1
<?xml version="1.0" encoding="utf-8"?>
2
<!DOCTYPE article PUBLIC "-//OASIS//DTD DocBook XML V4.1.2//EN" "http://www.oasis-open.org/docbook/xml/4.1.2/docbookx.dtd" [
3
<!ENTITY legal SYSTEM "legal.xml">
4
<!ENTITY NETWORKGAMES SYSTEM "network-games.xml">
5
<!ENTITY appversion "2.20">
6
<!ENTITY manrevision "2.9">
7
<!ENTITY date "February 2008">
8
<!ENTITY app "<application>Iagno</application>">
9
<!ENTITY appname "Iagno">
10
<!ENTITY version "2.9">
13
(Do not remove this comment block.)
14
Maintained by the GNOME Documentation Project
15
http://developer.gnome.org/projects/gdp
16
Template version: 2.0 beta
17
Template last modified Feb 12, 2002
19
<!-- =============Document Header ============================= -->
20
<article id="index" lang="sl">
21
<!-- please do not change the id; for translations, change lang to -->
22
<!-- appropriate code -->
24
<title><application>Iagno</application> Manual</title>
26
<abstract role="description">
28
Iagno is the two player strategy game of Othello, which is also known as
29
Reversi and is similar to Go. The pieces are tiles that are black on one
30
side and white on the other and the objective is for the player to flip
31
his/her opponent's tiles to his/her color, while keeping the opponent
32
from doing the same. Once the board is filled with tiles, the winner is
33
the player with the most of his/her color tiles on the board.
39
<holder>Eric Baudais</holder>
41
<!-- translators: uncomment this:
45
<holder>ME-THE-TRANSLATOR (Latin translation)</holder>
49
<!-- An address can be added to the publisher information. If a role is
50
not specified, the publisher/author is the same for all versions of the
53
<publishername> GNOME Documentation Project </publishername>
56
<legalnotice id="legalnotice">
58
Permission is granted to copy, distribute and/or modify this
59
document under the terms of the GNU Free Documentation
60
License (GFDL), Version 1.1 or any later version published
61
by the Free Software Foundation with no Invariant Sections,
62
no Front-Cover Texts, and no Back-Cover Texts. You can find
63
a copy of the GFDL at this <ulink type="help" url="ghelp:fdl">link</ulink> or in the file COPYING-DOCS
64
distributed with this manual.
66
<para> This manual is part of a collection of GNOME manuals
67
distributed under the GFDL. If you want to distribute this
68
manual separately from the collection, you can do so by
69
adding a copy of the license to the manual, as described in
70
section 6 of the license.
74
Many of the names used by companies to distinguish their
75
products and services are claimed as trademarks. Where those
76
names appear in any GNOME documentation, and the members of
77
the GNOME Documentation Project are made aware of those
78
trademarks, then the names are in capital letters or initial
83
DOCUMENT AND MODIFIED VERSIONS OF THE DOCUMENT ARE PROVIDED
84
UNDER THE TERMS OF THE GNU FREE DOCUMENTATION LICENSE
85
WITH THE FURTHER UNDERSTANDING THAT:
89
<para>DOCUMENT IS PROVIDED ON AN "AS IS" BASIS,
90
WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR
91
IMPLIED, INCLUDING, WITHOUT LIMITATION, WARRANTIES
92
THAT THE DOCUMENT OR MODIFIED VERSION OF THE
93
DOCUMENT IS FREE OF DEFECTS MERCHANTABLE, FIT FOR
94
A PARTICULAR PURPOSE OR NON-INFRINGING. THE ENTIRE
95
RISK AS TO THE QUALITY, ACCURACY, AND PERFORMANCE
96
OF THE DOCUMENT OR MODIFIED VERSION OF THE
97
DOCUMENT IS WITH YOU. SHOULD ANY DOCUMENT OR
98
MODIFIED VERSION PROVE DEFECTIVE IN ANY RESPECT,
99
YOU (NOT THE INITIAL WRITER, AUTHOR OR ANY
100
CONTRIBUTOR) ASSUME THE COST OF ANY NECESSARY
101
SERVICING, REPAIR OR CORRECTION. THIS DISCLAIMER
102
OF WARRANTY CONSTITUTES AN ESSENTIAL PART OF THIS
103
LICENSE. NO USE OF ANY DOCUMENT OR MODIFIED
104
VERSION OF THE DOCUMENT IS AUTHORIZED HEREUNDER
105
EXCEPT UNDER THIS DISCLAIMER; AND
109
<para>UNDER NO CIRCUMSTANCES AND UNDER NO LEGAL
110
THEORY, WHETHER IN TORT (INCLUDING NEGLIGENCE),
111
CONTRACT, OR OTHERWISE, SHALL THE AUTHOR,
112
INITIAL WRITER, ANY CONTRIBUTOR, OR ANY
113
DISTRIBUTOR OF THE DOCUMENT OR MODIFIED VERSION
114
OF THE DOCUMENT, OR ANY SUPPLIER OF ANY OF SUCH
115
PARTIES, BE LIABLE TO ANY PERSON FOR ANY
116
DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR
117
CONSEQUENTIAL DAMAGES OF ANY CHARACTER
118
INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS
119
OF GOODWILL, WORK STOPPAGE, COMPUTER FAILURE OR
120
MALFUNCTION, OR ANY AND ALL OTHER DAMAGES OR
121
LOSSES ARISING OUT OF OR RELATING TO USE OF THE
122
DOCUMENT AND MODIFIED VERSIONS OF THE DOCUMENT,
123
EVEN IF SUCH PARTY SHALL HAVE BEEN INFORMED OF
124
THE POSSIBILITY OF SUCH DAMAGES.
132
<!-- This file contains link to license for the documentation (GNU FDL), and
133
other legal stuff such as "NO WARRANTY" statement. Please do not change
137
<author role="maintainer">
138
<firstname>Eric</firstname>
139
<surname>Baudais</surname>
141
<address> <email>baudais@okstate.edu</email> </address>
144
<!-- This is appropriate place for other contributors: translators,
145
maintainers, etc. Commented out by default.
146
<othercredit role="translator">
147
<firstname>Latin</firstname>
148
<surname>Translator 1</surname>
150
<orgname>Latin Translation Team</orgname>
151
<address> <email>translator@gnome.org</email> </address>
153
<contrib>Latin translation</contrib>
158
<releaseinfo revision="2.26" role="review"/>
162
<revnumber>Iagno Manual V2.9</revnumber>
163
<date>February 2008</date>
165
<para role="author">Claude Paroz <email>claude@2xlibre.net</email></para>
166
<para role="publisher">GNOME Documentation Project</para>
170
<revnumber>Iagno Manual V2.8</revnumber>
171
<date>September 2004</date>
173
<para role="author">Eric Baudais <email>baudais@okstate.edu</email></para>
174
<para role="publisher">GNOME Documentation Project</para>
178
<revnumber>0.1</revnumber>
179
<date>4 February 2000</date>
180
<authorinitials>EB</authorinitials>
182
First draft completed.
187
<revnumber>0.2</revnumber>
188
<date>5 February 2000</date>
189
<authorinitials>EB</authorinitials>
191
Added a footnote to why section. Fixed some typos.
196
<revnumber>0.3</revnumber>
197
<date>7 February 2000</date>
198
<authorinitials>EB</authorinitials>
200
Made the doc compliant with the GDP template. Clarified
206
<revnumber>1.0</revnumber>
207
<date>7 April 2000</date>
208
<authorinitials>EB</authorinitials>
210
Licensed the Iagno Manual under the FDL. Updated the
211
screenshots to the GDP standard theme, MicroGUI.
216
<releaseinfo>This manual describes version 2.20 of Iagno.
218
<!-- The following feedback information only applies to appliactions
219
listed in bugzilla.gnome.org and bugzilla.ximian.com. For other
220
applications, please provide your own feedback info or remove thsi
221
section altogether -->
223
<title>Feedback</title>
224
<para>To report a bug or make a suggestion regarding the <application>Iagno</application> application or
225
this manual, follow the directions in the
226
<ulink url="ghelp:user-guide?feedback-bugs" type="help">GNOME Feedback Page</ulink>.
228
<!-- Translators may also add here feedback address for translations -->
233
<indexterm zone="index">
234
<primary>Iagno</primary>
237
<!-- ============= Document Body ============================= -->
238
<!-- ============= Introduction ============================== -->
240
<title>Introduction</title>
242
<title>What is Iagno?</title>
245
<application>Iagno</application> is a computer version of
246
the game Reversi, more popularly called Othello.
247
<application>Iagno</application> is a two player strategy
248
game similar to Go. The board is 8 by 8 with tiles that
249
are black on one side and white on the other side. The
250
object of <application>Iagno</application> is to flip as
251
many of your opponent's tiles to your color as possible
252
without your opponent flipping your tiles. This is done
253
by trapping your opponent's tiles between two tiles of
258
Iagno also features <link linkend="network-games">multiplayer</link> support with two
259
human players in hotseat or network mode.
263
To run <application>Iagno</application>, select
264
<guimenuitem>Iagno</guimenuitem> from the
265
<guisubmenu>Games</guisubmenu> submenu of the <guimenu>Main
266
Menu</guimenu>, or type <command>iagno</command> on the
272
<title>Why is Othello called Iagno?</title>
274
You're probably wondering why this game is called
275
<application>Iagno</application> instead of Othello or
276
even gnothello. The answer is complicated, and involves
277
things like trademarks and lawyers and whatnot.
279
it at that, I'll tell you a long and complicated lie about
280
the origin of the name <application>Iagno</application>.
283
On a stormy night, like those depicted so much in England,
284
a lonely programmer was sitting in front of his computer
285
screen. Ian had finished his masterpiece in gaming. It
286
was a fully interactive game of Othello and he decided
287
to play a pun with the name and called it gnothello for
288
the game was written using GNOME.
291
Later his buddies came over and like all programmers he
292
showed off his masterpiece. They all laughed in his face
293
and told Ian that his game was worthless and a pitiful
294
attempt to be a true hacker. After Ian kicked them out
295
he decided to rename his program Iago
298
Iago is Othello's nemesis in the play <citetitle>Othello
299
</citetitle> by William Shakespeare.
303
had manifested itself due to his game. Yet it still
304
didn't sound right. All GNOME programs have some part
305
of GNOME in it, Ian thought. After much thought he decided
306
on the name we have come to cherish, <application>Iagno
313
<title>Playing Iagno</title>
315
The board starts with four tiles arranged in a box on the
316
middle of the board. The tiles have the same color at each
317
corner, as shown in <xref linkend="start-shot"/>.
320
<figure id="start-shot">
321
<title>Starting Position</title>
325
<imagedata fileref="figures/START.png" format="PNG" srccredit="Eric Baudais"/>
328
<phrase>Screenshot of the starting position.</phrase>
335
Black goes first and places a tile on the board such that it
336
traps white's tiles between two of black's tiles. When black places
337
a tile on the board all of white's tiles between black's newly placed
338
tile and another black tile, in a horizontal, vertical, or diagonal row, are flipped over
339
and become black, as shown in <xref linkend="first-shot"/>.
342
<figure id="first-shot">
343
<title>First Move</title>
347
<imagedata fileref="figures/FIRST.png" format="PNG" srccredit="Eric Baudais"/>
350
<phrase>Screenshot of the first move.</phrase>
357
When there is tile trapped between two tiles, of an identical color
358
in the same row, the player captures tiles until another tile of the
359
player's color is encountered, as shown in <xref linkend="block-shot"/>.
360
The player can only take tiles that are
361
a direct result of the placing a tile on the board. Once a tile is
362
placed on the board the player cannot remove it and place the tile
363
somewhere else. If a player cannot move they forfeit their turn.
364
The game ends when it is no longer possible for either player to move.
366
<figure id="block-shot">
367
<title>White cannot capture the black tile in the center of the
368
middle column because there are white tiles blocking the ends of that
369
column. If it where blacks turn instead, black could place a tile at
370
the top of the column but would only flip the first of the two white
375
<imagedata format="PNG" fileref="figures/BLOCK.png" srccredit="Eric Baudais"/>
378
<phrase>Screenshot of black blocking.</phrase>
387
<sect1 id="settings">
388
<title>Game Settings</title>
391
<title>Player Color and Difficulty</title>
394
When you start Iagno the human player plays black and the computer player
395
plays white with the first level of difficulty. Using the
396
<guimenuitem>Game</guimenuitem> tab in the
397
<guisubmenu>Preferences</guisubmenu> dialog you can set the type of
398
player for each color. Human is of course you, level one is the
399
easiest computer player and level three is the hardest. You can set
400
both to human to play against a friend or set both to computer to
401
watch the computer play itself.
405
<sect2 id="quick-moves">
406
<title>Quick Moves Option</title>
409
This option is in the <guimenu>Settings</guimenu> menu. Then go to the
410
<guisubmenu>Preferences</guisubmenu> submenu in the <guimenuitem>Game
411
</guimenuitem> tab and it is initially off. When enabled this option
412
makes the computer player place its tiles faster.
418
Enabling this option does not force the computer player to move and does
419
not reduce the level of difficulty.
424
<sect2 id="enable-sound">
425
<title>Enable/Disable Sound</title>
428
The last option of the <guimenuitem>Game</guimenuitem> tab in the
429
<guilabel>Preferences</guilabel> dialog allows you to enable or disable all
430
sounds when playing in <application>Iagno</application>.
433
<figure id="player-shot">
434
<title>The Preferences menu with the Game tab highlighted.</title>
438
<imagedata format="PNG" fileref="figures/PLAYER.png" srccredit="Eric Baudais"/>
441
<phrase>Screenshot of the game settings.</phrase>
451
<sect1 id="animations">
452
<title>Appearance</title>
455
All the animation option are in the
457
<guimenu>Settings</guimenu>
458
<guisubmenu>Preferences </guisubmenu>
460
menus with the <guimenuitem>Appearance</guimenuitem> tab highlighted.
463
<sect2 id="animation-amount">
464
<title>Animation</title>
467
This option controls the amount of animation present when each tile is
468
flipped, using radio buttons. Selecting the option <guibutton>none
469
</guibutton> will cause the tiles to change color instantaneously.
470
Selecting the <guibutton>option</guibutton> partial will cause the
471
animation to flip the tiles slowly. Selecting the <guibutton>complete
472
</guibutton> option will cause the tiles to flip slowly and smoothly.
477
<sect2 id="stagger-flips">
478
<title>Stagger Flips</title>
481
This option causes captured tiles along a row, column, or diagonal to
482
flip one after another, like dominoes, instead of all flipping
483
simultaneously. It has no effect on game play, but looks cool.
489
<title>Show Grid</title>
492
This option will display a grid on top of the playing surface. The
493
grid is useful to display because it shows the player exactly where
494
they are placing each tile.
500
This option should be enabled for beginning players to see the gameplay
507
<sect2 id="flip-final">
508
<title>Flip Final Results</title>
511
This option moves all the black tiles to the top of the board and all the
512
white tiles to the bottom of the board at the end of the game. This allows
513
you to visually see the outcome of the game.
519
This option does not affect the outcome of the game in any way.
525
<sect2 id="tile-set">
526
<title>Tile Set</title>
528
This option lets you choose the type of board and tiles which are displayed.
529
If you want to make your own tile sets use the classic tile set as a template
530
and change the texture and colors for different effects. When you make a new
531
tile set that works with Iagno send it to Ian Peters <email>itp@gnu.org</email>
532
and he will include it with the next distribution.
536
<title>Important:</title>
538
There are two tile sets which look the same, but have different
539
animations -- woodtrim and classic.
543
<figure id="animation-shot">
544
<title>The Preferences menu with the Appearance tab highlighted.</title>
548
<imagedata format="PNG" fileref="figures/ANIMATION.png" srccredit="Eric Baudais"/>
551
<phrase>Screenshot of the animation settings.</phrase>
561
<!-- ============= Network games ===============================================
562
This doc is common to gnome-games. The file is pulled in from gnibbles directory
563
as a SVN symlink, and included here. Therefore translators only have to translate
564
the network stuff once, instead of one time for each game.
565
================================ -->
567
<!-- ============= Network Games Documentation =============================
568
This documentation is written so that is can be reused for all the
569
gnome-games which have network multiplayer support. Therefore no direct
570
references to a specific game should be made. Further, this file is currently
571
included in the various games as a SVN symlink. The figures can also
572
be included as SVN symlinks to avoid duplication of the same images.
575
<sect1 id="network-games">
576
<title>Network Games</title>
578
Iagno support networked multiplayer games which is provided by <ulink type="http" url="http://www.ggzgamingzone.org">GGZ Gaming Zone</ulink>. By connecting to a Iagno server
579
on the Internet, you can challenge other players in multiplayer games.
580
For news, updates and a list of servers to connect to, see the <ulink type="http" url="http://www.gnome.org/projects/gnome-games/">gnome-games website</ulink>.
583
To start the multiplayer game of Iagno, select <menuchoice><guimenu>Game</guimenu>
584
<guimenuitem>Network Game</guimenuitem></menuchoice> on the Iagno menu.
587
<sect2 id="connecting">
588
<title>Connecting to a Iagno network server</title>
590
The Iagno connection dialog is shown initially when starting a new
591
network game. This dialog allows you to select a server to connect to,
592
and the username that you will have while connected to that server.
596
It is possible to connect to a server with either a guest account or a normal
597
registered account. Guest accounts allows you to anonymously login, while
598
a normal login account allows you to reserve your own username which
599
is protected by the password that you choose.
602
<para> The <guimenuitem>Guest Login</guimenuitem> option should be selected
603
if you want an anonymous guest account. If you want to create a new
604
login account, then select the <guimenuitem>First-time Login</guimenuitem>
605
option, with the username, password and email of your choice.
606
If you have already created your account, you can connect by selecting
607
the <guimenuitem>Normal Login</guimenuitem> option, and enter the
608
username and password that you have chosen.
611
To connect to a server, click on the <guimenuitem>Connect</guimenuitem> button.
613
<figure id="connect">
614
<title>The Iagno network connection dialog.</title>
618
<imagedata fileref="figures/connect.png" format="PNG" srccredit="Andreas Røsdal"/>
621
<phrase>The Iagno network connection dialog.</phrase>
629
<title>Joining a game room</title>
631
Once you have successfully connected to a server, you can choose which game room to join. To play a multiplayer game of Iagno, select the Iagno room. If you want to host your own game, then click on the Launch button. This creates a new table where other players can participate in a game against you.
632
If there are any other games already started, then you can double-click on an existing game table to join it.
633
The list of game tables on the right shows you the number of available seats, which means the
634
number of players that can join the game table.
637
<title>This Iagno network dialog allows you to join a game room to find other players.</title>
641
<imagedata fileref="figures/tables.png" format="PNG" srccredit="Andreas Røsdal"/>
644
<phrase>This Iagno network dialog allows you to join a game room to find other players.</phrase>
650
When creating a new table for Iagno games, a preference dialog is displayed which allows you to
651
customize the game, such as set the minimum number of players for the game. Once the total
652
number of seats have been taken, then no more players are allowed to join that game table.
655
It is possible to chat with other players in network games. Ask for advice or help playing the games,
656
but please be polite against other players.
661
<title>Waiting for other players to join the game</title>
663
Once you have successfully joined a game table, then you have to wait until enough
664
players have joined the table. The <guimenuitem>Players List</guimenuitem> menu item
665
allows you to see a list of the players who have joined the game.
666
The game will begin immediately when the total number of players in the the game have been reached.
670
<sect2 id="playing-multiplayer">
671
<title>Playing multiplayer Iagno games</title>
673
Multiplayer Iagno games have pretty much the same rules as normal Iagno games,
674
except that you are now playing against human players. This means that other
675
strategies might possibly be better than when playing against AI players.
678
Once a player has won, the game ends and you can return to the initial network game screen.
679
Then you can play yet another game of addictive Iagno multiplayer!
689
<title>Known Bugs and Limitations</title>
691
<itemizedlist mark="opencircle">
694
The computer player for Iagno is easy to beat.
702
<title>Authors</title>
704
<application>Iagno</application> was written by Ian Peters
705
(<email>itp@gnu.org</email>). This manual was written by Eric Baudais
706
(<email>baudais@okstate.edu</email>).
707
To report a bug or make a suggestion regarding this application or
708
this manual, follow the directions in this
709
<ulink url="ghelp:user-guide?feedback-bugs" type="help">document</ulink>.
712
<!-- For translations: uncomment this:
715
Latin translation was done by ME
716
(<email>MYNAME@MYADDRESS</email>). Please send all comments and
717
suggestions regarding this translation to SOMEWHERE.
725
<!-- ============= Application License ============================= -->
728
<title>License</title>
730
This program is free software; you can redistribute it and/or
731
modify it under the terms of the <citetitle>GNU General Public
732
License</citetitle> as published by the Free Software Foundation;
733
either version 2 of the License, or (at your option) any later
737
This program is distributed in the hope that it will be useful, but
738
WITHOUT ANY WARRANTY; without even the implied warranty of
739
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
740
<citetitle>GNU General Public License</citetitle> for more details.
743
A copy of the <citetitle>GNU General Public License</citetitle> is
744
included as an appendix to the <citetitle>GNOME Users
745
Guide</citetitle>. You may also obtain a copy of the
746
<citetitle>GNU General Public License</citetitle> from the Free
747
Software Foundation by visiting <ulink type="http" url="http://www.fsf.org">their Web site</ulink> or by writing to
749
Free Software Foundation, Inc.
750
<street>59 Temple Place</street> - Suite 330
751
<city>Boston</city>, <state>MA</state> <postcode>02111-1307</postcode>
752
<country>USA</country>