1074
tilemap_draw_by_index(state->bitmap, state->tilemap.which, state->tilemap.xoffs, state->tilemap.yoffs);
1074
tilemap_draw_by_index(machine, state->bitmap, state->tilemap.which, state->tilemap.xoffs, state->tilemap.yoffs);
1076
1076
/* reset the texture to force an update */
1077
1077
render_texture_set_bitmap(state->texture, state->bitmap, NULL, screen_texformat, palette);