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***************************************************************************/
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#define DRAW_SPRITE( order, sx, sy ) drawgfx( bitmap, gfx, \
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(which+order),color,flipx,flipy,sx,sy, \
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#define DRAW_SPRITE( order, sx, sy ) drawgfx_transpen( bitmap, \
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(which+order),color,flipx,flipy,sx,sy,0);
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static void draw_sprites(running_machine* machine, bitmap_t *bitmap,const rectangle *cliprect)