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structure will be populated as if for dynamic rendering, regardless of
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which path is used. Drivers which use their own render pass structure
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should parse the render pass, if available, and pass a
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:cpp:func:`vk_graphics_pipeline_state_fill()` with the relevant information
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from the specified subpass. If a render pass is available,
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:cpp:struct:`vk_render_pass_state` will be populated with the
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structure will be populated for dynamic rendering, including color, depth,
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and stencil attachment formats.
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The usual flow for creating a full graphics pipeline (not library) looks