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* Copyright (C) 2011, Google Inc. All rights reserved.
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
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#include "NavigatorGamepad.h"
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#include "GamepadList.h"
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#include "Navigator.h"
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#include <wtf/PassOwnPtr.h>
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NavigatorGamepad::NavigatorGamepad()
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NavigatorGamepad::~NavigatorGamepad()
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NavigatorGamepad* NavigatorGamepad::from(Navigator* navigator)
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DEFINE_STATIC_LOCAL(AtomicString, name, ("NavigatorGamepad", AtomicString::ConstructFromLiteral));
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NavigatorGamepad* supplement = static_cast<NavigatorGamepad*>(Supplement<Navigator>::from(navigator, name));
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supplement = new NavigatorGamepad();
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provideTo(navigator, name, adoptPtr(supplement));
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GamepadList* NavigatorGamepad::webkitGetGamepads(Navigator* navigator)
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return NavigatorGamepad::from(navigator)->gamepads();
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GamepadList* NavigatorGamepad::gamepads()
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m_gamepads = GamepadList::create();
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sampleGamepads(m_gamepads.get());
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return m_gamepads.get();
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} // namespace WebCore
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#endif // ENABLE(GAMEPAD)