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* Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org>
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* Copyright (C) Research In Motion Limited 2010. All rights reserved.
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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#include "RenderSVGResourceLinearGradient.h"
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#include "LinearGradientAttributes.h"
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#include "SVGLinearGradientElement.h"
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RenderSVGResourceType RenderSVGResourceLinearGradient::s_resourceType = LinearGradientResourceType;
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RenderSVGResourceLinearGradient::RenderSVGResourceLinearGradient(SVGLinearGradientElement* node)
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: RenderSVGResourceGradient(node)
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RenderSVGResourceLinearGradient::~RenderSVGResourceLinearGradient()
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bool RenderSVGResourceLinearGradient::collectGradientAttributes(SVGGradientElement* gradientElement)
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m_attributes = LinearGradientAttributes();
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return static_cast<SVGLinearGradientElement*>(gradientElement)->collectGradientAttributes(m_attributes);
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FloatPoint RenderSVGResourceLinearGradient::startPoint(const LinearGradientAttributes& attributes) const
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return SVGLengthContext::resolvePoint(static_cast<const SVGElement*>(node()), attributes.gradientUnits(), attributes.x1(), attributes.y1());
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FloatPoint RenderSVGResourceLinearGradient::endPoint(const LinearGradientAttributes& attributes) const
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return SVGLengthContext::resolvePoint(static_cast<const SVGElement*>(node()), attributes.gradientUnits(), attributes.x2(), attributes.y2());
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void RenderSVGResourceLinearGradient::buildGradient(GradientData* gradientData) const
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gradientData->gradient = Gradient::create(startPoint(m_attributes), endPoint(m_attributes));
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gradientData->gradient->setSpreadMethod(platformSpreadMethodFromSVGType(m_attributes.spreadMethod()));
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addStops(gradientData, m_attributes.stops());