187
187
bool progress = false;
189
nir_foreach_function(function, shader) {
190
if (function->impl == NULL)
193
progress = nir_opt_rematerialize_compares_impl(shader, function->impl)
189
nir_foreach_function_impl(impl, shader) {
190
progress = nir_opt_rematerialize_compares_impl(shader, impl) || progress;