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* Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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#ifndef HTMLProgressElement_h
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#define HTMLProgressElement_h
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#if ENABLE(PROGRESS_ELEMENT)
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#include "LabelableElement.h"
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class ProgressValueElement;
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class HTMLProgressElement : public LabelableElement {
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static const double IndeterminatePosition;
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static const double InvalidPosition;
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static PassRefPtr<HTMLProgressElement> create(const QualifiedName&, Document*);
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bool hasAuthorShadowRoot() const { return m_hasAuthorShadowRoot; }
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void setValue(double, ExceptionCode&);
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void setMax(double, ExceptionCode&);
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double position() const;
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bool isDeterminate() const;
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virtual bool canContainRangeEndPoint() const { return false; }
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HTMLProgressElement(const QualifiedName&, Document*);
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virtual ~HTMLProgressElement();
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virtual void willAddAuthorShadowRoot() OVERRIDE;
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virtual bool areAuthorShadowsAllowed() const OVERRIDE { return false; }
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virtual bool supportLabels() const OVERRIDE { return true; }
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virtual bool supportsFocus() const;
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virtual RenderObject* createRenderer(RenderArena*, RenderStyle*);
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virtual bool childShouldCreateRenderer(const NodeRenderingContext&) const OVERRIDE;
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RenderProgress* renderProgress() const;
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virtual void parseAttribute(const QualifiedName&, const AtomicString&) OVERRIDE;
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virtual void attach();
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void didElementStateChange();
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void createShadowSubtree();
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ProgressValueElement* m_value;
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bool m_hasAuthorShadowRoot;
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inline bool isHTMLProgressElement(Node* node)
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return node->hasTagName(HTMLNames::progressTag);
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inline HTMLProgressElement* toHTMLProgressElement(Node* node)
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ASSERT(!node || isHTMLProgressElement(node));
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return static_cast<HTMLProgressElement*>(node);