
#: src/kgoldrunner.cpp:1016
3416
3967
msgid "Paint ladders (ways to go up or down)"
3419
#: src/kgoldrunner.cpp:1017
3970
#: src/kgoldrunner.cpp:1019
3421
3972
#| msgid "Ladder"
3422
3973
msgid "H Ladder"
3423
3974
msgstr "Tikkaat"
3425
#: src/kgoldrunner.cpp:1017
3976
#: src/kgoldrunner.cpp:1019
3427
3978
#| msgid "Hidden ladder"
3428
3979
msgid "Hidden Ladder"
3429
3980
msgstr "Piilotetut tikkaat"
3431
#: src/kgoldrunner.cpp:1018
3982
#: src/kgoldrunner.cpp:1020
3433
3984
#| msgid "Hidden ladder"
3434
3985
msgid "Paint hidden ladders"
3435
3986
msgstr "Piilotetut tikkaat"
3437
#: src/kgoldrunner.cpp:1019
3988
#: src/kgoldrunner.cpp:1021
3438
3989
msgid "Paint hidden ladders, which appear when all the gold is gone"
3441
#: src/kgoldrunner.cpp:1023
3992
#: src/kgoldrunner.cpp:1025
3443
3994
#| msgid "Bars"
3445
3996
msgstr "Tangot"
3447
#: src/kgoldrunner.cpp:1023
3998
#: src/kgoldrunner.cpp:1025
3448
3999
msgid "Bar/Pole"
3451
#: src/kgoldrunner.cpp:1024
4002
#: src/kgoldrunner.cpp:1026
3452
4003
msgid "Paint bars or poles"
3455
#: src/kgoldrunner.cpp:1025
4006
#: src/kgoldrunner.cpp:1027
3456
4007
msgid "Paint bars or poles (can fall from these)"
3459
#: src/kgoldrunner.cpp:1029
4010
#: src/kgoldrunner.cpp:1031
3461
4012
#| msgid "Gold Bars"
3463
4014
msgstr "Kultahiput"
3465
#: src/kgoldrunner.cpp:1029
4016
#: src/kgoldrunner.cpp:1031
3466
4017
msgid "Gold/Treasure"
3469
#: src/kgoldrunner.cpp:1030
4020
#: src/kgoldrunner.cpp:1032
3470
4021
msgid "Paint gold (or other treasure)"
3473
#: src/kgoldrunner.cpp:1031
4024
#: src/kgoldrunner.cpp:1033
3474
4025
msgid "Paint gold pieces (or other treasure)"