1241
1291
/* A dummy driver, so that the bios can be debugged, and to serve as */
1242
1292
/* parent for the coh-3002t.353 file, so that we do not have to include */
1243
1293
/* it in every zip file */
1244
GAME( 1997, taitogn, 0, coh3002t, coh3002t, coh3002t, ROT0, "Sony/Taito", "Taito GNET", GAME_IS_BIOS_ROOT )
1246
GAME( 1998, chaoshea, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Taito", "Chaos Heat (V2.09O)", 0 )
1247
GAME( 1998, chaoshej, chaoshea, coh3002t, coh3002t, coh3002t, ROT0, "Taito", "Chaos Heat (V2.08J)", 0 )
1248
GAME( 1998, raycris, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Taito", "Ray Crisis (V2.03J)", 0 )
1249
GAME( 1999, spuzbobl, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Taito", "Super Puzzle Bobble (V2.05O)", 0 )
1250
GAME( 1999, spuzbobj, spuzbobl, coh3002t, coh3002t, coh3002t, ROT0, "Taito", "Super Puzzle Bobble (V2.04J)", 0 )
1251
GAME( 1999, gobyrc, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Taito", "Go By RC (V2.03O)", GAME_NOT_WORKING ) // custom inputs need calibrating
1252
GAME( 1999, rcdego, gobyrc, coh3002t, coh3002t, coh3002t, ROT0, "Taito", "RC De Go (V2.03J)", GAME_NOT_WORKING ) // custom inputs need calibrating
1253
GAME( 1999, flipmaze, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Taito/Moss", "Flip Maze (V2.04J)", 0 )
1254
GAME( 2001, shikigam, taitogn, coh3002t, coh3002t, coh3002t, ROT270, "Taito/Alfa System", "Shikigami no Shiro (V2.03J)", 0 )
1255
GAME( 2003, sianniv, taitogn, coh3002t, coh3002t, coh3002t, ROT270, "Taito", "Space Invaders Anniversary (V2.02J)", GAME_NOT_WORKING ) // IRQ at the wrong time
1256
GAME( 2003, kollon, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Taito", "Kollon (V2.04J)", 0 )
1258
GAME( 1999, otenamih, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Success", "Otenami Haiken (V2.04J)", 0 )
1259
GAME( 2000, psyvaria, taitogn, coh3002t, coh3002t, coh3002t, ROT270, "Success", "Psyvariar -Medium Unit- (V2.04J)", 0 )
1260
GAME( 2000, psyvarrv, taitogn, coh3002t, coh3002t, coh3002t, ROT270, "Success", "Psyvariar -Revision- (V2.04J)", 0 )
1261
GAME( 2000, zokuoten, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Success", "Zoku Otenamihaiken (V2.03J)", 0 )
1262
GAME( 2004, zooo, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Success", "Zooo (V2.01J)", GAME_NOT_WORKING ) // missing most of the playfield
1264
GAME( 1999, mahjngoh, taitogn, coh3002t, coh3002t_mp, coh3002t_mp, ROT0, "Warashi/Mahjong Kobo/Taito", "Mahjong Oh (V2.06J)", 0 )
1265
GAME( 2001, usagi, taitogn, coh3002t, coh3002t_mp, coh3002t_mp, ROT0, "Warashi/Mahjong Kobo/Taito", "Usagi (V2.02J)", 0 )
1266
GAME( 2000, soutenry, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Warashi", "Soutenryu (V2.07J)", 0 )
1267
GAME( 2000, shanghss, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Warashi", "Shanghai Shoryu Sairin (V2.03J)", 0 )
1268
GAME( 2002, shangtou, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Warashi/Sunsoft/Taito", "Shanghai Sangokuhai Tougi (Ver 2.01J)", 0 )
1270
GAME( 2001, nightrai, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Takumi", "Night Raid (V2.03J)", GAME_NOT_WORKING ) // no background / enemy sprites
1271
GAME( 2001, otenki, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Takumi", "Otenki Kororin (V2.01J)", 0 )
1273
GAME( 2002, xiistag, taitogn, coh3002t, coh3002t, coh3002t, ROT270, "Triangle Service", "XII Stag (V2.01J)", 0 )
1294
GAME( 1997, taitogn, 0, coh3002t, coh3002t, coh3002t, ROT0, "Sony/Taito", "Taito GNET", GAME_IS_BIOS_ROOT )
1296
GAME( 1998, chaoshea, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Taito", "Chaos Heat (V2.09O)", GAME_IMPERFECT_SOUND )
1297
GAME( 1998, chaosheaj,chaoshea, coh3002t, coh3002t, coh3002t, ROT0, "Taito", "Chaos Heat (V2.08J)", GAME_IMPERFECT_SOUND )
1298
GAME( 1998, raycris, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Taito", "Ray Crisis (V2.03J)", GAME_IMPERFECT_SOUND )
1299
GAME( 1999, spuzbobl, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Taito", "Super Puzzle Bobble (V2.05O)", GAME_IMPERFECT_SOUND )
1300
GAME( 1999, spuzboblj,spuzbobl, coh3002t, coh3002t, coh3002t, ROT0, "Taito", "Super Puzzle Bobble (V2.04J)", GAME_IMPERFECT_SOUND )
1301
GAME( 1999, gobyrc, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Taito", "Go By RC (V2.03O)", GAME_NOT_WORKING | GAME_IMPERFECT_SOUND ) // custom inputs need calibrating
1302
GAME( 1999, rcdego, gobyrc, coh3002t, coh3002t, coh3002t, ROT0, "Taito", "RC De Go (V2.03J)", GAME_NOT_WORKING | GAME_IMPERFECT_SOUND ) // custom inputs need calibrating
1303
GAME( 1999, flipmaze, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Taito/Moss", "Flip Maze (V2.04J)", GAME_IMPERFECT_SOUND )
1304
GAME( 2001, shikigam, taitogn, coh3002t, coh3002t, coh3002t, ROT270, "Taito/Alfa System", "Shikigami no Shiro (V2.03J)", GAME_IMPERFECT_SOUND )
1305
GAME( 2003, sianniv, taitogn, coh3002t, coh3002t, coh3002t, ROT270, "Taito", "Space Invaders Anniversary (V2.02J)", GAME_NOT_WORKING | GAME_IMPERFECT_SOUND ) // IRQ at the wrong time
1306
GAME( 2003, kollon, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Taito", "Kollon (V2.04J)", GAME_IMPERFECT_SOUND )
1307
GAME( 2003, kollonc, kollon, coh3002t, coh3002t, coh3002t, ROT0, "Taito", "Kollon (V2.04JC)", GAME_IMPERFECT_SOUND )
1309
GAME( 1999, otenamih, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Success", "Otenami Haiken (V2.04J)", GAME_IMPERFECT_SOUND )
1310
GAME( 2005, otenamhf, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Success/Warashi", "Otenami Haiken Final (V2.07JC)", GAME_IMPERFECT_SOUND )
1311
GAME( 2000, psyvaria, taitogn, coh3002t, coh3002t, coh3002t, ROT270, "Success", "Psyvariar -Medium Unit- (V2.04J)", GAME_IMPERFECT_SOUND )
1312
GAME( 2000, psyvarrv, taitogn, coh3002t, coh3002t, coh3002t, ROT270, "Success", "Psyvariar -Revision- (V2.04J)", GAME_IMPERFECT_SOUND )
1313
GAME( 2000, zokuoten, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Success", "Zoku Otenamihaiken (V2.03J)", GAME_IMPERFECT_SOUND )
1314
GAME( 2004, zooo, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Success", "Zooo (V2.01J)", GAME_NOT_WORKING | GAME_IMPERFECT_SOUND ) // missing most of the playfield
1316
GAME( 1999, mahjngoh, taitogn, coh3002t, coh3002t_mp, coh3002t_mp, ROT0, "Warashi/Mahjong Kobo/Taito", "Mahjong Oh (V2.06J)", GAME_IMPERFECT_SOUND )
1317
GAME( 2001, usagi, taitogn, coh3002t, coh3002t_mp, coh3002t_mp, ROT0, "Warashi/Mahjong Kobo/Taito", "Usagi (V2.02J)", GAME_IMPERFECT_SOUND )
1318
GAME( 2000, soutenry, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Warashi", "Soutenryu (V2.07J)", GAME_IMPERFECT_SOUND )
1319
GAME( 2000, shanghss, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Warashi", "Shanghai Shoryu Sairin (V2.03J)", GAME_IMPERFECT_SOUND )
1320
GAME( 2002, shangtou, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Warashi/Sunsoft/Taito", "Shanghai Sangokuhai Tougi (Ver 2.01J)", GAME_IMPERFECT_SOUND )
1322
GAME( 2001, nightrai, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Takumi", "Night Raid (V2.03J)", GAME_NOT_WORKING | GAME_IMPERFECT_SOUND ) // no background / enemy sprites
1323
GAME( 2001, otenki, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Takumi", "Otenki Kororin (V2.01J)", GAME_IMPERFECT_SOUND )
1325
GAME( 2002, xiistag, taitogn, coh3002t, coh3002t, coh3002t, ROT270, "Triangle Service", "XII Stag (V2.01J)", GAME_IMPERFECT_SOUND )