431
431
int x = spriteram[offs + 0x20];
432
432
int y = 240 - spriteram[offs + 0x10];
434
drawgfx(bitmap, screen->machine->gfx[1], code, color, flipx, flipy, x, y,
434
drawgfx_transmask(bitmap, &spriteclip, screen->machine->gfx[1], code, color, flipx, flipy, x, y, penmask[color & 0x3f]);