55
55
tex->coord_components = 2;
61
60
/* Blorp only has one texture and it's bound at unit 0 */
65
nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL);
64
nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32);
66
65
nir_builder_instr_insert(b, &tex->instr);