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tileno = (psikyosh_bgram[(bank*0x800)/4 + offs - 0x4000/4] & 0x0007ffff); /* seems to take into account spriteram, hence -0x4000 */
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colour = (psikyosh_bgram[(bank*0x800)/4 + offs - 0x4000/4] & 0xff000000) >> 24;
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// drawgfx(zoom_bitmap,gfx,tileno,colour,0,0,(16*sx)&0x1ff,((16*sy)&(width-1)),NULL,TRANSPARENCY_PEN,0);
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// drawgfx_transpen(zoom_bitmap,NULL,gfx,tileno,colour,0,0,(16*sx)&0x1ff,((16*sy)&(width-1)),0);
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drawgfx_alphatable(bitmap,cliprect,gfx,tileno,colour,0,0,(16*sx+scrollx)&0x1ff,((16*sy+scrolly)&(width-1)),alpha); /* normal */