264
262
// HACK! Many games data ROM routines redirect the vector from the sound command read to an RTS.
265
263
// This needs more investigation. nebulray and vshoot do NOT do this.
266
264
// Timers A2 and A3 are set up in "external input counter" mode, this may be related.
267
266
if ((offset == 0x647c/2) && (data != 0))
272
272
COMBINE_DATA(&namcofl_shareram[offset]);
604
604
ROM_LOAD( "sysfl-5.bin", 0x000000, 0x000001, NO_DUMP ) /* PALCE16V8H-15PC/4 at 19D */
607
ROM_START( finalapb )
607
ROM_START( finalaprb )
608
608
ROM_REGION( 0x200000, "maincpu", 0 ) // i960 program
609
609
ROM_LOAD32_WORD("flr2mpeb.19a", 0x000000, 0x080000, CRC(8bfe615f) SHA1(7b867eb261268a83177f1f873689f77d1b6c47ca) )
610
610
ROM_LOAD32_WORD("flr2mpob.18a", 0x000002, 0x080000, CRC(91c14e4f) SHA1(934a86daaef0e3e2c2b3066f4677ccb3aaab6eaf) )
643
643
ROM_LOAD("flr1voi.23s", 0x000000, 0x200000, CRC(ff6077cd) SHA1(73c289125ddeae3e43153e4c570549ca04501262) )
646
ROM_START( finalapo )
646
ROM_START( finalapro )
647
647
ROM_REGION( 0x200000, "maincpu", 0 ) // i960 program
648
648
ROM_LOAD32_WORD("flr2mpe.19a", 0x000000, 0x080000, CRC(cc8961ae) SHA1(08ce4d27a723101370d1c536b26256ce0d8a1b6c) )
649
649
ROM_LOAD32_WORD("flr2mpo.18a", 0x000002, 0x080000, CRC(8118f465) SHA1(c4b79878a82fd36b5707e92aa893f69c2b942d57) )
741
741
namcos2_gametype = NAMCOFL_FINAL_LAP_R;
744
GAME( 1995, speedrcr, 0, namcofl, namcofl, speedrcr, ROT0, "Namco", "Speed Racer", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
745
GAME( 1995, finalapr, 0, namcofl, namcofl, finalapr, ROT0, "Namco", "Final Lap R (Japan Rev. C)", GAME_IMPERFECT_SOUND )
746
GAME( 1995, finalapb, finalapr, namcofl, namcofl, finalapr, ROT0, "Namco", "Final Lap R (Rev. B)", GAME_IMPERFECT_SOUND )
747
GAME( 1995, finalapo, finalapr, namcofl, namcofl, finalapr, ROT0, "Namco", "Final Lap R", GAME_IMPERFECT_SOUND )
744
GAME( 1995, speedrcr, 0, namcofl, namcofl, speedrcr, ROT0, "Namco", "Speed Racer", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
745
GAME( 1995, finalapr, 0, namcofl, namcofl, finalapr, ROT0, "Namco", "Final Lap R (Japan Rev. C)", GAME_IMPERFECT_SOUND )
746
GAME( 1995, finalaprb, finalapr, namcofl, namcofl, finalapr, ROT0, "Namco", "Final Lap R (Rev. B)", GAME_IMPERFECT_SOUND )
747
GAME( 1995, finalapro, finalapr, namcofl, namcofl, finalapr, ROT0, "Namco", "Final Lap R", GAME_IMPERFECT_SOUND )