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// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "compiler/OutputGLSL.h"
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TOutputGLSL::TOutputGLSL(TInfoSinkBase& objSink)
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: TOutputGLSLBase(objSink)
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bool TOutputGLSL::writeVariablePrecision(TPrecision)