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Viewing changes to src/gallium/frontends/d3d10umd/State.h

  • Committer: mmach
  • Date: 2023-11-02 21:31:35 UTC
  • Revision ID: netbit73@gmail.com-20231102213135-18d4tzh7tj0uz752
2023-11-02 22:11:57

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   uint type;
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   struct pipe_shader_state state;
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   unsigned output_mapping[PIPE_MAX_SHADER_OUTPUTS];
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   boolean output_resolved;
 
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   bool output_resolved;
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};
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struct Query;
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   void *empty_fs;
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   void *empty_vs;
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   enum pipe_prim_type primitive;
 
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   enum mesa_prim primitive;
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   struct pipe_stream_output_target *so_targets[PIPE_MAX_SO_BUFFERS];
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   struct pipe_stream_output_target *draw_so_target;