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Viewing changes to Source/WebCore/svg/SVGAnimatedPreserveAspectRatio.cpp

  • Committer: Package Import Robot
  • Author(s): Jonathan Riddell
  • Date: 2013-02-18 14:24:18 UTC
  • Revision ID: package-import@ubuntu.com-20130218142418-eon0jmjg3nj438uy
Tags: upstream-2.3
ImportĀ upstreamĀ versionĀ 2.3

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/*
 
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 * Copyright (C) Research In Motion Limited 2011. All rights reserved.
 
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 *
 
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 * This library is free software; you can redistribute it and/or
 
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 * modify it under the terms of the GNU Library General Public
 
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 * License as published by the Free Software Foundation; either
 
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 * version 2 of the License, or (at your option) any later version.
 
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 *
 
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 * This library is distributed in the hope that it will be useful,
 
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 
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 * Library General Public License for more details.
 
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 *
 
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 * You should have received a copy of the GNU Library General Public License
 
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 * along with this library; see the file COPYING.LIB.  If not, write to
 
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 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 
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 * Boston, MA 02110-1301, USA.
 
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 */
 
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#include "config.h"
 
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#if ENABLE(SVG)
 
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#include "SVGAnimatedPreserveAspectRatio.h"
 
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#include "SVGAnimateElement.h"
 
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namespace WebCore {
 
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SVGAnimatedPreserveAspectRatioAnimator::SVGAnimatedPreserveAspectRatioAnimator(SVGAnimationElement* animationElement, SVGElement* contextElement)
 
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    : SVGAnimatedTypeAnimator(AnimatedPreserveAspectRatio, animationElement, contextElement)
 
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{
 
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}
 
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PassOwnPtr<SVGAnimatedType> SVGAnimatedPreserveAspectRatioAnimator::constructFromString(const String& string)
 
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{
 
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    OwnPtr<SVGAnimatedType> animatedType = SVGAnimatedType::createPreserveAspectRatio(new SVGPreserveAspectRatio);
 
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    animatedType->preserveAspectRatio().parse(string);
 
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    return animatedType.release();
 
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}
 
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PassOwnPtr<SVGAnimatedType> SVGAnimatedPreserveAspectRatioAnimator::startAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes)
 
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{
 
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    return SVGAnimatedType::createPreserveAspectRatio(constructFromBaseValue<SVGAnimatedPreserveAspectRatio>(animatedTypes));
 
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}
 
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void SVGAnimatedPreserveAspectRatioAnimator::stopAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes)
 
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{
 
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    stopAnimValAnimationForType<SVGAnimatedPreserveAspectRatio>(animatedTypes);
 
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}
 
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void SVGAnimatedPreserveAspectRatioAnimator::resetAnimValToBaseVal(const SVGElementAnimatedPropertyList& animatedTypes, SVGAnimatedType* type)
 
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{
 
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    resetFromBaseValue<SVGAnimatedPreserveAspectRatio>(animatedTypes, type, &SVGAnimatedType::preserveAspectRatio);
 
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}
 
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void SVGAnimatedPreserveAspectRatioAnimator::animValWillChange(const SVGElementAnimatedPropertyList& animatedTypes)
 
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{
 
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    animValWillChangeForType<SVGAnimatedPreserveAspectRatio>(animatedTypes);
 
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}
 
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void SVGAnimatedPreserveAspectRatioAnimator::animValDidChange(const SVGElementAnimatedPropertyList& animatedTypes)
 
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{
 
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    animValDidChangeForType<SVGAnimatedPreserveAspectRatio>(animatedTypes);
 
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}
 
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void SVGAnimatedPreserveAspectRatioAnimator::addAnimatedTypes(SVGAnimatedType*, SVGAnimatedType*)
 
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{
 
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    ASSERT_NOT_REACHED();
 
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}
 
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void SVGAnimatedPreserveAspectRatioAnimator::calculateAnimatedValue(float percentage, unsigned, SVGAnimatedType* from, SVGAnimatedType* to, SVGAnimatedType*, SVGAnimatedType* animated)
 
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{
 
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    ASSERT(m_animationElement);
 
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    ASSERT(m_contextElement);
 
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    const SVGPreserveAspectRatio& fromPreserveAspectRatio = m_animationElement->animationMode() == ToAnimation ? animated->preserveAspectRatio() : from->preserveAspectRatio();
 
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    const SVGPreserveAspectRatio& toPreserveAspectRatio = to->preserveAspectRatio();
 
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    SVGPreserveAspectRatio& animatedPreserveAspectRatio = animated->preserveAspectRatio();
 
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    m_animationElement->animateDiscreteType<SVGPreserveAspectRatio>(percentage, fromPreserveAspectRatio, toPreserveAspectRatio, animatedPreserveAspectRatio);
 
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}
 
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float SVGAnimatedPreserveAspectRatioAnimator::calculateDistance(const String&, const String&)
 
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{
 
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    // No paced animations for SVGPreserveAspectRatio.
 
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    return -1;
 
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}
 
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}
 
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#endif // ENABLE(SVG)