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* Copyright (C) 2004, 2005 Nikolas Zimmermann <zimmermann@kde.org>
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* Copyright (C) 2004, 2005, 2006 Rob Buis <buis@kde.org>
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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#include "SVGSwitchElement.h"
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#include "NodeRenderingContext.h"
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#include "RenderSVGTransformableContainer.h"
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// Animated property definitions
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DEFINE_ANIMATED_BOOLEAN(SVGSwitchElement, SVGNames::externalResourcesRequiredAttr, ExternalResourcesRequired, externalResourcesRequired)
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BEGIN_REGISTER_ANIMATED_PROPERTIES(SVGSwitchElement)
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REGISTER_LOCAL_ANIMATED_PROPERTY(externalResourcesRequired)
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REGISTER_PARENT_ANIMATED_PROPERTIES(SVGStyledTransformableElement)
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REGISTER_PARENT_ANIMATED_PROPERTIES(SVGTests)
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END_REGISTER_ANIMATED_PROPERTIES
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inline SVGSwitchElement::SVGSwitchElement(const QualifiedName& tagName, Document* document)
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: SVGStyledTransformableElement(tagName, document)
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ASSERT(hasTagName(SVGNames::switchTag));
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registerAnimatedPropertiesForSVGSwitchElement();
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PassRefPtr<SVGSwitchElement> SVGSwitchElement::create(const QualifiedName& tagName, Document* document)
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return adoptRef(new SVGSwitchElement(tagName, document));
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bool SVGSwitchElement::childShouldCreateRenderer(const NodeRenderingContext& childContext) const
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// FIXME: This function does not do what the comment below implies it does.
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// It will create a renderer for any valid SVG element children, not just the first one.
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for (Node* node = firstChild(); node; node = node->nextSibling()) {
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if (!node->isSVGElement())
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SVGElement* element = static_cast<SVGElement*>(node);
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if (!element || !element->isValid())
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return node == childContext.node(); // Only allow this child if it's the first valid child
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RenderObject* SVGSwitchElement::createRenderer(RenderArena* arena, RenderStyle*)
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return new (arena) RenderSVGTransformableContainer(this);