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* Copyright (C) Research In Motion Limited 2011. All rights reserved.
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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#include "SVGAnimatedBoolean.h"
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#include "SVGAnimateElement.h"
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SVGAnimatedBooleanAnimator::SVGAnimatedBooleanAnimator(SVGAnimationElement* animationElement, SVGElement* contextElement)
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: SVGAnimatedTypeAnimator(AnimatedBoolean, animationElement, contextElement)
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PassOwnPtr<SVGAnimatedType> SVGAnimatedBooleanAnimator::constructFromString(const String& string)
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OwnPtr<SVGAnimatedType> animtedType = SVGAnimatedType::createBoolean(new bool);
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animtedType->boolean() = (string == "true"); // wat?
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return animtedType.release();
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PassOwnPtr<SVGAnimatedType> SVGAnimatedBooleanAnimator::startAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes)
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return SVGAnimatedType::createBoolean(constructFromBaseValue<SVGAnimatedBoolean>(animatedTypes));
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void SVGAnimatedBooleanAnimator::stopAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes)
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stopAnimValAnimationForType<SVGAnimatedBoolean>(animatedTypes);
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void SVGAnimatedBooleanAnimator::resetAnimValToBaseVal(const SVGElementAnimatedPropertyList& animatedTypes, SVGAnimatedType* type)
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resetFromBaseValue<SVGAnimatedBoolean>(animatedTypes, type, &SVGAnimatedType::boolean);
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void SVGAnimatedBooleanAnimator::animValWillChange(const SVGElementAnimatedPropertyList& animatedTypes)
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animValWillChangeForType<SVGAnimatedBoolean>(animatedTypes);
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void SVGAnimatedBooleanAnimator::animValDidChange(const SVGElementAnimatedPropertyList& animatedTypes)
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animValDidChangeForType<SVGAnimatedBoolean>(animatedTypes);
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void SVGAnimatedBooleanAnimator::addAnimatedTypes(SVGAnimatedType*, SVGAnimatedType*)
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void SVGAnimatedBooleanAnimator::calculateAnimatedValue(float percentage, unsigned, SVGAnimatedType* from, SVGAnimatedType* to, SVGAnimatedType*, SVGAnimatedType* animated)
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ASSERT(m_animationElement);
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ASSERT(m_contextElement);
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bool fromBoolean = m_animationElement->animationMode() == ToAnimation ? animated->boolean() : from->boolean();
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bool toBoolean = to->boolean();
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bool& animatedBoolean = animated->boolean();
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m_animationElement->animateDiscreteType<bool>(percentage, fromBoolean, toBoolean, animatedBoolean);
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float SVGAnimatedBooleanAnimator::calculateDistance(const String&, const String&)
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// No paced animations for boolean.