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* Copyright (C) 2007, 2010 Apple Inc. All rights reserved.
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* Copyright (C) 2010 Apple Inc. All rights reserved.
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "HTMLAudioElement.h"
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#include "HTMLNames.h"
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using namespace HTMLNames;
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HTMLAudioElement::HTMLAudioElement(const QualifiedName& tagName, Document* document, bool createdByParser)
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: HTMLMediaElement(tagName, document, createdByParser)
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ASSERT(hasTagName(audioTag));
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PassRefPtr<HTMLAudioElement> HTMLAudioElement::create(const QualifiedName& tagName, Document* document, bool createdByParser)
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RefPtr<HTMLAudioElement> audioElement(adoptRef(new HTMLAudioElement(tagName, document, createdByParser)));
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audioElement->suspendIfNeeded();
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return audioElement.release();
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PassRefPtr<HTMLAudioElement> HTMLAudioElement::createForJSConstructor(Document* document, const String& src)
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RefPtr<HTMLAudioElement> audio = adoptRef(new HTMLAudioElement(audioTag, document, false));
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audio->setPreload("auto");
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audio->scheduleLoad(HTMLMediaElement::MediaResource);
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audio->suspendIfNeeded();
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return audio.release();