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<title><application>扫雷</application> 手册</title>
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<abstract role="description">
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Mines is GNOME's take on the popular logic puzzle minesweeper,
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which includes avoiding mines while receiving clues for
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the location of the mines.
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<para>扫雷是 GNOME 对流行的逻辑谜题扫雷的呈现,其包含当收到关于雷的位置的提示时避开雷。</para>
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<holder>Callum McKenzie</holder>
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<!-- Based on an earlier manual by <holder>Tim Riehle</holder> -->
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</copyright><copyright><year>2009</year><holder>ZhangMiao (mymzhang@gmail.com)</holder></copyright><copyright><year>2010</year><holder>lainme (lainme993@gmail.com)</holder></copyright><copyright><year>2011</year><holder>TeliuTe (teliute@163.com)</holder></copyright>
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<!-- translators: uncomment this:
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<sect1 id="intro">
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<title>简介</title>
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<application><application>Mines</application></application> is a puzzle game where you
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locate mines floating in an ocean using only your brain and a
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<para><application><application>扫雷</application></application>是一个智力游戏,您仅凭自己的大脑和一小点运气来在一片方块中定位雷的位置。</para>
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You start the game with a grid of covered squares and no idea what is in them. Clicking on a square reveals
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what is in it: either empty ocean or a mine. If you
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find a mine bad things happen and the game is over. If you
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uncover an empty square, you survive and get to try again. We do
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give you a bit of help; if you find an empty piece of ocean
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a number is printed there telling you how many mines are in the
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adjacent squares (or no number if there are no nearby
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mines). Once you find a few clear squares you can start to
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deduce which squares have mines in them and which don't. You win
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the game once you have revealed all the un-mined squares and
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marked all the mined squares.
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<para>您启动游戏会出现被遮蔽的方块组成的网格,而不知道它们里面是什么。点击一个方块会显示出它里面的东西;或是空的地面或是雷。如果您点到一个雷,坏事就会发生,整个游戏结束了。如果您打开一个空的方块,您会幸存并着手另一次尝试。我们确实会给您一些帮助;假如您找到印有数字的空阔地面的话,它告诉您在周围方块中有多少个雷(或没有数字,如果周围没有雷)。一旦您扫出一些方块便可以开始推断哪些方块有雷哪些没有。当您找到全部没有雷的方块并标记了全部有雷的方块,您就赢了游戏。</para>
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<figure id="main-window">
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<title>游戏的过程:开始,进行游戏,失败,和胜利。</title>
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</imageobject></mediaobject>
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To mark a square as having a mine you right-click on it and a
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flag is placed there. If you click on a square with a number and
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you have placed precisely that number of flags on adjacent
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squares then the remaining squares are revealed. If you didn't
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mark the mines correctly then an explosion will occur and the game
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is over. Squares with no adjacent mines (i.e. blank squares)
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have their adjacent squares automatically cleared.
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<para>要将一个方块标记为有雷,您在它上面单击右键,然后那里会插上旗帜。如果您点击有数字的方块,并且在周围方块放置了正好这么多的旗帜,那么剩下的方块就会被揭开。如果您没有正确标记出雷,就会发生爆炸并且游戏结束。周围没有雷的方块(例如空白方块)会自动清理出周围方块。</para>
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<figure id="status-bar">
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<title>重要的信息。</title>
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<sect1 id="details">
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<title>细节</title>
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This section provides information on the controls and the
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important menu items. If you need help figuring where the
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mines are, see the <link linkend="strategy">strategy section</link>.
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<para>本节提供了关于控制和重要的菜单项的信息。如果您需要弄明白雷在哪里,参见<link linkend="strategy">策略一节</link>。</para>
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<title>目标</title>
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Starting from an ocean of squares with unknown contents
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you must mark all the squares with mines and reveal all the
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clear squares. You don't actually have to mark the squares with mines,
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but it is a lot easier if you do. Once you have cleared all
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the un-mined squares, any remaining mined squares will be
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<para>开始所有方块下面都是未知的,您必须找出所有的地雷,翻开空的方块。您不必给有雷的方块插上旗标,但是这样做会减少很多不必要的麻烦,一旦您翻开了所有不是雷的方块,剩余的方块会自动做上标记。</para>
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If you left click on a mine, or auto-clear a square with a mine
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in it you lose. To help prevent accidents, you aren't allowed
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to auto-clear around a square unless the number of marked
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mines equals the number given in the square.
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<para>如果您点上了一个雷,或者自动时碰到一个雷,您就会输了。要避免这种情况的发生,您不应该允许自动清理,除非标记的雷跟给定的雷数目相同。</para>
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</imageobject></mediaobject>
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On the right hand side of the dialog there are three
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parameters for controlling the custom size. Horizontal and
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Vertical are the width and height of the desired grid in
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squares. The number of mines is - obviously - the number of
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mines you need to find. If this number is set too high or too
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low then the game becomes very easy. The number of mines is
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limited to slightly less than the total number of squares.
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<para>在对话框的右边有三个控制大小的参数,水平和垂直是用于网格和方块的宽度和高度,地雷数量是——这个显而易见——是您想找出的地雷数量,如果设的太大或者太小都会使游戏变得简单,雷的数目不能超过方块的数量。</para>
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</imageobject></mediaobject>
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</informalfigure>
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There is a check-box in the properties dialog entitled
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Use "I'm not sure" flags. If you enable this then, when
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right-clicking on a square, it cycles between the normal flags
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used to mark the square as mined, a flag with a question mark
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on it and no flag. This new flag is to help you with your
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reasoning, to mark mines you think might be a mine but aren't
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flags have no effect on the game; you still have to use the
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appropriate number of red marker flags to be able to clear
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around a numbered square.
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<para>在属性对话框里还有一个“不确定”旗标,如果您选中此项,当用右键连续点击一个方块时,它会先显示普通旗标,也就是地雷的旗标,然后是一个问号不确定旗标,再就是无旗标。这个新的旗标可以帮您推理,标记一个不太确定是否是雷的方块。这些旗标不影响游戏,您仍然要使用红色的地雷标记,以便清理周围的方块。</para>
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<figure id="flags-img">
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<title>当“不确定”旗标激活时的旗标序列。</title>
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<title>使用“太多旗标”警告</title>
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The other check-box in the properties dialog is entitled
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Use "Too many flags" warning. This feature will show you a
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warning when you have placed too many flags. This is disabled
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by default, as it provides so much hint that it could be
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considered "cheating".
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<para>另一个复选框是“太多旗标”警告,选中此项,当您放置太多旗标时,会显示一个警告信息。默认不选中此项,因为它给出了太多提示,可能会被认为是“作弊”。</para>
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<title>提示</title>
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If you get stuck - it is reasonably common to end up with two
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options that you can't logically resolve - then you can either
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guess, or ask for a hint. When you choose
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<guimenuitem>Hint</guimenuitem> from the <guimenu>Game</guimenu>
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menu a single square is revealed (plus surrounding
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squares if it is blank). The choice of square is random, but
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should be helpful. There is 10 second penalty added to your
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time whenever you use a hint.
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<para>如果您扫雷受阻-通常是在快结束时,两种可能都合理,您没法解决时-要么猜一下,要么看一下提示。当您点菜单 <guimenu>游戏</guimenu> 选择 <guimenuitem>提示</guimenuitem>,会翻开一个方块(如果它是空的,则是周围的方块)。这是随机选择的,但是也会有所帮助,无论您是否采纳,都会加上10秒的时间。</para>
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<title>高分</title>
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If your score is in the top ten you will be shown the list of top scores and have an
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opportunity to change the name recorded in the high score table. You can
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also review the scores later by choosing
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<guimenuitem>Scores</guimenuitem> from the <guimenu>Game</guimenu>
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menu. The drop-down menu at the top of the dialog lets you
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look at the scores for other board sizes.
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<para>如果您的积分在前10名,就会显示在得分榜上,还有一个机会更改得分榜上的记录名。您还可以稍后点<guimenu>游戏</guimenu>菜单,选择<guimenuitem>得分</guimenuitem>菜单项,来查看得分榜。点击上面的下拉列表可以查看其他大小面板的得分情况。</para>
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<figure id="high-score-img">
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<title>高分对话框。</title>
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<sect1 id="strategy">
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<title>策略</title>
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The first half of this section explains the very basics of
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deducing where mines are. If you are familiar with how to play the
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game skip down to the <link linkend="advanced">Advanced Situations</link> subsection.
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<para>前半节讲述的是扫雷基本推理,如果您已经熟悉了如果玩,可以跳到 <link linkend="advanced">复杂情形</link> 一节。</para>
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<title>基本</title>
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These are a few basic situations which should be incredibly
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obvious, but if you're struggling with how to play the game,
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they should be useful. The first case is where you have an
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isolated covered square and most of the squares around it read
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1. That covered square is a mine.
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<para>有些基本情形是显而易见的,只是对您全面了解游戏是有帮助的。第一种情形是有一个孤立的扣着的方块,它旁边绝大多数方块已经翻开,显示的是1,这个扣着的方块下面是一个雷。</para>
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<title>最简单的情况。</title>
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</imageobject></mediaobject>
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These are the simplest cases. Other permutations on these
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simple situations are possible, for example the three squares
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in the previous example could be in an L shape.
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Simple analysis will solve most of the
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puzzle, but not all. Before going on to the next sections,
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where we give you more advanced hints, you should play
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for a bit and see what you can work out for yourself.
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<para>这些都是简单的情形,也可能还有别的简单情况,比如上面讲到的三个方块,可以排列成 L 形。</para>
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<para>简单的推理可以解决大多数迷题,但不是全部。在进入下一节前,这儿我们给一些地更高级的提示,您应当更进一步,看看您自己是如何解决的。</para>
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<sect2 id="advanced">
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<title>高级的情况</title>
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These are some more complicated situations. They are a bit of
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a step up from the last section, so we hope you took our
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advice and played for a bit first.
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<para>这儿是一些更为复杂的情形,它们比上一节要更深一些,因此,我们希望您能听取意见先玩得深入一些。</para>
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In the example below the mines are to the left of
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the ones. We figure this out by a process of elimination. If the
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square to the left of the 2 was a mine then the 1s
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would both have their maximum number of mines leaving no free square for
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the second mine adjacent to the 2 (since they would also be
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adjacent to the 1s). Having eliminated the middle square we are
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left with two squares we require for the 2 so they are both mined.
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<para>在这个例子中,地雷在1左边的方块下面,我们用排除法来解释。如果2左边的方块是雷,那么两个1都会满足雷的最大数,中间的方块不可能再放第二个雷了(因为它们都和1相连),排除了中间这个不是雷,那么这儿有两个雷,所以上面两个都是雷了。</para>
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<title>一种不是很明显的样式。</title>
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</imageobject></mediaobject>
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This situation can be disguised, for example consider the figure
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below. It is the same situation, but the extra mined square on
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the right has increased all the numbers by 1.
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<para>这种情形可能被忽视,如下图所示,也是这种情况,只是多的雷在右边方块,所有数字都加上了1。</para>
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<title>The extra mine disguises a copy of the previous example.</title>
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<title>多出地雷的图示,跟上一例相同。</title>
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<mediaobject><imageobject>
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<imagedata format="PNG" fileref="figures/hard-hints-2.png"/>
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</imageobject></mediaobject>
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Now we're going to try a complicated example. It illustrates two
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points. The first is that even if you aren't sure which squares are
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mined, restricting the possibilities is helpful. The second is that
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knowing which squares aren't mined is nearly as good as knowing which
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<para>现在我们来试一个复杂的例子,这个图有两个要点,第一点您甚至不能确定哪个方块有雷,缩小可能性是有用的。第二点是弄清哪个方块没有雷,可以更好地确定有雷的方块。</para>
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Assume that, in the figure below, we start off knowing that the top
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left square is mined and so the two squares marked 2 on the left only
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require one more mine. Next observe that the left-most 2 implies that
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one of the covered squares beneath it is mined, but we don't yet know
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which one. Since at least one of these squares is mined and they are
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both neighbors of the second 2 then we know that that 2 is also
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satisfied by one of these two squares (we still don't know which
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one). This means that the square beneath the 4 is clear because it is
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also a neighbor of the second 2 and not one of the two squares we
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identified previously.
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This one blank square now leaves the 4 with only four neighbors - all
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of which must be mines. Not only does it tell us which mines surround
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the 4, it now tells us which of the squares beside the 2 is mined!
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<para>确定了这两点,在下图中,我们首先确定左上角的方块有雷,由于左边标着的2,只需再找到一个雷。再继续找,最左边的两个方块下面有一个雷,但我们仍然不知道是哪一个。因为它们两个里面至少有一个雷,但都和2相邻,我们知道任何一个方块都满足2的条件(我们还是不知道是哪一个)。这就意味着4的下面比较清楚,因为它也是与两个2相邻,但跟我们前面讲的最左边的方块不相邻。这个空方块要挨着四个相邻方块-每个下面都应该有雷。这不仅告诉我们4周围哪一个是雷,现在也告诉我们哪一个挨着2的方块有雷。</para>
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<title>As tricky as it gets.</title>
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<mediaobject><imageobject>
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<imagedata format="PNG" fileref="figures/hard-hints-3.png"/>
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</imageobject></mediaobject>
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This sort of situation is tricky. In all the other examples you can
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learn to look for patterns and avoid thinking hard. Situations like
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the one in the figure don't crop up easily or in easily recognisable
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places. Often it is easier to just ignore them and keep playing
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elsewhere in the hope that you can start clearing the squares from the
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<para>这类情况需要一定的技巧,在其他的例子中,您可以学到通过对比图样来避免费脑筋,而此例中的情况不容易出现或者简单地识别。常常被忽略先翻开了别的地方,可以从另外一些方面来清除这些方块。</para>
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<title>提示</title>
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Remember, the edge of the board is just the same as a large
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cleared area (but without the numbers). Often working
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at the edge of the board is the easiest way forward.
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Sometimes you end up in a situation where there is no way to
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deduce what the configuration is. In these cases you either have
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to guess or use the hint function
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(<menuchoice><guimenu>Game</guimenu><guimenuitem>Hint</guimenuitem></menuchoice>).
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Sometimes it isn't a 50/50 situation and instead of taking a hint
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you might like to gamble on the most likely outcome.
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One final hint: remember the counter on the bottom left of the window
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that tells you how many mines you have left? Often, near the end
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of the game, this number can help you figure out what possible
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places mines can be. How to do this is up
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to you to figure out.
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<para>记住,面板的四个边也是一个大的已清除区域(但是不会显示数字)。经常在边上找找是前进的最简单方法。</para>
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<para>有时您被一种无法解开的情形所困绕,无法解脱。这时候要么您试着猜一下,或者也可以使用提示功能(点菜单<menuchoice><guimenu>游戏</guimenu><guimenuitem>提示</guimenuitem></menuchoice>)。有时它并不是对半开的情况,相比获得一个提示,您可能更愿意用赌一把来解决问题。</para>
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<para>最后一个提示:注意窗口左下边的记数提示,您还剩多少雷?越接近结尾,这个数字越能帮助您找到雷可能的位置。让您明白该如何去做。</para>
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<title>许可</title>
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<para>这个程序是自由软件;您可以在遵循由<ulink type="http" url="http://www.fsf.org">自由软件基金会</ulink>发布的 <citetitle><ulink type="help" url="gnome-help:gpl">GNU 通用公共许可证</ulink></citetitle>的条款下重新分发它和/或修改它;可以是许可证第二版,或(由您选择)任何更新版本。</para>
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<para>本程序的分发是希望它会有用,但没有任何保证;甚至没有商业性的或对特定目的适用性的暗指。更多细节请参看 <citetitle><ulink type="help" url="gnome-help:gpl">GNU 通用公共许可证</ulink></citetitle>。</para>
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A copy of the <citetitle><ulink type="help" url="gnome-help:gpl">GNU General Public License</ulink></citetitle> is
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included as an appendix to the <citetitle>GNOME Users
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Guide</citetitle>. You may also obtain a copy of the
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<citetitle><ulink type="help" url="gnome-help:gpl">GNU General Public License</ulink></citetitle> from the Free
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Software Foundation by visiting <ulink type="http" url="http://www.fsf.org">their Web site</ulink> or by writing to
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Free Software Foundation, Inc.
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<street>59 Temple Place</street> - Suite 330
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<city>Boston</city>, <state>MA</state> <postcode>02111-1307</postcode>
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<country>USA</country>
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<para>在<citetitle>GNOME 用户指南</citetitle> 的附录中包含了一份 <citetitle>GNU 通用许可证</citetitle>的副本,您也可以通过访问自由软件基金会的<ulink type="http" url="http://www.fsf.org">网站</ulink>上获得 <citetitle>GNU 通用许可证</citetitle>的副本,或者写信给 <address> Free Software Foundation, Inc. <street>59 Temple Place</street> - Suite 330 <city>Boston</city>, <state>MA</state><postcode>02111-1307</postcode><country>USA</country></address> 来索取。</para>