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* Copyright (C) 2011 Igalia S.L.
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA
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#ifndef GraphicsContext3DPrivate_h
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#define GraphicsContext3DPrivate_h
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#include "GLContext.h"
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#include "GraphicsContext3D.h"
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#include <wtf/PassOwnPtr.h>
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#if USE(ACCELERATED_COMPOSITING) && USE(TEXTURE_MAPPER)
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#include "TextureMapper.h"
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class GraphicsContext3DPrivate
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#if USE(ACCELERATED_COMPOSITING) && USE(TEXTURE_MAPPER)
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: public TextureMapperPlatformLayer
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static PassOwnPtr<GraphicsContext3DPrivate> create(GraphicsContext3D*, GraphicsContext3D::RenderStyle);
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~GraphicsContext3DPrivate();
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bool makeContextCurrent();
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PlatformGraphicsContext3D platformContext();
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GraphicsContext3D::RenderStyle renderStyle() { return m_renderStyle; }
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#if USE(ACCELERATED_COMPOSITING) && USE(TEXTURE_MAPPER)
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virtual void paintToTextureMapper(TextureMapper*, const FloatRect& target, const TransformationMatrix&, float opacity, BitmapTexture* mask);
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GraphicsContext3DPrivate(GraphicsContext3D*, GraphicsContext3D::RenderStyle);
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GraphicsContext3D* m_context;
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OwnPtr<GLContext> m_glContext;
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GraphicsContext3D::RenderStyle m_renderStyle;
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#endif // GraphicsContext3DPrivate_h