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* Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org>
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* Copyright (C) 2009 Apple Inc. All rights reserved.
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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#ifndef RenderSVGTextPath_h
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#define RenderSVGTextPath_h
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#include "RenderSVGInline.h"
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class RenderSVGTextPath : public RenderSVGInline {
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RenderSVGTextPath(Node*);
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Path layoutPath() const;
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float startOffset() const;
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bool exactAlignment() const;
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bool stretchMethod() const;
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virtual bool isSVGTextPath() const { return true; }
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virtual const char* renderName() const { return "RenderSVGTextPath"; }
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inline RenderSVGTextPath* toRenderSVGTextPath(RenderObject* object)
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ASSERT(!object || !strcmp(object->renderName(), "RenderSVGTextPath"));
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return static_cast<RenderSVGTextPath*>(object);
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// This will catch anyone doing an unnecessary cast.
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void toRenderSVGTextPath(const RenderSVGTextPath*);
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#endif // RenderSVGTextPath_h