199
199
/* first draw the sprite, visible */
200
pdrawgfx_transmask(bitmap,cliprect,machine->gfx[1],
205
cliprect,TRANSPARENCY_PENS,0x80ff,
208
208
/* then draw the mask, behind the background but obscuring following sprites */
209
pdrawgfx_transmask(bitmap,cliprect,machine->gfx[1],
214
cliprect,TRANSPARENCY_PENS,0x7fff,