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* Copyright (C) 2008 Alex Mathews <possessedpenguinbob@gmail.com>
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* Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org>
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* Copyright (C) 2004, 2005 Rob Buis <buis@kde.org>
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* Copyright (C) 2005 Eric Seidel <eric@webkit.org>
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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#ifndef SpotLightSource_h
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#define SpotLightSource_h
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#include "LightSource.h"
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class SpotLightSource : public LightSource {
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static PassRefPtr<SpotLightSource> create(const FloatPoint3D& position,
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const FloatPoint3D& direction, float specularExponent, float limitingConeAngle)
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return adoptRef(new SpotLightSource(position, direction, specularExponent, limitingConeAngle));
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const FloatPoint3D& position() const { return m_position; }
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const FloatPoint3D& direction() const { return m_direction; }
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bool setPointsAtX(float);
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bool setPointsAtY(float);
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bool setPointsAtZ(float);
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float specularExponent() const { return m_specularExponent; }
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bool setSpecularExponent(float);
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float limitingConeAngle() const { return m_limitingConeAngle; }
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bool setLimitingConeAngle(float);
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virtual void initPaintingData(PaintingData&);
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virtual void updatePaintingData(PaintingData&, int x, int y, float z);
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virtual TextStream& externalRepresentation(TextStream&) const;
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SpotLightSource(const FloatPoint3D& position, const FloatPoint3D& direction,
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float specularExponent, float limitingConeAngle)
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: LightSource(LS_SPOT)
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, m_position(position)
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, m_direction(direction)
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, m_specularExponent(specularExponent)
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, m_limitingConeAngle(limitingConeAngle)
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FloatPoint3D m_position;
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FloatPoint3D m_direction;
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float m_specularExponent;
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float m_limitingConeAngle;
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} // namespace WebCore
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#endif // ENABLE(FILTERS)
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#endif // SpotLightSource_h