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* Copyright (C) 2010 Apple Inc. All rights reserved.
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef CRuntimeObject_h
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#define CRuntimeObject_h
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#if ENABLE(NETSCAPE_PLUGIN_API)
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#include "JSDOMBinding.h"
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#include "runtime_object.h"
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class CRuntimeObject : public RuntimeObject {
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typedef RuntimeObject Base;
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static CRuntimeObject* create(ExecState* exec, JSGlobalObject* globalObject, PassRefPtr<CInstance> instance)
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// FIXME: deprecatedGetDOMStructure uses the prototype off of the wrong global object
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// We need to pass in the right global object for "i".
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Structure* domStructure = WebCore::deprecatedGetDOMStructure<CRuntimeObject>(exec);
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CRuntimeObject* object = new (NotNull, allocateCell<CRuntimeObject>(*exec->heap())) CRuntimeObject(exec, globalObject, domStructure, instance);
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object->finishCreation(globalObject);
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CInstance* getInternalCInstance() const;
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static const ClassInfo s_info;
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static Structure* createStructure(JSGlobalData& globalData, JSGlobalObject* globalObject, JSValue prototype)
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return Structure::create(globalData, globalObject, prototype, TypeInfo(ObjectType, StructureFlags), &s_info);
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CRuntimeObject(ExecState*, JSGlobalObject*, Structure*, PassRefPtr<CInstance>);
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void finishCreation(JSGlobalObject*);