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  • Committer: Package Import Robot
  • Author(s): Jonathan Riddell
  • Date: 2013-02-18 14:24:18 UTC
  • Revision ID: package-import@ubuntu.com-20130218142418-eon0jmjg3nj438uy
Tags: upstream-2.3
ImportĀ upstreamĀ versionĀ 2.3

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/*
 
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 * Copyright (C) 2011 Igalia S.L.
 
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 *
 
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 *  This library is free software; you can redistribute it and/or
 
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 *  modify it under the terms of the GNU Lesser General Public
 
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 *  License as published by the Free Software Foundation; either
 
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 *  version 2 of the License, or (at your option) any later version.
 
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 *
 
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 *  This library is distributed in the hope that it will be useful,
 
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 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 
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 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 
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 *  Lesser General Public License for more details.
 
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 *
 
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 *  You should have received a copy of the GNU Lesser General Public
 
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 *  License along with this library; if not, write to the Free
 
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 *  Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 
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 *  Boston, MA 02110-1301 USA
 
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 */
 
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#ifndef GraphicsContext3DPrivate_h
 
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#define GraphicsContext3DPrivate_h
 
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#include "GLContext.h"
 
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#include "GraphicsContext3D.h"
 
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#include <wtf/PassOwnPtr.h>
 
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#if USE(ACCELERATED_COMPOSITING) && USE(TEXTURE_MAPPER)
 
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#include "TextureMapper.h"
 
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#endif
 
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namespace WebCore {
 
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class GraphicsContext3DPrivate
 
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#if USE(ACCELERATED_COMPOSITING) && USE(TEXTURE_MAPPER)
 
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    : public TextureMapperPlatformLayer
 
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#endif
 
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{
 
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public:
 
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    static PassOwnPtr<GraphicsContext3DPrivate> create(GraphicsContext3D*, GraphicsContext3D::RenderStyle);
 
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    ~GraphicsContext3DPrivate();
 
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    bool makeContextCurrent();
 
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    PlatformGraphicsContext3D platformContext();
 
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    GraphicsContext3D::RenderStyle renderStyle() { return m_renderStyle; }
 
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#if USE(ACCELERATED_COMPOSITING) && USE(TEXTURE_MAPPER)
 
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    virtual void paintToTextureMapper(TextureMapper*, const FloatRect& target, const TransformationMatrix&, float opacity, BitmapTexture* mask);
 
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#endif
 
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private:
 
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    GraphicsContext3DPrivate(GraphicsContext3D*, GraphicsContext3D::RenderStyle);
 
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    GraphicsContext3D* m_context;
 
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    OwnPtr<GLContext> m_glContext;
 
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    GraphicsContext3D::RenderStyle m_renderStyle;
 
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};
 
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}
 
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#endif // GraphicsContext3DPrivate_h