142
drawgfx_transpen(bitmap,cliprect,screen->machine->gfx[0],
144
144
cvs_color_ram[offs] & 0x3f,
150
149
/* background for Collision Detection (it can only hit certain items) */
152
151
if((cvs_color_ram[offs] & 7) == 0)
153
drawgfx_opaque(cvs_collision_background,cliprect,screen->machine->gfx[0],