87
87
/* Note: this is _not_ dependant on flipping */
88
88
color_offs = offs%32 + ((256 + 8*(offs/32) - spriteram[offs%32])%256)/8*32;
90
drawgfx_opaque(bitmap,cliprect,screen->machine->gfx[0],
91
91
videoram[offs] | (colorram[color_offs]>>5)*256 | ((colorram[color_offs]>>4)&1)*512,
93
93
flip_screen_x_get(screen->machine),flip_screen_y_get(screen->machine),
98
97
/* There seem to be two sets of sprites, each decoded identically */